There is more than just UT wrong with Hunter, but UT is a major issue. It's apparently too much to ask Blizzard to balance the class as a whole, instead we need for wait 3+ months a time for individual nerfs. The next on that list should be UT, and I do believe it is a problem despite the forms of removal you suggest above, because if you don't draw those solutions before it's buffed, say, twice, then the game is basically decided. No 1 cost minion should ever be able to do that, not even 8 cost legendaries do that most of the time.
But in the end it's a card game so yes, randomness happen and you can't expect to always draw the perfect counter to any form of threat your opponent will play.
Luck is involved, whatever shape it takes. Sometimes you don't see any Undertaker in your starting hand for 5 games in a row and sometimes it's just here, waiting to steal the game for you because, by the same luck factor your opponent doesn't have a clean removal waiting for it in his starting hand and you have 3 Deathrattle minions in your hand as well.
And on some occasion you have Undertaker but no Deathrattle minions after your mulligan. The game is basically over before it even started... Is it more fair?
It's a 30 life point game you play, best of 1 game so you will loose some because of poor luck.
If it was a 40 or 50 life point game, decks of 40 cards with sideboard and best of 3 games then that would be a different story.
Devil's Advocate over, not the point of this topic anyway :p
A Hunter that doesn't draw UT at all still has a more than fair chance of winning, their cards are undercosted across the board, from traps to Highmane, I don't think they have any right to feel hard done by because their game isn't quite as easy mode as it could possibly be for them.
It's also very different to talk about luck when for Hunter, you're talking about it drawing it's question, and for everyone else you're talking about them drawing their answer to it.
It's exactly like that. Hunters and zoo are always playing their game regardless of draw (90% of the times at least). While the rest of the field is trying to keep up by keeping random board presence that they can ignore or deal with easily.
I understand that aggro decks are important for a card game's health, but the Undertaker madness is a bit over the top. Undertaker would be ok if the amount of deathrattle minions were lower or their cost higher.
I don't think anyone wants a game without aggro, most of us presumably just want diversity, the problem is that Hunter and some other aggro decks just ignore the board entirely. It's like a game of solitaire, there's sometimes literally no interaction at all other than maybe to silence a taut and hit face.
Even if face Hunter wasn't overpowered, which it is, that's still terrible game design. It shouldn't be viable to ignore everything and randomly draw cards until their damage equals the number 30. Aggro doesn't have to be like that.
I just hit rank 16. I know it isn't that low but I just started the season. I am using a control Paladin deck.
The one thing that has always frustrated me with Pally is the slow setup and lack of burst. I was looking at windfury and charge minions for burst. But everything sat on the board for to long or didn't seem worth the cost to setup.
I now feel like I have solved this problem. The answer for me is the Ravenholdt Assassin. The Assassin has 7 damage and five health along with hiding. The only thing that can really hurt this guy is a massive area of effect spell or brawl. Another card that seems to go unused is Blessed Champion. With these beautiful cards I hit a druid in the face a few games ago for 28 damage. After a few other matches I decided to only run one Blessed Champion. Facing to many aggro and rush decks and needed some more early protection. However I have to say it is a fantastic finisher.
So I don't feel control is dead. I would love to get some other options for removal and card draw. Yet we have a lot of powerful cards. Being able to turn a giant from an 8/8 to a 1/8 and have a 3/3 minion on the board is insane. I used to think that our healing wasn't quite adequate but the heal bots if not very flavorful at least do a great job for that. It is so much easier to stabilize now with these beauties.
And Fordring. I can't say enough about this card. He is truly epic. We have so many other good cards as well that it is easier to bate out silences, sheeps, and hexes so that we can get full value out of him. I am starting to also like Fordragon for this reason.
If you run a good old control with heals and Guardian of Kings, and Healbots are your new toy...try to add some Recombobulators in there. They can either be a 3/2 early (that can transform a token or a shieldbot if it loses the shield), but they do shine when they change Healbots and Guardian of Kings.
If you run a good old control with heals and Guardian of Kings, and Healbots are your new toy...try to add some Recombobulators in there. They can either be a 3/2 early (that can transform a token or a shieldbot if it loses the shield), but they do shine when they change Healbots and Guardian of Kings.
Thanks Grumhul! Thats a good idea. I have one. I will try to find a way to fit him in.
Blessed Champion on a Tirion, Piloted Golem or any 3 attack minion buffed with Avenge is 12 damage without BoK. And stick minions means that's usually fairly likely.
Of all the cards in this deck, Blessed Champion is definitely not on the "maybe" list in my opinion.
I would easier run Blessing of Kings rather than Blessed Champion. It makes Muster for Battle a real threat even without Quartermaster.
I like 1 hammer of wrath alot in any paladin deck though. There's often a low helth or important minion hidden behind a taunt that you would really like to kill without running your 6 attack dude and your truesilver into an annoy-o-tron. How to fit everything? Sigh.
I would easier run Blessing of Kings rather than Blessed Champion. It makes Muster for Battle a real threat even without Quartermaster.
