Sure are a lot of Paladin references in there. Lets hope it means we are getting an expansion with some awesome new Paladin cards.
Or atleast cards that better fit the Paladin theme. The cards form NAXX and even most of BRM don't exactly have a Paladin feel to 'em, actually pretty much the complete opposite.
What are you hoping we will get?
A Paladin heal, finally a decent draw or damaging spell, more minions?
My top three:
Brian Kibler's Flash of Light - Basically a Shield Block for Paladin, cept Health instead of Armor and since Health is a weaker resource than armor (can't go over 30, not useful in early turns, Alex restrictions, no HP synergy cards like the Warrior cards that benefit from the Armor) it heals for 6 instead of 5 and can be used on minions instead of just Hero healing.
A 1, 4, or 6 mana Paladin minion. Fill in those missing spots. We are supposed to be the minion masters, our spells are bad, draws are bad, survivability is bad, atleast give us the minions and let us fulfill our role.
A viable, alternative Taunt to Sludge Belcher. Preferably some type of face for the art as opposed to the heel that is Sludge Belcher.
Paladin needs a good low cost removal like dark bomb that can be used to have some reach at end of game
I agree, Paladin is certainly lacking in the damaging spell department. However I feel like Blizz is going to be very, VERY hesitant to give Paladin a decent removal. Classes do need differences and it does appear that they have resolved to make Paladin the weakest class in terms of spells.
Removal is one of the best things that Paladin could get, but at the same time I bet Paladin could be hugely improved without any damaging spells / removal. And if they can be good without adding removal, might as well try to keep those class differences in the game as long as possible.
That's why even though I fully recognize that Paladins are lacking in removal, I based my top three around the assumption that Blizz won't give us a removal and we don't absolutely need one anyways.
Thing is, without decent removal, draw and survivablity are crucial so if/when we don't get the removal they better give us the other three: draw, healing, and minions.
The Flash of Light gives Paladin some much needed survivability. Compared to Warrior we are far behind on the survivabilty cards, heck, Antique Healbot, a non-class card, has become our best survival tool. It also cures our draw problem and gives us a draw card that isn't loaded with a ton of restrictions, actually does something other than just draw, and isn't so expensive that you have to sacrifice a whole turn to use it.
For the Paladin minions, I could be happy with almost anything except a 5 cost minion. Would really like to see a 4 drop though. 4 is a clogged mana spot for Paladins, but you still generally should have atleast 2 minions at 4 mana. Been running Argus for ages, glad I went out and got 2x for Paladin right when I started, because other than Shredder, Defender of Argus is still the top dog in Paladin 4 cost minions. Would be nice to see some more variation.
I'm pretty sure we are all ready for a Sludge alternative. Would love to see a Paladin specific Taunt but that might be too much to ask, plus that leaves the other classes high and dry. Neutral Taunt as viable as Sludge Belcher would be great.
I think it s just gonna be a Paladin new hero portrait ... nothing extraordinary. i don t think Blizzard has ever or will ever release single class extension or cards, it would be too unbalanced and frustrating for people who only play specific classes.
I think it s just gonna be a Paladin new hero portrait ... nothing extraordinary. i don t think Blizzard has ever or will ever release single class extension or cards, it would be too unbalanced and frustrating for people who only play specific classes.
Oh god, please no. Portrait would be so damn boring and pointless.
And I don't think it would be a Paladin only expansion or adventure, just that the neutrals will be Paladin themed or for Paladin.
Sort of like how Grim Patron is a neutral card even though it is practiacally a Warrior only card. IMO GvG helped Mage more than any other class, BRM helped Warrior more than any other class. Which classes got helped most could be argued, but there are clearly winners and losers in each expansion / adventure.
All the adventures and expansions naturally are better for some classes and worse for others. Not saying it should be Paladin only, just that it should be Paladin favored / themed in the neutral card area, and Paladin should certainly be one of the classes that is a winner in this adventure.
It sure looks like they're gonna announce a new hero portrait for paladin, though I wish it was something else. But by the look of the text it looks that way. I'm still hoping for a new expansion in august.
The biggest thing is like that guy above me said: good minions that can be played on curve. We have a ton of cards that require playing them off-curve to get full value. We need the same mindset that gave us Shielded Minibots. I'd like a 1/4 Armorsmith for Paladin, maybe like a "Devoted Squire" that gives an aura that gives all minions +1-3 health while it's active. I like the Flash of Light idea. Maybe a copy of Savagery from Druid, but it also draws a card. Call it Judgment.
Maybe give us a copy of Heroic Strike for early removal. Rename it Crusader Strike. Make it 3 damage if you want, I don't care.
What we DON'T need is more cards that cost 4, or 5. Too many good things in that spot already. That's not filling a whole, just providing more options. I think there are legitimate holes to fill first.
