I'm not usually one to go onto the boards and complain, but what the hell has happened with Paladin? Why is it that either Pally is completely broken or complete garbage? Why is it that the only viable deck for Pally in standard is bloody Murlocs and Mechs (basically aggro)? And for the love of everything that's holy, can we just get a reliable bloody board clear for Pally? If I have to look into the neutral cards for board clears, you know there's a damn problem. I'm just frustrated and disappointed that one of my favorite classes can only ever seem to compete if it's a damn aggro deck. Sure, I can get my Control Pally fix in Wild, but it's about damn time Standard gets up to speed. Libram Pally looks great until you realize most games will go straight to fatigue, and you'll basically have to have planned to go there in the first place or get lucky in order to win. Or you can just play Murlocs and Mechs aggro! Lulz
Also, i've been trying to put together some control decks for Pally, but most are getting absolutely annihilated by Spell Mage, any Galakrond Priest, and these new, weird midrange-ish Demon Hunter decks. Can't seem to get board control without instantly getting my shit removed and then out-valued.
Paladin used to be the value class. DH out values them card for card. Pally can't control the board.
Paladin used to be able to clear the board. Warlock, Mage, Priest....hell, even druid all do it faster/better.
Pally used to make big tough things, Now druid poops them out on turn 4/5 and keeps doing it.
Pally is still my favorite class, and once i hit rank 5 you would find me playing every janky paladin variant i could thing of. Corpsetaker, pure pally, mech, murloc, cthun, menagerie......does not matter, I am there playing it. But now I have been playing all those variants in wild with Demon Hunter.....guess what. The DH core cards are better, faster and stronger. So paladin is in a tough place right now.
Control paladin has lacked a win condition for a long time. Otk paladin worked last year because it actually had a means to an end, but that was a combo deck more than a control one.
They are also the clunky class. Equality on 4 was a horrendous nerf. Like, a bigger more unnecessary nerf than almost any other in hearthstone (almost). I don't know if they felt as if it limited design space, but it went from good (paladins are allowed to have good cards as well) to unplayable. They just have too many high mana cost cards that don't have the same payoff the other classes.
Take warlock for example. Compare dark skies vs. consecrate. You have one card that synergizes with warlocks hero power, that deals on average more damage than consecrate, and is cheaper. Control decks also don't care about friendly fire that much.
Now let's compare equality-->board clear vs. plague of flames. You have a 6 mana minimum, two card combo that just clearls the opposing board. Clunky and developed no tempo for you. Now, warlock gets a 1 mana version of this that synergizes flawlessly with the invoke stuff they're already doing. Paladin just doesn't have the same power level of cards as the other classes, and probably needs a rework like priest
They also have no clear wincon. You cleared and cleared and cleared and eventually ran out of stuff. They need some big hero card with a value hero power or something to give them their means to an end.
And finally, they have absolutely ABYSMAL card draw. Actually, the absolute worst in hearthstone along with priest. And fun fact, control decks love drawing cards.
I have been screwing around at Diamond 5 with control paladin. I tried Pure Libram, Dragon pure libram, Highlander Libram, Highlander control, control with Kaelthas and without.
I managed to climb to D2 with pure libram just after the nerfs, since I could farm DHs before everyone switched to lock. Now I am back to D3 with control Libram. The problem is as stated above. Card draw, and lack of value. I have in my deck these for draw: 1xBoW, 2xHoA, 1xLoH and for card generation: 2xVulpera Scoundrel, and 2x Fishing Rod, which the last one is so good. It saved me so many games, it gives tons of value and early board. But still, despite all the healing I can do (at least 40) and all the board clears, the deck lacks the value and draw Galalocks, Handlocks, Galapriests, Res priests, Highlander mages etc can generate. The only deck that I can stomp easily is druid. Spell or Big, They got no chance unless my draws suck balls.
I replacedt the bronze explorer with Vulpera Scoundrel last night, which seems to be super good. I can discover more Librams or an extra exuality.
I strongly believe Paladins need a revamp of their classic deck. Holy Light, some secrets, Guardian, are just bad cards that need refinement of HoF. Even consecration can't be compared to the board clears others have.
Do you recall why they nerfed equality? What was their reasoning? Was it included in a problematic deck?
It was due to the overdraw/holy wrath combo deck. Essentially the first combo deck they've ever given to Paladin, it never really got above tier 2, some would probably say it was tier 1 for a while, but IMO it wasn't that fun to play, kinda like playing a mecha'thun deck, draw draw clear draw draw clear... And people really really hated taking 25 or sometimes 50 instant dmg.