I like 1 hammer of wrath alot in any paladin deck though. There's often a low helth or important minion hidden behind a taunt that you would really like to kill without running your 6 attack dude and your truesilver into an annoy-o-tron. How to fit everything? Sigh.
Against aggro it is too expensive. At turn 4 you are already at 15 life or lower. Card does not do too much...
did not want to give up on pally and lost 3 ranks. I think only hunter.warrior is a good match-up and did not see even 1...Priest I just autoconcede and combo druid is also meh..
I think I lost at least 10 games in row at least...%%$#$ paladin sucks balls
Are you running zombie chow / minibot / muster? These 3 cards are very important to deal with early game aggression. 2 ironbeak owls also arent a bad idea, it's not madness for a control deck to run two silences, and owls deal decently with undertaker.
Are you running zombie chow / minibot / muster? These 3 cards are very important to deal with early game aggression. 2 ironbeak owls also arent a bad idea, it's not madness for a control deck to run two silences, and owls deal decently with undertaker.
I also find that against Zoo and Hunter the undertaker is an appropriate Peacekeeper target. Doesn't kill it but slows him down and gets a body on the board and one turn closer to consecration or Truesilver.
I do doubt muster more and more however. All opponents know the card too well. Knife juggler hardly stays on the board more than 1 turn. Druids keep their swipe, shammies their lightning storm, warrios whirlind etc...All tokens are cleared as fast as I play them. Zoo just trades more efficient against them, can't really play it against mechmage on turn 3 because of blastmage. I'll probably start with dropping 1x muster for an owl.
You can't ask anything more from a 3 mana card. It's versatile and it requires a direct answer or it can snowball. Owl is amazing in most matchup, and I would go up to two.
Am I the only one who really loves Ooze in control Paladin? I love it against Hunter to remove the Bow early and get a solid minion out and damn is it fun against Handlock since it goes to Jaraxxus most of the time.
I started using it because I didn't have harrison but to be honest beside the Warrior match up I don't see many situations where I would rather have Harrison instead of Ooze. Against Hunter it's too slow, against Jaraxxus I don't actually want to draw that many cards. Of course I could use a shredder instead but removing the weapon helps me greatly in every match up... well unless it's warrior actually.
Opening Owl isn't bad in most match-ups (especially against Undertaker Aggro).
Also, vs mech mage, can let you truesilver minions hidden behind Annoy-o-Tron. If the mage then pings the owl, is a slight tempo loss that can only turn out to be in your favor. Not like you're fighting a value battle there.
Only matchup i can think of, where owl is useless is druid, except for sylvanas / shade if revealed.
Am I the only one who really loves Ooze in control Paladin? I love it against Hunter to remove the Bow early and get a solid minion out and damn is it fun against Handlock since it goes to Jaraxxus most of the time.
I started using it because I didn't have harrison but to be honest beside the Warrior match up I don't see many situations where I would rather have Harrison instead of Ooze. Against Hunter it's too slow, against Jaraxxus I don't actually want to draw that many cards. Of course I could use a shredder instead but removing the weapon helps me greatly in every match up... well unless it's warrior actually.
Effectwise, Ooze is better because it's cheaper and faster. Harrison though, is a 5/4 body that will probably mean it will be killing one or two minions on his way to the discard pile. Plus, the card drawing (or card replacing itself) is good.
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There is more than just UT wrong with Hunter, but UT is a major issue. It's apparently too much to ask Blizzard to balance the class as a whole, instead we need for wait 3+ months a time for individual nerfs. The next on that list should be UT, and I do believe it is a problem despite the forms of removal you suggest above, because if you don't draw those solutions before it's buffed, say, twice, then the game is basically decided. No 1 cost minion should ever be able to do that, not even 8 cost legendaries do that most of the time.
But in the end it's a card game so yes, randomness happen and you can't expect to always draw the perfect counter to any form of threat your opponent will play.
Luck is involved, whatever shape it takes. Sometimes you don't see any Undertaker in your starting hand for 5 games in a row and sometimes it's just here, waiting to steal the game for you because, by the same luck factor your opponent doesn't have a clean removal waiting for it in his starting hand and you have 3 Deathrattle minions in your hand as well.
And on some occasion you have Undertaker but no Deathrattle minions after your mulligan. The game is basically over before it even started... Is it more fair?
It's a 30 life point game you play, best of 1 game so you will loose some because of poor luck.
If it was a 40 or 50 life point game, decks of 40 cards with sideboard and best of 3 games then that would be a different story.
Devil's Advocate over, not the point of this topic anyway :p
A Hunter that doesn't draw UT at all still has a more than fair chance of winning, their cards are undercosted across the board, from traps to Highmane, I don't think they have any right to feel hard done by because their game isn't quite as easy mode as it could possibly be for them.
It's also very different to talk about luck when for Hunter, you're talking about it drawing it's question, and for everyone else you're talking about them drawing their answer to it.
It's exactly like that. Hunters and zoo are always playing their game regardless of draw (90% of the times at least). While the rest of the field is trying to keep up by keeping random board presence that they can ignore or deal with easily.
