Regarding the deck, the main idea is to survive a bit of very early game with basic creatures and then dominate the mid-game, which I have been doing well in casuals so far, and with huge success, however, can't really take that into the account of how good is the deck. I like to punish players who leave fairly weak creatures alive in mid game and who instead like to focus on my champion instead by buffing the hell out of them and forcing them to react (usually, I wait until they have used their major disables etc). Deck currently severely lacks taunters, however, that's the reason why I'm running with x2 Humility + Aldor, and I usually save onto these cards when the enemy plays a powerful minion in the mid-game.
What should be changed about my deck, since I currently do not have any legendaries, let alone epics. I was thinking of putting a Sunfury Protector in there just because of the lack of taunt, but I dislike giving the early game advantage to these rush decks and try to keep up with the pace. Also, should I put a Silvermoon Guardian instead of the Ogre Magi, I just love to clear the board if they let my Ogre live for 1 turn, 3 damage Consecration and 4 damage Holy Wraths make a huge difference.
I'd replace the ogre magi with a kobold, sure a 4/4 body is nice to have. But from your description, it seems you wanted that for the spell damage, and HOPE that it won't die. Instead, Kobold allows you to do those tricks more early on at a 6 mana which could be a lot more helpful for those board clears.
Take away crocolisk and ironfur grizzly for 2 harvest golems, they're one of the best class independent 3 drops if not the best. If you don't have them, faerie dragon is a pretty good choice too. they can only be removed by hitting it with another minion or with the hero itself.
I agree with the Harvest Golems and Faerie Dragons. Knife Jugglers are also an option as a Paladin if you own them.
Additionally, replace Ogre Magi & Booty Bay Bodyguard by Sen'jin Shieldmastas. You might also want to consider adding another Dark Iron Dwarf and add/craft Defenders of Argus and Argent Commanders; these cards are universally good, you won't regret the dust investment.
Edit: You should probably lose Humility, its effect just doesn't warrant it being a card, especially under the current, aggro-heavy meta, there are too few targets on which it will actually have an impact. It'll mostly sit in your hand and do nothing, while it could be replaced by an actually useful card.
I wish I could help you but I would have to tear down your entire deck...You have alot of good concepts working but the follow through is all over the place. Also the Massive amount of 1 offs in the minion department and lack of Argent commander is really going to hurt you.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello everyone, I'd like to ask your opinions and thoughts regarding my really low budget deck that I've been messing around past couple of days:
Regarding the deck, the main idea is to survive a bit of very early game with basic creatures and then dominate the mid-game, which I have been doing well in casuals so far, and with huge success, however, can't really take that into the account of how good is the deck. I like to punish players who leave fairly weak creatures alive in mid game and who instead like to focus on my champion instead by buffing the hell out of them and forcing them to react (usually, I wait until they have used their major disables etc). Deck currently severely lacks taunters, however, that's the reason why I'm running with x2 Humility + Aldor, and I usually save onto these cards when the enemy plays a powerful minion in the mid-game.
What should be changed about my deck, since I currently do not have any legendaries, let alone epics. I was thinking of putting a Sunfury Protector in there just because of the lack of taunt, but I dislike giving the early game advantage to these rush decks and try to keep up with the pace. Also, should I put a Silvermoon Guardian instead of the Ogre Magi, I just love to clear the board if they let my Ogre live for 1 turn, 3 damage Consecration and 4 damage Holy Wraths make a huge difference.
Thank you in advance :)
I'd replace the ogre magi with a kobold, sure a 4/4 body is nice to have. But from your description, it seems you wanted that for the spell damage, and HOPE that it won't die. Instead, Kobold allows you to do those tricks more early on at a 6 mana which could be a lot more helpful for those board clears.
Take away crocolisk and ironfur grizzly for 2 harvest golems, they're one of the best class independent 3 drops if not the best. If you don't have them, faerie dragon is a pretty good choice too. they can only be removed by hitting it with another minion or with the hero itself.
I agree with the Harvest Golems and Faerie Dragons. Knife Jugglers are also an option as a Paladin if you own them.
Additionally, replace Ogre Magi & Booty Bay Bodyguard by Sen'jin Shieldmastas. You might also want to consider adding another Dark Iron Dwarf and add/craft Defenders of Argus and Argent Commanders; these cards are universally good, you won't regret the dust investment.
Edit: You should probably lose Humility, its effect just doesn't warrant it being a card, especially under the current, aggro-heavy meta, there are too few targets on which it will actually have an impact. It'll mostly sit in your hand and do nothing, while it could be replaced by an actually useful card.
I wish I could help you but I would have to tear down your entire deck...You have alot of good concepts working but the follow through is all over the place. Also the Massive amount of 1 offs in the minion department and lack of Argent commander is really going to hurt you.