So, in this wonderful world of ours, magic energy is generated in many ways. One way, however, is kept to the shadows of society, and out of the schools of mage-craft. That type of magic is, Blood Magic. Blood magic is energy that is absorbed through the deaths of others, and the more painful, the better.
You probably know the paladin as a shining knight of holy light and purity, fighting an endless battle against the darkness. And to tell you the truth, you're mostly right. Almost all paladins are warriors of the light, with powerful healing abilities and attack de-buffing. However, there is one paladin out there who is not like the others. In fact, this particular paladin is nothing like his kin. He is a practitioner of the Blood Magic arts. This particular paladin has shunned the ways of the light, and has turned his attention, and his powers, to the ways of the dark.
This Bloodpath Paladin makes the warlock look like a kind, old father figure. This deck brings out Flesheating Ghoul and Cult Master, and channels the delicious energies of death through them. Cards like Noble Sacrafice, Harvest Golem, and Imp Master make sure that there is always an abundant supply of underlings to fling at the enemy. These weaklings may not be able to use their lives to have that much effect, but in their deaths, power raises up. Tinkmaster Overspark may even be able to make more of their pathetic lives. (If you're lucky)
And then, there are the bigger minions. The bigger they are, the harder they fall. And that fall can sometimes create wondrous results. Cards like Tirion Fordring, Sylvanas Windrunner, and Cairne Bloodhoof beat down the opponent in life, and in death. The most beautiful thing though, is that their help does not have to end once their bodies give out, for this Bloodpath paladin has learned the forbidden arts of necromancy, and can bring back these minions after death with Redemption.
Okay, roleplaying over guys, lets talk seriously now. I think that this deck has serious power behind it. Some things I have to say about the cards: Don't just throw out Redemption whenever you have the left-over mana for it, save it for the point at which you know one of your legendaries is about to die, so that you can get their deathrattle, cult/flesheater value, and bring it back again. Faceless Manipulator can clone your big legendary, a supped up flesheater, or sometimes your opponent's big late-game drop. I've been considering dropping hogger for something else, but I'm not entirely sure what I should replace him with. Noble Sacrifice just has SO much value in this deck, redirecting an attack from something else (usually a cult master), damaging the enemy, AND dying and giving you that sweet, sweet death energy. So, tell me what you think of the deck, and what changes you would make to it if any, to get the most out of this Paladin of the Darkness.
So, in this wonderful world of ours, magic energy is generated in many ways. One way, however, is kept to the shadows of society, and out of the schools of mage-craft. That type of magic is, Blood Magic. Blood magic is energy that is absorbed through the deaths of others, and the more painful, the better.
You probably know the paladin as a shining knight of holy light and purity, fighting an endless battle against the darkness. And to tell you the truth, you're mostly right. Almost all paladins are warriors of the light, with powerful healing abilities and attack de-buffing. However, there is one paladin out there who is not like the others. In fact, this particular paladin is nothing like his kin. He is a practitioner of the Blood Magic arts. This particular paladin has shunned the ways of the light, and has turned his attention, and his powers, to the ways of the dark.
This Bloodpath Paladin makes the warlock look like a kind, old father figure. This deck brings out Flesheating Ghoul and Cult Master, and channels the delicious energies of death through them. Cards like Noble Sacrafice, Harvest Golem, and Imp Master make sure that there is always an abundant supply of underlings to fling at the enemy. These weaklings may not be able to use their lives to have that much effect, but in their deaths, power raises up. Tinkmaster Overspark may even be able to make more of their pathetic lives. (If you're lucky)
And then, there are the bigger minions. The bigger they are, the harder they fall. And that fall can sometimes create wondrous results. Cards like Tirion Fordring, Sylvanas Windrunner, and Cairne Bloodhoof beat down the opponent in life, and in death. The most beautiful thing though, is that their help does not have to end once their bodies give out, for this Bloodpath paladin has learned the forbidden arts of necromancy, and can bring back these minions after death with Redemption.
Okay, roleplaying over guys, lets talk seriously now. I think that this deck has serious power behind it. Some things I have to say about the cards: Don't just throw out Redemption whenever you have the left-over mana for it, save it for the point at which you know one of your legendaries is about to die, so that you can get their deathrattle, cult/flesheater value, and bring it back again. Faceless Manipulator can clone your big legendary, a supped up flesheater, or sometimes your opponent's big late-game drop. I've been considering dropping hogger for something else, but I'm not entirely sure what I should replace him with. Noble Sacrifice just has SO much value in this deck, redirecting an attack from something else (usually a cult master), damaging the enemy, AND dying and giving you that sweet, sweet death energy. So, tell me what you think of the deck, and what changes you would make to it if any, to get the most out of this Paladin of the Darkness.
Please read the entire post before replying.
Death knight *cough cough*
Seems cool. I like the idea of constant board presence. Any major setbacks you've encountered with any particular class or deck?
StrifeCro Frozen Giants
Really love it amazing post thanks :)