That makes an average of 10 minions worth resurrecting for a paladin. Now, i often find myself playing minibot on turn 3 (because you don't really want to aldor aWebspinner or a Northshire Cleric). Other situations include turn 6 belcher, turn 5 shredder, turn 9 tirion and so on.
So would it be bad to run a single Redemption to play together with the mentioned minions? Is a 3/1 belcher a good deal for 1 mana? Or a 2/1 minibot? Granted the card itself doesn't provide immense value, but can be effective for tempo and for smoothing out the mana curve (as there is NEVER anything to play with 1 mana for a paladin).
I know there are secret themed paladin decks out there, but i'm not talking about a secret deck. Just a single Redemption in a normal midrange paladin deck.
Having tried it, I think single or even double Redemption is a good idea.
The only spot where it's not good is when you've got Muster tokens down AND you don't have a Taunt. In that spot obviously, you just don't play Redemption. It is definitely not hard to avoid doing that if you're not running Mad Scientist, which it doesn't sound like you are. But still, that doesn't lead well to the kind of mana smoothness that you're talking about, because it's probably incorrect to play it blindly on curve.
Well, one other spot it could give you a problem is if opponents aren't clearing your minions. As in, opponents will assume that it's either Avenge or Redemption when they find out that it's not Get Down, and then the obvious response is to just attack past your minions. Easier for some than others, such as Hunter/Zoo/etc. So, I would not count on getting a Minibot back against Aggro by doing this. If you succeed in clearing their board, they will lose unless they deal with yours, but it just won't give you the value when you need it most, likely case.
But yes, a 3/1 Sludge Belcher is definitely worth both the mana and the card. I have also seen some Pally's running Loot Hoarder, whether instead of Minibot/Chow or together with them, I don't know. And even Aggro tends to clear Loot Hoarders with Webspinners, Voidwalkers and what not. Two damage and a card is worth one mana as well, if I know this game like I think I do.
Also I will say, Tirion and Sylvannus are somewhat unique in the way they tend to work with both Redemption and Silence. Either one, their Deathrattle will usually not go off for full effect twice, Tirion because of the weapon slot and Sylvannus because the opponent usually doesn't have that many minions. So, Tirion can resemble more a Annoy-o-Tron and Sylvannus a Magma Rager. Otherwise, if they go for the Silence and attacking past, then the Redemption just doesn't go off. However when the opponent does go for both a Silence, then a kill on their turn, it tends to be a blowout. They probably just blew a Silence because they needed to escape the effect in that spot, and then you just get it back. It's somewhat unpredictable, but the separating the good outcomes from the middle of the road ones depends on what you find your opponents doing in each matchup. When it was Handlock and Control Warrior, they'd just silence and kill everything, but now with Druid resurging they Silence Tirion and attack past quite often. Results may vary.
I think the trickiest part is to play mostly the biggest minions on curve. The opponent will have to deal with them sooner or later otherwise you will get to do the best possible trades, if he keeps going face. Vs hunter i think you really want to play redemption only when you have belcher out.
Sometimes i dream of the old days when secrets were active on your turn aswell, then Duplicate comes and i wake up screming in terror ^_^
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My comments refer mostly to the wild format.
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Looking at most current paladin decks, auto-includes are plenty of deathrattle minions such as Sludge Belcher, Piloted Shredder, Piloted Sky Golem, Sylvanas Windrunner.
3 minions with divine shield should also be in every deck (Shielded Minibot and Tirion Fordring).
That makes an average of 10 minions worth resurrecting for a paladin. Now, i often find myself playing minibot on turn 3 (because you don't really want to aldor aWebspinner or a Northshire Cleric). Other situations include turn 6 belcher, turn 5 shredder, turn 9 tirion and so on.
So would it be bad to run a single Redemption to play together with the mentioned minions? Is a 3/1 belcher a good deal for 1 mana? Or a 2/1 minibot? Granted the card itself doesn't provide immense value, but can be effective for tempo and for smoothing out the mana curve (as there is NEVER anything to play with 1 mana for a paladin).
I know there are secret themed paladin decks out there, but i'm not talking about a secret deck. Just a single Redemption in a normal midrange paladin deck.
My comments refer mostly to the wild format.
Having tried it, I think single or even double Redemption is a good idea.
The only spot where it's not good is when you've got Muster tokens down AND you don't have a Taunt. In that spot obviously, you just don't play Redemption. It is definitely not hard to avoid doing that if you're not running Mad Scientist, which it doesn't sound like you are. But still, that doesn't lead well to the kind of mana smoothness that you're talking about, because it's probably incorrect to play it blindly on curve.
Well, one other spot it could give you a problem is if opponents aren't clearing your minions. As in, opponents will assume that it's either Avenge or Redemption when they find out that it's not Get Down, and then the obvious response is to just attack past your minions. Easier for some than others, such as Hunter/Zoo/etc. So, I would not count on getting a Minibot back against Aggro by doing this. If you succeed in clearing their board, they will lose unless they deal with yours, but it just won't give you the value when you need it most, likely case.
But yes, a 3/1 Sludge Belcher is definitely worth both the mana and the card. I have also seen some Pally's running Loot Hoarder, whether instead of Minibot/Chow or together with them, I don't know. And even Aggro tends to clear Loot Hoarders with Webspinners, Voidwalkers and what not. Two damage and a card is worth one mana as well, if I know this game like I think I do.
Also I will say, Tirion and Sylvannus are somewhat unique in the way they tend to work with both Redemption and Silence. Either one, their Deathrattle will usually not go off for full effect twice, Tirion because of the weapon slot and Sylvannus because the opponent usually doesn't have that many minions. So, Tirion can resemble more a Annoy-o-Tron and Sylvannus a Magma Rager. Otherwise, if they go for the Silence and attacking past, then the Redemption just doesn't go off. However when the opponent does go for both a Silence, then a kill on their turn, it tends to be a blowout. They probably just blew a Silence because they needed to escape the effect in that spot, and then you just get it back. It's somewhat unpredictable, but the separating the good outcomes from the middle of the road ones depends on what you find your opponents doing in each matchup. When it was Handlock and Control Warrior, they'd just silence and kill everything, but now with Druid resurging they Silence Tirion and attack past quite often. Results may vary.
I think the trickiest part is to play mostly the biggest minions on curve. The opponent will have to deal with them sooner or later otherwise you will get to do the best possible trades, if he keeps going face. Vs hunter i think you really want to play redemption only when you have belcher out.
Sometimes i dream of the old days when secrets were active on your turn aswell, then Duplicate comes and i wake up screming in terror ^_^
My comments refer mostly to the wild format.