Btw can you post a video of this deck being played? I'm a level 60 rank 4 paladin and i can't seem to make it work. Possibly because i never played aggro pally and have no idea how to :P Hell i've never played aggro at all.
Btw can you post a video of this deck being played? I'm a level 60 rank 4 paladin and i can't seem to make it work. Possibly because i never played aggro pally and have no idea how to :P Hell i've never played aggro at all.
Sure, was going to make a video :) But, this is no aggro deck and does not play like one.
Now my first gameplay video added. Play choices are explained within the video. It is versus Warlock Zoo. Feels free to comment or to mention any possible improvements!
Haha, excellent game. That sea giant really gave zoo a taste of his own medicine.
The way you play and your explenations are great. But I'd say, luck was on your side on this game. We need a more even game to learn how to play the deck.
Haha, excellent game. That sea giant really gave zoo a taste of his own medicine.
The way you play and your explenations are great. But I'd say, luck was on your side on this game. We need a more even game to learn how to play the deck.
I agree completely, that equality draw was right on time, so I mean it was a little bit of luck to go with the deck being solid. I also feel that there needs to be a couple more videos to demonstrate the deck vs. the big decks, not just zoo. I mean handlock, druid, priest, CW, hunter, etc.
Haha, excellent game. That sea giant really gave zoo a taste of his own medicine.
The way you play and your explenations are great. But I'd say, luck was on your side on this game. We need a more even game to learn how to play the deck.
I agree completely, that equality draw was right on time, so I mean it was a little bit of luck to go with the deck being solid. I also feel that there needs to be a couple more videos to demonstrate the deck vs. the big decks, not just zoo. I mean handlock, druid, priest, CW, hunter, etc.
Sure, this is only the first video, more to follow! :)
But, he would have lost anyway at that point. I gained the board dominance and he was reacting, hard for my deck to lose at that point against a Warlock Zoo :)
For this month I decided that I will play Paladin on ladder exlusively. I started out with this deck as I wanted something faster than a typical control deck and I tested it in casual and worked fine. I played 35 games so far and climbed from 19 to 14 with ~65% winrate and this is with regular mistakes as I play far from perfect. Paladin is my least played class and it shows, I need to learn the matchups and proper mulliganing. So far it works fine and looks to be a decent deck based on the results.
On the other hand I'm still not sold on the muster/quartermaster combo, I mean it is so obvious that it is easy to play around. Every time I play it I need to pray that my opponent does not have AOE. If he does not, it is almost an autowin, if yes, then the deck is in very difficult position. This deck is so reliant on tempo and difficult to gain it back in the lategame against control decks. I will play the deck until it works as no reason to change. I'm just still not sure whether this tempo deck is better or a control variant with more lategame.
For this month I decided that I will play Paladin on ladder exlusively. I started out with this deck as I wanted something faster than a typical control deck and I tested it in casual and worked fine. I played 35 games so far and climbed from 19 to 14 with ~65% winrate and this is with regular mistakes as I play far from perfect. Paladin is my least played class and it shows, I need to learn the matchups and proper mulliganing. So far it works fine and looks to be a decent deck based on the results.
On the other hand I'm still not sold on the muster/quartermaster combo, I mean it is so obvious that it is easy to play around. Every time I play it I need to pray that my opponent does not have AOE. If he does not, it is almost an autowin, if yes, then the deck is in very difficult position. This deck is so reliant on tempo and difficult to gain it back in the lategame against control decks. I will play the deck until it works as no reason to change. I'm just still not sure whether this tempo deck is better or a control variant with more lategame.
Anyway, thanks for the deck Alperon!
Its not always important that you manage to unleash the combo. The important part is that your opponent is scared of thst combo, makes him take care of every single Recruit you have on the field, similar people are scared of Beasts on the field if faced with a hunter. Generally your divine shields safe you from AoEs :)
For this month I decided that I will play Paladin on ladder exlusively. I started out with this deck as I wanted something faster than a typical control deck and I tested it in casual and worked fine. I played 35 games so far and climbed from 19 to 14 with ~65% winrate and this is with regular mistakes as I play far from perfect. Paladin is my least played class and it shows, I need to learn the matchups and proper mulliganing. So far it works fine and looks to be a decent deck based on the results.
On the other hand I'm still not sold on the muster/quartermaster combo, I mean it is so obvious that it is easy to play around. Every time I play it I need to pray that my opponent does not have AOE. If he does not, it is almost an autowin, if yes, then the deck is in very difficult position. This deck is so reliant on tempo and difficult to gain it back in the lategame against control decks. I will play the deck until it works as no reason to change. I'm just still not sure whether this tempo deck is better or a control variant with more lategame.