Many people are postulating that it's an Argent Tournament themed expansion. It fits in with the lore. Last year on July 22nd they released Curse of Naxxramas, so it would make sense that they'd re-use this date again for something big.
That being said, I hope it isn't the Argent Tournament. It's a very weak themed idea for the next release/expansion (if it turns out to be that). I'd much rather them do something like Emerald Dream. Just something .... bigger.
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Sure are a lot of Paladin references in there. Lets hope it means we are getting an expansion with some awesome new Paladin cards.
Or atleast cards that better fit the Paladin theme. The cards form NAXX and even most of BRM don't exactly have a Paladin feel to 'em, actually pretty much the complete opposite.
What are you hoping we will get?
A Paladin heal, finally a decent draw or damaging spell, more minions?
My top three:
I agree, Paladin is certainly lacking in the damaging spell department. However I feel like Blizz is going to be very, VERY hesitant to give Paladin a decent removal. Classes do need differences and it does appear that they have resolved to make Paladin the weakest class in terms of spells.
Removal is one of the best things that Paladin could get, but at the same time I bet Paladin could be hugely improved without any damaging spells / removal. And if they can be good without adding removal, might as well try to keep those class differences in the game as long as possible.
That's why even though I fully recognize that Paladins are lacking in removal, I based my top three around the assumption that Blizz won't give us a removal and we don't absolutely need one anyways.
Thing is, without decent removal, draw and survivablity are crucial so if/when we don't get the removal they better give us the other three: draw, healing, and minions.
Some context on why those are my top three:
The Flash of Light gives Paladin some much needed survivability. Compared to Warrior we are far behind on the survivabilty cards, heck, Antique Healbot, a non-class card, has become our best survival tool. It also cures our draw problem and gives us a draw card that isn't loaded with a ton of restrictions, actually does something other than just draw, and isn't so expensive that you have to sacrifice a whole turn to use it.
For the Paladin minions, I could be happy with almost anything except a 5 cost minion. Would really like to see a 4 drop though. 4 is a clogged mana spot for Paladins, but you still generally should have atleast 2 minions at 4 mana. Been running Argus for ages, glad I went out and got 2x for Paladin right when I started, because other than Shredder, Defender of Argus is still the top dog in Paladin 4 cost minions. Would be nice to see some more variation.
I'm pretty sure we are all ready for a Sludge alternative. Would love to see a Paladin specific Taunt but that might be too much to ask, plus that leaves the other classes high and dry. Neutral Taunt as viable as Sludge Belcher would be great.
I think it s just gonna be a Paladin new hero portrait ... nothing extraordinary. i don t think Blizzard has ever or will ever release single class extension or cards, it would be too unbalanced and frustrating for people who only play specific classes.
Oh god, please no. Portrait would be so damn boring and pointless.
And I don't think it would be a Paladin only expansion or adventure, just that the neutrals will be Paladin themed or for Paladin.
Sort of like how Grim Patron is a neutral card even though it is practiacally a Warrior only card. IMO GvG helped Mage more than any other class, BRM helped Warrior more than any other class. Which classes got helped most could be argued, but there are clearly winners and losers in each expansion / adventure.
All the adventures and expansions naturally are better for some classes and worse for others. Not saying it should be Paladin only, just that it should be Paladin favored / themed in the neutral card area, and Paladin should certainly be one of the classes that is a winner in this adventure.
It sure looks like they're gonna announce a new hero portrait for paladin, though I wish it was something else. But by the look of the text it looks that way. I'm still hoping for a new expansion in august.
It has to be something else, as they have mailed a media like PcGamer, i assume is new content for the game, advertures, expansions...
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I think its not an expansion, neither an adventure its something more that we don't think now like Multiverses in MTG.
The biggest thing is like that guy above me said: good minions that can be played on curve. We have a ton of cards that require playing them off-curve to get full value. We need the same mindset that gave us Shielded Minibots. I'd like a 1/4 Armorsmith for Paladin, maybe like a "Devoted Squire" that gives an aura that gives all minions +1-3 health while it's active. I like the Flash of Light idea. Maybe a copy of Savagery from Druid, but it also draws a card. Call it Judgment.
Maybe give us a copy of Heroic Strike for early removal. Rename it Crusader Strike. Make it 3 damage if you want, I don't care.
What we DON'T need is more cards that cost 4, or 5. Too many good things in that spot already. That's not filling a whole, just providing more options. I think there are legitimate holes to fill first.
could be an adventure?? The Argent Tournament??
Click Here to vote for the Warchief!
Many people are postulating that it's an Argent Tournament themed expansion. It fits in with the lore. Last year on July 22nd they released Curse of Naxxramas, so it would make sense that they'd re-use this date again for something big.
That being said, I hope it isn't the Argent Tournament. It's a very weak themed idea for the next release/expansion (if it turns out to be that). I'd much rather them do something like Emerald Dream. Just something .... bigger.