I understand that aggro decks are important for a card game's health, but the Undertaker madness is a bit over the top. Undertaker would be ok if the amount of deathrattle minions were lower or their cost higher.
I don't think anyone wants a game without aggro, most of us presumably just want diversity, the problem is that Hunter and some other aggro decks just ignore the board entirely. It's like a game of solitaire, there's sometimes literally no interaction at all other than maybe to silence a taut and hit face.
Even if face Hunter wasn't overpowered, which it is, that's still terrible game design. It shouldn't be viable to ignore everything and randomly draw cards until their damage equals the number 30. Aggro doesn't have to be like that.
Back on the control Paladin topic.
I just hit rank 16. I know it isn't that low but I just started the season. I am using a control Paladin deck.
The one thing that has always frustrated me with Pally is the slow setup and lack of burst. I was looking at windfury and charge minions for burst. But everything sat on the board for to long or didn't seem worth the cost to setup.
I now feel like I have solved this problem. The answer for me is the Ravenholdt Assassin. The Assassin has 7 damage and five health along with hiding. The only thing that can really hurt this guy is a massive area of effect spell or brawl. Another card that seems to go unused is Blessed Champion. With these beautiful cards I hit a druid in the face a few games ago for 28 damage. After a few other matches I decided to only run one Blessed Champion. Facing to many aggro and rush decks and needed some more early protection. However I have to say it is a fantastic finisher.
So I don't feel control is dead. I would love to get some other options for removal and card draw. Yet we have a lot of powerful cards. Being able to turn a giant from an 8/8 to a 1/8 and have a 3/3 minion on the board is insane. I used to think that our healing wasn't quite adequate but the heal bots if not very flavorful at least do a great job for that. It is so much easier to stabilize now with these beauties.
And Fordring. I can't say enough about this card. He is truly epic. We have so many other good cards as well that it is easier to bate out silences, sheeps, and hexes so that we can get full value out of him. I am starting to also like Fordragon for this reason.
If you run a good old control with heals and Guardian of Kings, and Healbots are your new toy...try to add some Recombobulators in there. They can either be a 3/2 early (that can transform a token or a shieldbot if it loses the shield), but they do shine when they change Healbots and Guardian of Kings.
Thanks Grumhul! Thats a good idea. I have one. I will try to find a way to fit him in.
I really think Blessed Champion's time has come because the lack of a finisher is one of the biggest issues for Paladin.
Works great for me. Hovering around 70% win rate. Carried me from rank 12 to 7 without too much trouble after I gave up on my Mech Paladin.
I like your deck, would you use 'Harrison in place of 'Ooze? or do you prefer 'Ooze for the mana curve?
Blessed Champion on a Tirion, Piloted Golem or any 3 attack minion buffed with Avenge is 12 damage without BoK. And stick minions means that's usually fairly likely.
Of all the cards in this deck, Blessed Champion is definitely not on the "maybe" list in my opinion.
I would easier run Blessing of Kings rather than Blessed Champion. It makes Muster for Battle a real threat even without Quartermaster.
I like 1 hammer of wrath alot in any paladin deck though. There's often a low helth or important minion hidden behind a taunt that you would really like to kill without running your 6 attack dude and your truesilver into an annoy-o-tron. How to fit everything? Sigh.
My comments refer mostly to the wild format.
Are you running zombie chow / minibot / muster? These 3 cards are very important to deal with early game aggression. 2 ironbeak owls also arent a bad idea, it's not madness for a control deck to run two silences, and owls deal decently with undertaker.
My comments refer mostly to the wild format.
I also find that against Zoo and Hunter the undertaker is an appropriate Peacekeeper target. Doesn't kill it but slows him down and gets a body on the board and one turn closer to consecration or Truesilver.
You can't ask anything more from a 3 mana card. It's versatile and it requires a direct answer or it can snowball. Owl is amazing in most matchup, and I would go up to two.
Am I the only one who really loves Ooze in control Paladin? I love it against Hunter to remove the Bow early and get a solid minion out and damn is it fun against Handlock since it goes to Jaraxxus most of the time.
I started using it because I didn't have harrison but to be honest beside the Warrior match up I don't see many situations where I would rather have Harrison instead of Ooze. Against Hunter it's too slow, against Jaraxxus I don't actually want to draw that many cards. Of course I could use a shredder instead but removing the weapon helps me greatly in every match up... well unless it's warrior actually.
Also, vs mech mage, can let you truesilver minions hidden behind Annoy-o-Tron. If the mage then pings the owl, is a slight tempo loss that can only turn out to be in your favor. Not like you're fighting a value battle there.
Only matchup i can think of, where owl is useless is druid, except for sylvanas / shade if revealed.
My comments refer mostly to the wild format.
Effectwise, Ooze is better because it's cheaper and faster. Harrison though, is a 5/4 body that will probably mean it will be killing one or two minions on his way to the discard pile. Plus, the card drawing (or card replacing itself) is good.