Hello and good day to you all. Lately I have tried my deck crafting skills (used to just copy other people's decks), and this is what I came up with after a bit of Paladin deck testing:
This is just a collection of cards that I feel synergize well with eachother or are just strong cards. I've only played around 90 games, and this is my opinion thus far.
My reasoning:
Ragnaros the Firelord - I find that this card is part of almost every deck that I make, it has won me a lot of games and I feel that it is one of the best legendary cards out there.
Sylvanas Windrunner - Sylvanas is just an overall strong legendary card. It has turned the game in my favor several times by "sacrificing" this card to take control of my opponents card (It's always fun to steal their legendaries).
Aldor Peacekeeper - The Aldor Peacekeeper is something I always save at least one of, so when the enemy buffs a minion to insane amounts of attack damage, or just lays down a card that is quite strong, I can neutralize it with the Aldor Peacekeeper.
Defender of Argus - Oh boy, a card that buffs your other cards AND gives them taunt? Yes please! The ability to give my cards taunt is always welcome in my deck. Taunt forces the enemy to kill those cards first, and can therefore save your more valuable cards, or your Hero.
Knife Juggler - This card is like a Taunt card, your enemy will try to neutralize/destroy this card ASAP. Never have I had this card for more than 2 rounds, and being able to force your enemy into using his cards to deal with this gives you an advantage. And of course it synergizes well with your hero power and the other low cost minions that you will find in this deck.
Sunwalker - A high survivability Taunt minion. This will cripple your opponents attack power, even for just a round or two, as it can withstand at least 2 attacks.
Wild Pyromancer - I find this card invaluable. The Wild Pyromancer + Equality combo destroys every single minion on the entire board, and for only 4 mana! Pure awesomeness.
Argent Protector - Want minion X to survive just a bit longer? Well then this is your go to guy. The Divine Shield has been usefull in so many situations, I almost always have 2 of this card in my decks.
Faerie Dragon - This little bastard usually survives 2-3 turns, it has 3 damage and only 2 mana cost. Overall a strong card IMO.
Spellbreaker - Every deck needs a silence. Seriously, every deck NEEDS the ability to silence. Silence is extremely useful in order to neutralize powerful enemy cards. Enemy drops a legendary (like Ragnaros/Sylvanas/Ysera)? Silence that minion!
Guardian of Kings - This dude keeps you alive AND he has nice damage and health. I always make room for this in my paladin decks.
Avenging Wrath - Opponent has no minions? Well deal 8 damage to his Hero. This is also usefull to clear minions, and can do so quite well in conjuction with Equality.
Lay on Hands - A nice last resort/desperation card that has turned the game around for me quite a lot. It heals your for a nice amount and gives you 3 cards which can greatly imrove your chances of winning the match.
Equality - I have mentioned this quite a lot already, but to sum it up: Saves your ass, synergizes extremely well with many of the other cards in the deck. I regard it as one of the best cards in the game.
Consecration - There are so many minions it this game that has 1 or 2 health, and this card kills them all. It's a nice card for clearing the lesser enemy minions. It works well with Equality, and unlike the Equality + Wild Pyromancer combo - this does not kill your own minions.
Holy Light - Saves a minion, saves your Hero, stalls the game and all for the low cost of 2 mana! 10/10 will use.
Truesilver Champion - Who doesn't like grabing their sword and slapping it in someone's face? Especially nice since it also heals you.
What I would like is your opinions on this deck. Can you make it better? How can it be tweaked? It there anything you would swap? Would any of your be kind enough to try it and tell me your experience? (I am currently also testing this)
So I recently started to test this build. I did a few normal games at first, I only really struggled against Priests (Suddenly they have a 20+ damaging minion that can attack that round), so I took the deck for a spin in ranked. I got from rank 25 to rank 17 on a massive win streak, and that streak has yet not ended, so I might take it even further.
I was also kind of disappointed that there was no replies, but helping me out might not be a task someone is up to, especially now during the holidays, there simply isn't time. Anyway, just felt like sharing my results so far.