Anyway, thanks for the deck Alperon!
Its not always important that you manage to unleash the combo. The important part is that your opponent is scared of thst combo, makes him take care of every single Recruit you have on the field, similar people are scared of Beasts on the field if faced with a hunter. Generally your divine shields safe you from AoEs :)
I have played a bit more, I'm at 64 games now, the winrate is ~64% now and I'm at rank 11. If they clear my recruits, it usually means that my board is empty and it is very difficult to gain tempo. I mean against Druid and Mage (two popular classes at the moment), their hero power counters mine, so I need to play cards. While you might not need to play the combo together, to win games I think it is important to gain value from both (muster and quartermaster). If I fail to do that, I usually lose that game.
Divine favor is interesting, some games are won because of that, but in many cases I have both in my hand and both are dead cards. I might try your changes. Also I'm a bit confused about enhanco-mechano, it is also a hit and miss. I did win games because of that due to perfect rng, but I also lost. I had a case against a mage, when I had 6 minions on the board, I needed only one taunt and I got none. He had exact lethal that way... Unless he had flamestrike or something big, I would have won next turn. I plan to keep it at least for the time being as in many cases it is a good card, but might change my mind later. Also instead of the Sea Giant I run Loatheb, I do not want to give BGH value to anyone and Loatheb can protect my board while setting up lethal for next turn, it won me many games.
Regarding matchups, this deck is good for the current meta, at least for what I encountered so far. The worst matchups are by far Rogue and Priest, they are almost like autoloss, thankfully they are not that popular. I also struggle against Warrior, but it is difficult to evaluate as at these ranks are not popular and I met all kinds of them from aggro to control and mech in between. Against rest of the classes I have positive winrate, druid is difficult, but doable, all wins are close games. Warlock is good, against Zoo I think this deck is favoured, Handlock is also doable if you manage to rush them down. Once I won despite two shadowflames casted... Mage is fine, though freeze variant is not good, mech is good. Against Hunter I won 10 out of 14, but if they have the perfect start, you will lose. Shaman I only met 3 and won 2.
I reached 100 games and I'm still rank 11 :) I hit rank 10 twice, was close both times to rank 9, but went on 4 game losing stream. My winrate is 57% now and decided that I will try a new deck. I will build my own midrange/control version and try with it.
The problem I have with this deck is it lacks consistency. If I have a good hand, it is very difficult to stop. On the other hand if my opponent has the right answers and gets tempo back, I can have issues getting it back. There are many cases where I need either Equality or Consecration, but I draw none of those. Also many times I run out of resources and this is why it is difficult to get tempo back. Regarding the matchups, I started to struggle against Warlock which was a good matchup until I first reached rank 11, since then I could not draw a single equality against Handlock, I had some terrible draw against Zoo as well. Rogue and Priest are terrible matchups still, you can only win with great luck. The rest is entirely draw dependent in my opinion. Also people know how to play against Paladin now and I saw many Wild Pyros which kills this deck.
I'm not saying that I will not play it anymore, it is just I do not think is good in the meta I'm at the moment. I would be curious others experience.
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Btw can you post a video of this deck being played? I'm a level 60 rank 4 paladin and i can't seem to make it work. Possibly because i never played aggro pally and have no idea how to :P Hell i've never played aggro at all.
My comments refer mostly to the wild format.
Sure, was going to make a video :) But, this is no aggro deck and does not play like one.
This proves my point further, i didn't understand crap. I just assumed that divine favor + noble sacrifice meant aggro.
Yes please, get the videohelp for dummies coming :)
My comments refer mostly to the wild format.
Now my first gameplay video added. Play choices are explained within the video. It is versus Warlock Zoo. Feels free to comment or to mention any possible improvements!
Man when i saw that implosion i was like WHAAAAAAAAAAAT xD
I can't probably improve your strategic choices but i can probably help you with your video editing :)
As you can see from the battletag this is from my channel; http://youtu.be/qFZqwmUHcOA?list=UUWc6wOprRbRm1-lMggnqm0g
My comments refer mostly to the wild format.
Haha, excellent game. That sea giant really gave zoo a taste of his own medicine.
The way you play and your explenations are great. But I'd say, luck was on your side on this game. We need a more even game to learn how to play the deck.
