6/3 is just trash, man. 5/4 would've been better. Hell, 3/6 would've been better. If he at least came into play with Divine Shield, that would've been okay. It's almost intentionally a bad card.
Even running x2 0/2 to try to fake synergy with this dude is just a bad idea. In a mech heavy deck, he might be okay, but not just slamming him into a control deck with Target Dummy. There are some tiny mechs you could play along with him...
Haha, do you know what would've been a cool card? If instead of Quartermaster, we got a card that made Recruits count as Mech.
Bolvar fits really well in a spare part deck. I am currently working on a Mechadin - should be done soon, but I think Bolvar is a great card for his cost. You have to understand, some cards serve tremendous value not in the damage they do or the health they have but in drawing out removal, and for his cost, I think Bolvar is a prime candidate for baiting out hex/polymorph (essentially any hard removal) to keep the board nice and safe for your Tirion Fordring
Also, in reference to Muster for Battle, great combo card with quartermaster. May have synergy with cult master as well though not reliable synergy, of course.
I think the Paladin's strengths are still there in the midrange and super lategame control decks. I just went 25 - 12 in about an hour w/ a GVG Paladin deck. Now, is Bolvar as amazing Vol'jin (the priest legendary)? - Of course not, but he is still a great card IMHO.
I am not a very big fan of seal of light because of what it implies, it essentially completely invalidates holy light as a card. I really think Blizzard should avoid invalidating older cards with obviously better new ones. Also, scarlet purifier is easily a good card in an aggro/deathrattle heavy meta. Lastly, shielded minibot is an amazing 2 drop - looking for a spot to add it to my control pally deck actually.
Edit:
I actually think Cobalt Guardian isn't trash.....you know why?
Bolvar fits really well in a spare part deck. I am currently working on a Mechadin - should be done soon, but I think Bolvar is a great card for his cost. You have to understand, some cards serve tremendous value not in the damage they do or the health they have but in drawing out removal, and for his cost, I think Bolvar is a prime candidate for baiting out hex/polymorph (essentially any hard removal) to keep the board nice and safe for your Tirion Fordring
Also, in reference to Muster for Battle, great combo card with quartermaster. May have synergy with cult master as well though not reliable synergy, of course.
I think the Paladin's strengths are still there in the midrange and super lategame control decks. I just went 25 - 12 in about an hour w/ a GVG Paladin deck. Now, is Bolvar as amazing Vol'jin (the priest legendary)? - Of course not, but he is still a great card IMHO.
I am not a very big fan of seal of light because of what it implies, it essentially completely invalidates holy light as a card. I really think Blizzard should avoid invalidating older cards with obviously better new ones. Also, scarlet purifier is easily a good card in an aggro/deathrattle heavy meta. Lastly, shielded minibot is an amazing 2 drop - looking for a spot to add it to my control pally deck actually.
Edit:
I actually think Cobalt Guardian isn't trash.....you know why?
Fair enough, but when do you have a body in play that you're healing w/ Holy Light? More often than not, it's used as a stall mechanic... still, fair points. With Paladin's historically having early game issues, Seal of Light, for me is a direct upgrade :P
I made a home-brew pally deck which was pretty control based, trying all the new GvG cards, couldn't get past rank 8 with it which isn't bad but against people who actually know how to play hunter and other aggro decks its still too slow. I then changed the deck to be a bit more aggro with Scarlet Purifier and Nerubian Egg etc. which actually was pretty strong and got to rank 6. Now i just switched to shaman to get down to legend. Paladin is just too slow unless the meta changes to be tonnes of control decks.
Two viable decks out of which is very strong against Warrior while being terribly weak to aggro.The Quartered deck is ok against aggro but not against Warrior...And CW and aggro mage/hunter are the flavors of the month so no pally these days.
Two viable decks out of which is very strong against Warrior while being terribly weak to aggro.The Quartered deck is ok against aggro but not against Warrior...And CW and aggro mage/hunter are the flavors of the month so no pally these days.
Agree with this. Went 10-2 over the weekend and the two losses were to agro. Still seems to be the same case as pre-GvG: don't draw Consecrate vs. agro = lose.
