Now that all the cards have been released I would like to comment on what I see as the biggest disappointment for those of us looking to play Dragon Paladin. And that is the lack of any one drop dragon.
Paladin is hardly in a great spot right now. It has received mediocre cards for the most part this year. Dragon Paladin could have been its salvation.
What has this deck been consistently missing to make a solid curve possible? A good one drop dragon. I appreciate all classes are denied this, but Paladin really needed something good to help get it back into tier 2/1 status.
Look at the poor cards the class received this expansion and the last one instead of a solid 1 drop dragon:
Imagine how good a Dragon Paladin deck could be with a strong 1 drop akin to Vilefin Inquisitor. I have been trying to theorycraft a good version of this deck now and feel it will be at best tier 3. I hope I am wrong, and maybe a player like Kibler will find something that works very well.
Either way, I just don't understand why Blizzard would not commit really pushing Dragon Paladin this expansion of all expansions. It's like this has been a giant tease ever since Cathedral Gargoyle was released.
I agree with you. I like paladin and playing otk pala over and over for months it's kinda boring but for now is the only Solid deck available for this class. my only hope is something good coming up in the new adventure or I'm gonna build a Noz pala and concede after giving free 10 mana and full health. (maybe I'm wrong, we'll see)
I had about a 70% winrate with secret highlander paladin before the tombs of terror came out and before it was on anyone's radar. no one really played it before the event so there aren't any stats on how it performed for others, but believe me it was good. tombs of terror just popularized it more than anything
I came back to the game a week ago after not playing competitive. I climbed with a secret highlander paladin while Doom in the Tomb was here up to from rank 20 rank 8, then from 8 to 5 without any defeats I used the standard non secret highlander paladin after the wild cards rotated out. It's a pretty decent deck, and along with the new mech we got, it might be solid.
Still I agree with you. Paladin doesn't got a clear path and they just give us a shittone of archetypes each expansion. Some cool cards with cool effects but not a clear direction. Heal, 1 health, 1 mana cost, mech, dragon, buffadin, handbuffadin, highlander and now pure paladin, which even though it looks super cool, the pay off would be super low. I hope highlander dragon paladin can work, or maybe a midrange dragonadin. Not sure, will see.
I agree. I thought cathedral gargoyl is new righteous protector. And it's gonna be strong. But both nozdormus are disappointing. I hope talritha proves useful somehow.
Why do you need exactly a 1 cost dragon?? If u look at the pool of neutral you have the best 1 cost mana right now, it fits perfect to play in curve, you have a lot of dragon to make sinergy dude!
Highlander Paladin isn't going anywhere and, while I agree that Paladin is pretty fragmented in terms of identity, I see some openings for some powerful non-highlander decks. On the more janky side, I look forward to playing a control paladin that transitions to a Hakkar/Pure fatigue strategy that will abuse all of the hyper-aggro decks on day 1. https://www.hearthpwn.com/decks/1319299-dod-hakkar-purified
only hope which i see is maybe highlander build at tier 2 with dragons..but thats it,paladin got scuffed.
"paladin paladin" build have not enough support to even think about this build,quest paladin was decent to crush hope of all warriors,but thats it.
well OTK variant is still here,but i only see it as tournament deck,not as laddering deck.
I also theory crafted a Highlander Paladin, but i simply cannot see how it competes against Shamans . They have such good clears, and in the lategame it’s just, Tempo, Cardgeneration, Burst, and this every turn...
I hope something aggressive becomes popular, this way Paladin could be viable.
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Now that all the cards have been released I would like to comment on what I see as the biggest disappointment for those of us looking to play Dragon Paladin. And that is the lack of any one drop dragon.
Paladin is hardly in a great spot right now. It has received mediocre cards for the most part this year. Dragon Paladin could have been its salvation.
What has this deck been consistently missing to make a solid curve possible? A good one drop dragon. I appreciate all classes are denied this, but Paladin really needed something good to help get it back into tier 2/1 status.
Look at the poor cards the class received this expansion and the last one instead of a solid 1 drop dragon:
Imagine how good a Dragon Paladin deck could be with a strong 1 drop akin to Vilefin Inquisitor. I have been trying to theorycraft a good version of this deck now and feel it will be at best tier 3. I hope I am wrong, and maybe a player like Kibler will find something that works very well.
Either way, I just don't understand why Blizzard would not commit really pushing Dragon Paladin this expansion of all expansions. It's like this has been a giant tease ever since Cathedral Gargoyle was released.
I agree with you. I like paladin and playing otk pala over and over for months it's kinda boring but for now is the only Solid deck available for this class. my only hope is something good coming up in the new adventure or I'm gonna build a Noz pala and concede after giving free 10 mana and full health. (maybe I'm wrong, we'll see)
Mech token paladin looks solid.
Paladin has the highest winrate deck in the game right now in highlander paladin. It's is far from "in a bad spot" right now
I stand to be corrected but I thought that was due to the Wild cards being brought back into the meta. Without them, is it still that good?
I had about a 70% winrate with secret highlander paladin before the tombs of terror came out and before it was on anyone's radar. no one really played it before the event so there aren't any stats on how it performed for others, but believe me it was good. tombs of terror just popularized it more than anything
I came back to the game a week ago after not playing competitive. I climbed with a secret highlander paladin while Doom in the Tomb was here up to from rank 20 rank 8, then from 8 to 5 without any defeats I used the standard non secret highlander paladin after the wild cards rotated out. It's a pretty decent deck, and along with the new mech we got, it might be solid.
Still I agree with you. Paladin doesn't got a clear path and they just give us a shittone of archetypes each expansion. Some cool cards with cool effects but not a clear direction. Heal, 1 health, 1 mana cost, mech, dragon, buffadin, handbuffadin, highlander and now pure paladin, which even though it looks super cool, the pay off would be super low. I hope highlander dragon paladin can work, or maybe a midrange dragonadin. Not sure, will see.
FOR THE HORDE!
I agree. I thought cathedral gargoyl is new righteous protector. And it's gonna be strong. But both nozdormus are disappointing. I hope talritha proves useful somehow.
Why do you need exactly a 1 cost dragon?? If u look at the pool of neutral you have the best 1 cost mana right now, it fits perfect to play in curve, you have a lot of dragon to make sinergy dude!
Highlander Paladin isn't going anywhere and, while I agree that Paladin is pretty fragmented in terms of identity, I see some openings for some powerful non-highlander decks. On the more janky side, I look forward to playing a control paladin that transitions to a Hakkar/Pure fatigue strategy that will abuse all of the hyper-aggro decks on day 1. https://www.hearthpwn.com/decks/1319299-dod-hakkar-purified
.
no neutral paladin ftw
only hope which i see is maybe highlander build at tier 2 with dragons..but thats it,paladin got scuffed.
"paladin paladin" build have not enough support to even think about this build,quest paladin was decent to crush hope of all warriors,but thats it.
well OTK variant is still here,but i only see it as tournament deck,not as laddering deck.
You could just play a Secret or Quest on Turn 1.
The adventure next month is the last bit of the expansion. They could get more stuff then.
However there will be 35 more card in new adventure, so some decks that didn't manage it in first half of this expansion, could get help in future.
I also theory crafted a Highlander Paladin, but i simply cannot see how it competes against Shamans . They have such good clears, and in the lategame it’s just, Tempo, Cardgeneration, Burst, and this every turn...
I hope something aggressive becomes popular, this way Paladin could be viable.