I agree completely, that equality draw was right on time, so I mean it was a little bit of luck to go with the deck being solid. I also feel that there needs to be a couple more videos to demonstrate the deck vs. the big decks, not just zoo. I mean handlock, druid, priest, CW, hunter, etc.
Sure, this is only the first video, more to follow! :)
But, he would have lost anyway at that point. I gained the board dominance and he was reacting, hard for my deck to lose at that point against a Warlock Zoo :)
Thanks for the video. Sure it will be useful to see some moves
Worst Paladin EU
For this month I decided that I will play Paladin on ladder exlusively. I started out with this deck as I wanted something faster than a typical control deck and I tested it in casual and worked fine. I played 35 games so far and climbed from 19 to 14 with ~65% winrate and this is with regular mistakes as I play far from perfect. Paladin is my least played class and it shows, I need to learn the matchups and proper mulliganing. So far it works fine and looks to be a decent deck based on the results.
On the other hand I'm still not sold on the muster/quartermaster combo, I mean it is so obvious that it is easy to play around. Every time I play it I need to pray that my opponent does not have AOE. If he does not, it is almost an autowin, if yes, then the deck is in very difficult position. This deck is so reliant on tempo and difficult to gain it back in the lategame against control decks. I will play the deck until it works as no reason to change. I'm just still not sure whether this tempo deck is better or a control variant with more lategame.
Anyway, thanks for the deck Alperon!
Its not always important that you manage to unleash the combo. The important part is that your opponent is scared of thst combo, makes him take care of every single Recruit you have on the field, similar people are scared of Beasts on the field if faced with a hunter. Generally your divine shields safe you from AoEs :)
Ive changed a Divine Favor for Dr. Boom. Testing if he or Tirion Fordring are better right now. The meta is too tempo based to run two of Divine Favor.
Thanks for the infos.
I have played a bit more, I'm at 64 games now, the winrate is ~64% now and I'm at rank 11. If they clear my recruits, it usually means that my board is empty and it is very difficult to gain tempo. I mean against Druid and Mage (two popular classes at the moment), their hero power counters mine, so I need to play cards. While you might not need to play the combo together, to win games I think it is important to gain value from both (muster and quartermaster). If I fail to do that, I usually lose that game.
Divine favor is interesting, some games are won because of that, but in many cases I have both in my hand and both are dead cards. I might try your changes. Also I'm a bit confused about enhanco-mechano, it is also a hit and miss. I did win games because of that due to perfect rng, but I also lost. I had a case against a mage, when I had 6 minions on the board, I needed only one taunt and I got none. He had exact lethal that way... Unless he had flamestrike or something big, I would have won next turn. I plan to keep it at least for the time being as in many cases it is a good card, but might change my mind later. Also instead of the Sea Giant I run Loatheb, I do not want to give BGH value to anyone and Loatheb can protect my board while setting up lethal for next turn, it won me many games.
Regarding matchups, this deck is good for the current meta, at least for what I encountered so far. The worst matchups are by far Rogue and Priest, they are almost like autoloss, thankfully they are not that popular. I also struggle against Warrior, but it is difficult to evaluate as at these ranks are not popular and I met all kinds of them from aggro to control and mech in between. Against rest of the classes I have positive winrate, druid is difficult, but doable, all wins are close games. Warlock is good, against Zoo I think this deck is favoured, Handlock is also doable if you manage to rush them down. Once I won despite two shadowflames casted... Mage is fine, though freeze variant is not good, mech is good. Against Hunter I won 10 out of 14, but if they have the perfect start, you will lose. Shaman I only met 3 and won 2.
I will keep playing and let you know the result.
I reached 100 games and I'm still rank 11 :) I hit rank 10 twice, was close both times to rank 9, but went on 4 game losing stream. My winrate is 57% now and decided that I will try a new deck. I will build my own midrange/control version and try with it.
The problem I have with this deck is it lacks consistency. If I have a good hand, it is very difficult to stop. On the other hand if my opponent has the right answers and gets tempo back, I can have issues getting it back. There are many cases where I need either Equality or Consecration, but I draw none of those. Also many times I run out of resources and this is why it is difficult to get tempo back. Regarding the matchups, I started to struggle against Warlock which was a good matchup until I first reached rank 11, since then I could not draw a single equality against Handlock, I had some terrible draw against Zoo as well. Rogue and Priest are terrible matchups still, you can only win with great luck. The rest is entirely draw dependent in my opinion. Also people know how to play against Paladin now and I saw many Wild Pyros which kills this deck.
I'm not saying that I will not play it anymore, it is just I do not think is good in the meta I'm at the moment. I would be curious others experience.