I think if it wasn't for Undertaker and Mechwarper then yes, Paladin would be strong. But not being able to reliably remove these two minions in the early game means that we remain toward the bottom of the pile, due to hunter and mech mage making up the majority of the current meta.
It might just be me or the opponents I am playing but the 3 decks listed in my signature & a control hunter deck I have been running has given me quite a bit of success, especially vs Mech Mage. I am not finding undertaker Hunters or Priests to be that problematic honestly. With Shielded Minibot, Zombie Chow and Muster for Battle, I really do feel we have a solid early game. Yes, we don't have a single turn removal on a 3/4 or stronger undertaker, but at that point, the opponent had nearly a perfect draw... That aside, your hero power dudes are a constant threat, especially as turn 5+ comes about because of Quartermaster so play that to your advantage and force the opponent to trade into your dudes. Minibot + Muster generally leads to pretty efficient turn 3 removals AND board control/presence.
I think if it wasn't for Undertaker and Mechwarper then yes, Paladin would be strong. But not being able to reliably remove these two minions in the early game means that we remain toward the bottom of the pile, due to hunter and mech mage making up the majority of the current meta.
I have to disagree with this. Shielded minibot, muster for battle, piloted shredder, in almost all of my games I deal with the undertaker shenanigans easily. Hunter and mech mage are matchups I actually like, because of the new early strenght of the paladin.
I think if it wasn't for Undertaker and Mechwarper then yes, Paladin would be strong. But not being able to reliably remove these two minions in the early game means that we remain toward the bottom of the pile, due to hunter and mech mage making up the majority of the current meta.
I have to disagree with this. Shielded minibot, muster for battle, piloted shredder, in almost all of my games I deal with the undertaker shenanigans easily. Hunter and mech mage are matchups I actually like, because of the new early strenght of the paladin.
Aggro definitely has a tough matchup against Paladin these days: the heal is still there, as always ... so are the big minions but you have all these early game threats as well. Muster for Battle, Shielded Minibot, Seal of Light and Quartermaster really round out the class. I am actually going to say that Paladin are probably the most well rounded class for the basis of a deck - yes, more so than mage and warlock. They have early game removal, ability to swarm the board and the best all around board clear in the game (Equality + anything) and if you combine that with sticky minions and strong lategame bodies (or just swarm them and rush face) you have a solid class that should be getting 60%+ win rates.
If you ever feel bad about GvG paladin, remember that rogues are still trying to find any deck who performs now that miracle is almost unplayable. Pallys can still be Midrange, Control, Aggro, and may we find a "Mechadin" with Spare Parts and Bolvar to give stealth and things like that.
The only "safe" rogue is Tempo, maybe Mech, Pirate or even mill turn out to be good enough, but until then, pally is no longer at the bottom of the meta.
P.D.: Many people say that Bolvar is bad because you have to kill your own minions. The key is that many times you would kill it anyway, in fact that's the correct way of playing it, just to gain value from inevitable deaths (being pally, will be a lot thanks to hero power) instead of actively feeding him. I think sometimes pallys expected a second Tirion or something alike. Bolvar serves another way of playing. It's not like Cobalt Guardian, that one is just bad, not as Gnomish Experimenter, but is the worst pally card at the moment. Any other of their cards are good or at least playable.
If you ever feel bad about GvG paladin, remember that rogues are still trying to find any deck who performs now that miracle is almost unplayable. Pallys can still be Midrange, Control, Aggro, and may we find a "Mechadin" with Spare Parts and Bolvar to give stealth and things like that.
The only "safe" rogue is Tempo, maybe Mech, Pirate or even mill turn out to be good enough, but until then, pally is no longer at the bottom of the meta.
P.D.: Many people say that Bolvar is bad because you have to kill your own minions. The key is that many times you would kill it anyway, in fact that's the correct way of playing it, just to gain value from inevitable deaths (being pally, will be a lot thanks to hero power) instead of actively feeding him. I think sometimes pallys expected a second Tirion or something alike. Bolvar serves another way of playing. It's not like Cobalt Guardian, that one is just bad, not as Gnomish Experimenter, but is the worst pally card at the moment. Any other of their cards are good or at least playable.