Hello and good day to you all. Lately I have tried my deck crafting skills (used to just copy other people's decks), and this is what I came up with after a bit of Paladin deck testing:
This is just a collection of cards that I feel synergize well with eachother or are just strong cards. I've only played around 90 games, and this is my opinion thus far.
My reasoning:
Ragnaros the Firelord - I find that this card is part of almost every deck that I make, it has won me a lot of games and I feel that it is one of the best legendary cards out there.
Sylvanas Windrunner - Sylvanas is just an overall strong legendary card. It has turned the game in my favor several times by "sacrificing" this card to take control of my opponents card (It's always fun to steal their legendaries).
Aldor Peacekeeper - The Aldor Peacekeeper is something I always save at least one of, so when the enemy buffs a minion to insane amounts of attack damage, or just lays down a card that is quite strong, I can neutralize it with the Aldor Peacekeeper.
Defender of Argus - Oh boy, a card that buffs your other cards AND gives them taunt? Yes please! The ability to give my cards taunt is always welcome in my deck. Taunt forces the enemy to kill those cards first, and can therefore save your more valuable cards, or your Hero.
Knife Juggler - This card is like a Taunt card, your enemy will try to neutralize/destroy this card ASAP. Never have I had this card for more than 2 rounds, and being able to force your enemy into using his cards to deal with this gives you an advantage. And of course it synergizes well with your hero power and the other low cost minions that you will find in this deck.
Sunwalker - A high survivability Taunt minion. This will cripple your opponents attack power, even for just a round or two, as it can withstand at least 2 attacks.
Wild Pyromancer - I find this card invaluable. The Wild Pyromancer + Equality combo destroys every single minion on the entire board, and for only 4 mana! Pure awesomeness.
Argent Protector - Want minion X to survive just a bit longer? Well then this is your go to guy. The Divine Shield has been usefull in so many situations, I almost always have 2 of this card in my decks.
Faerie Dragon - This little bastard usually survives 2-3 turns, it has 3 damage and only 2 mana cost. Overall a strong card IMO.
Spellbreaker - Every deck needs a silence. Seriously, every deck NEEDS the ability to silence. Silence is extremely useful in order to neutralize powerful enemy cards. Enemy drops a legendary (like Ragnaros/Sylvanas/Ysera)? Silence that minion!
Guardian of Kings - This dude keeps you alive AND he has nice damage and health. I always make room for this in my paladin decks.
Avenging Wrath - Opponent has no minions? Well deal 8 damage to his Hero. This is also usefull to clear minions, and can do so quite well in conjuction with Equality.
Lay on Hands - A nice last resort/desperation card that has turned the game around for me quite a lot. It heals your for a nice amount and gives you 3 cards which can greatly imrove your chances of winning the match.
Equality - I have mentioned this quite a lot already, but to sum it up: Saves your ass, synergizes extremely well with many of the other cards in the deck. I regard it as one of the best cards in the game.
Consecration - There are so many minions it this game that has 1 or 2 health, and this card kills them all. It's a nice card for clearing the lesser enemy minions. It works well with Equality, and unlike the Equality + Wild Pyromancer combo - this does not kill your own minions.
Holy Light - Saves a minion, saves your Hero, stalls the game and all for the low cost of 2 mana! 10/10 will use.
Truesilver Champion - Who doesn't like grabing their sword and slapping it in someone's face? Especially nice since it also heals you.
What I would like is your opinions on this deck. Can you make it better? How can it be tweaked? It there anything you would swap? Would any of your be kind enough to try it and tell me your experience? (I am currently also testing this)
So I recently started to test this build. I did a few normal games at first, I only really struggled against Priests (Suddenly they have a 20+ damaging minion that can attack that round), so I took the deck for a spin in ranked. I got from rank 25 to rank 17 on a massive win streak, and that streak has yet not ended, so I might take it even further.
I was also kind of disappointed that there was no replies, but helping me out might not be a task someone is up to, especially now during the holidays, there simply isn't time. Anyway, just felt like sharing my results so far.