Bolvar Fordragon is NOT a bad card at all. It doesn't have tangible value because everyone is running silence, Big Game Hunter or hard removal but it's a 5 cost card that control Paladin, depending on the matchup, often keeps in hand and because of that, it not only is a HUGE early game threat that MUST be removed but it also draws out hard removal/silence and clears the road for your bigger threats. It fits aggro as well because it tops out at 5 mana and if you're playing aggro, by turn 5 the board should be yours thus taking focus away from your other (probably buffed) minions in play. That's the purpose of this card - bait. Haha, even in lore he dies, right? :)
I for one think Bolvar is a fine legendary card. And.. if you have the dream with a Finicky Cloakfield... well GG. He's like Gahz'rilla if you can protect them. At least he's no Flame Leviathan *womp* *womp*
I actually think Cobalt Guardian isn't trash.....you know why?
Target Dummy, I'm not joking.
On 5 mana, gain a 6/3 divine shield with a 0/2 taunt is pretty damn strong. I predict that it will be a staple in Paladin mech decks.
that's a really good idea.
6/3 is just trash, man. 5/4 would've been better. Hell, 3/6 would've been better. If he at least came into play with Divine Shield, that would've been okay. It's almost intentionally a bad card.
Even running x2 0/2 to try to fake synergy with this dude is just a bad idea. In a mech heavy deck, he might be okay, but not just slamming him into a control deck with Target Dummy. There are some tiny mechs you could play along with him...
Haha, do you know what would've been a cool card? If instead of Quartermaster, we got a card that made Recruits count as Mech.
This is the best idea I've seen so far for CG. Still trash and unplayable though (see neatho's post above).
I think he was assuming you would play a Clockwork Gnome with it on turn 6 instead of Target Dummy.
Bolvar fits really well in a spare part deck. I am currently working on a Mechadin - should be done soon, but I think Bolvar is a great card for his cost. You have to understand, some cards serve tremendous value not in the damage they do or the health they have but in drawing out removal, and for his cost, I think Bolvar is a prime candidate for baiting out hex/polymorph (essentially any hard removal) to keep the board nice and safe for your Tirion Fordring
Also, in reference to Muster for Battle, great combo card with quartermaster. May have synergy with cult master as well though not reliable synergy, of course.
I think the Paladin's strengths are still there in the midrange and super lategame control decks. I just went 25 - 12 in about an hour w/ a GVG Paladin deck. Now, is Bolvar as amazing Vol'jin (the priest legendary)? - Of course not, but he is still a great card IMHO.
I am not a very big fan of seal of light because of what it implies, it essentially completely invalidates holy light as a card. I really think Blizzard should avoid invalidating older cards with obviously better new ones. Also, scarlet purifier is easily a good card in an aggro/deathrattle heavy meta. Lastly, shielded minibot is an amazing 2 drop - looking for a spot to add it to my control pally deck actually.
Edit:
Great idea... I never even considered target dummy, but that's a brilliant idea for a mech deck.
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Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
I don't find Seal of Light to be a direct upgrade from Holy Light.
Seal of Light only works on yourself and it heals you for less.
Fair enough, but when do you have a body in play that you're healing w/ Holy Light? More often than not, it's used as a stall mechanic... still, fair points. With Paladin's historically having early game issues, Seal of Light, for me is a direct upgrade :P
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Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
How do you guys think Pally is doing now?
I think Muster For Battle really is what makes Paladin now.
I made a home-brew pally deck which was pretty control based, trying all the new GvG cards, couldn't get past rank 8 with it which isn't bad but against people who actually know how to play hunter and other aggro decks its still too slow. I then changed the deck to be a bit more aggro with Scarlet Purifier and Nerubian Egg etc. which actually was pretty strong and got to rank 6. Now i just switched to shaman to get down to legend. Paladin is just too slow unless the meta changes to be tonnes of control decks.
Two viable decks out of which is very strong against Warrior while being terribly weak to aggro.The Quartered deck is ok against aggro but not against Warrior...And CW and aggro mage/hunter are the flavors of the month so no pally these days.
Doing great, just had my best ever paly-run on ranked going 10-2. And I don't even have Muster yet :-)
(I think crafting Dr. Boom had a lot to do with it :-)
Agree with this. Went 10-2 over the weekend and the two losses were to agro. Still seems to be the same case as pre-GvG: don't draw Consecrate vs. agro = lose.
Legend rank 6? Paladin are far from being 'top tier' in constructed, but they are much stronger than they were pre-GVG
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Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
I think if it wasn't for Undertaker and Mechwarper then yes, Paladin would be strong. But not being able to reliably remove these two minions in the early game means that we remain toward the bottom of the pile, due to hunter and mech mage making up the majority of the current meta.
It might just be me or the opponents I am playing but the 3 decks listed in my signature & a control hunter deck I have been running has given me quite a bit of success, especially vs Mech Mage. I am not finding undertaker Hunters or Priests to be that problematic honestly. With Shielded Minibot, Zombie Chow and Muster for Battle, I really do feel we have a solid early game. Yes, we don't have a single turn removal on a 3/4 or stronger undertaker, but at that point, the opponent had nearly a perfect draw... That aside, your hero power dudes are a constant threat, especially as turn 5+ comes about because of Quartermaster so play that to your advantage and force the opponent to trade into your dudes. Minibot + Muster generally leads to pretty efficient turn 3 removals AND board control/presence.
I don't think aggro is a problem as it once was.
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Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
I have to disagree with this. Shielded minibot, muster for battle, piloted shredder, in almost all of my games I deal with the undertaker shenanigans easily. Hunter and mech mage are matchups I actually like, because of the new early strenght of the paladin.
Hello.
Aggro definitely has a tough matchup against Paladin these days: the heal is still there, as always ... so are the big minions but you have all these early game threats as well. Muster for Battle, Shielded Minibot, Seal of Light and Quartermaster really round out the class. I am actually going to say that Paladin are probably the most well rounded class for the basis of a deck - yes, more so than mage and warlock. They have early game removal, ability to swarm the board and the best all around board clear in the game (Equality + anything) and if you combine that with sticky minions and strong lategame bodies (or just swarm them and rush face) you have a solid class that should be getting 60%+ win rates.
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue
If you ever feel bad about GvG paladin, remember that rogues are still trying to find any deck who performs now that miracle is almost unplayable. Pallys can still be Midrange, Control, Aggro, and may we find a "Mechadin" with Spare Parts and Bolvar to give stealth and things like that.
The only "safe" rogue is Tempo, maybe Mech, Pirate or even mill turn out to be good enough, but until then, pally is no longer at the bottom of the meta.
P.D.: Many people say that Bolvar is bad because you have to kill your own minions. The key is that many times you would kill it anyway, in fact that's the correct way of playing it, just to gain value from inevitable deaths (being pally, will be a lot thanks to hero power) instead of actively feeding him. I think sometimes pallys expected a second Tirion or something alike. Bolvar serves another way of playing. It's not like Cobalt Guardian, that one is just bad, not as Gnomish Experimenter, but is the worst pally card at the moment. Any other of their cards are good or at least playable.
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Bolvar Fordragon is NOT a bad card at all. It doesn't have tangible value because everyone is running silence, Big Game Hunter or hard removal but it's a 5 cost card that control Paladin, depending on the matchup, often keeps in hand and because of that, it not only is a HUGE early game threat that MUST be removed but it also draws out hard removal/silence and clears the road for your bigger threats. It fits aggro as well because it tops out at 5 mana and if you're playing aggro, by turn 5 the board should be yours thus taking focus away from your other (probably buffed) minions in play. That's the purpose of this card - bait. Haha, even in lore he dies, right? :)
I for one think Bolvar is a fine legendary card. And.. if you have the dream with a Finicky Cloakfield... well GG. He's like Gahz'rilla if you can protect them. At least he's no Flame Leviathan *womp* *womp*
'Go home and be a family man!'
Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue