"Tell them only that the Lich King is dead. And that Bolvar Fordragon... died with him." —Bolvar Fordragon to Tirion Fordring, after being crowned the new Lich King. [Source]
Bolvar - the most idiotic card I've seen so far...
Cobalt Guardian - the second most idiotic card I've seen so far
I guess that the same guy who designed Barbarian in D3 is now responsible for Hunter and the guy who designed Witch Doctor nowadays cares about Paladin... They'll make him better 3 months before the game dies because of boredom caused by one char being better than the others.
Bolvar isn't awful, but I don't see him being that great for anything but a hold out. Paladin has a great class legendary already so that isn't so bad. Cobalt Guardian Could easily be a great card in a mech deck. And that 3 drop is insane for all the death rattles out there. Coghammer is extremely solid as well.
People (Paladin Players) seem pretty salty about Bolvar but I actually like him in a theoretical midrange paladin deck, a theoretical token-ish paladin deck and as a getting into fatigue finisher in control. Not that interesting in the aggro pally case, but overall a card that should promote more strategies in paladin than just making a Tirion 2.0 would.
People also seem quick to compare him to Ghaz'Rilla, but think of this. On turn 9 you can pyro + Equality -> Bolvar to create something roughly boulderfist ogre/war golem tier on an empty board. If he soaks some silences/removal it opens up Tirion to get value. Ghaz'Rilla costs seven and has to be on board before any archer/ madder bomber shenanigans can work.
It's a legendary card that takes work to get to Boulderfist Giant tier, except it can also get wrecked by silence and Sap and so on. It's literally worse than a lot of common cards, it completely boggles my mind how anyone can think anything positive about the card.
It's a legendary card that takes work to get to Boulderfist Giant tier, except it can also get wrecked by silence and Sap and so on. It's literally worse than a lot of common cards, it completely boggles my mind how anyone can think anything positive about the card.
100% agree with paladin as my second favorite class I was really hoping for a hero ability interaction legendary that made all allies currently on board be transformed to 4/4 or something not this weird piece of junk that has to fit two criteria to be of any value (to require fitting either is terrible) sit in hand as a dead card until its stats increase substantially and then be completely ignored by all forms of removal, silence, hand returning, or any other proper reaction by the opponent.
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It's not that hard: control wins aggro and loses to midrange. Combo should never be included in this equation. I'm a banana. Bananas don't speak English. Please, do correct any grammar mistakes I make, even the most minor and insignificant ones. GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
It's a legendary card that takes work to get to Boulderfist Giant tier, except it can also get wrecked by silence and Sap and so on. It's literally worse than a lot of common cards, it completely boggles my mind how anyone can think anything positive about the card.
^This^ I too am boggled that anyone can be excited about this being Paly's (arguably the weakest class in the game) legendary. Maybe if it was a non-legend/play x2 in a deck, but even then, "Meh."
If Ben Brode came to you and said, "Okay, this card needs a bit of a tweak. (Obviously this will never happen because Blizzard's odd stance on patches.) How should we change it?"
I would change to:
5/4 for 5 Mana
Card Text: Gains +1 health for each friendly minion that dies while this card is in your hand.
I think this would be strong, but not ridiculously overpowered as it could still be silenced. But once it is silenced, it can die pretty easily.
When I saw the new legendary I just face palmed. Sure, the mechanic is really cool... but the card is unplayable.
Why is it that Druid get Druid of the Fang, a card that CAN'T be silenced when buffed and has it's other class cards being updated to add synergy, and Paladin gets this crap?
Coghammer: 9/10- Very efficient and versatile, should cause most Paladin decks to adapt slightly around this card. Is just as strong on turn 10 as it is on turn 3, which is something that not very many other cards can do.
Muster for Battle: 7/10- Good value, but too often will it be incorrect to play it on certain turns. Tokens are very annoying for any opponent without AoE, and even so if it eats AoE you usually get a positive trade. I wish the weapon were a 2/2 instead of a 1/4.
Cobalt Guardian: 2/10- Its a win-more card that barely helps you win. Way too much input required to set-up for a lackluster effect on a very bad body. Also clogs up a heavily trafficked 5 mana slot.
Scarlet Purifier: 6/10- It's just a decent minion with a situational upside. Obviously wrecks Undertaker decks, but outside of that won't have much use. I don't think trying to use this to break Nerubian Eggs is the right way to go.
Bolvar Fordragon: 4/10- Inconsistent game-to-game and not enough impact to justify it. If drawn early you can probably play it turn 5 as an Ogre, and if drawn late it loses power. Paladin doesn't need cards that are just a big pile of stats, so I don't see this being run very often.
Overall not pleased with GvG Paladin. I don't understand why Paladin was given three 3 mana cards. Coghammer and Muster for Battle basically can't be run in the same deck which is very annoying, and the new 5 drops just aren't better than other available 5 drops. I suppose I have no one to blame but myself for expecting more exciting Paladin cards.
It's a legendary card that takes work to get to Boulderfist Giant tier, except it can also get wrecked by silence and Sap and so on. It's literally worse than a lot of common cards, it completely boggles my mind how anyone can think anything positive about the card.
This exactly. I'm somewhat pissed off that this iteration of the card passed through testing. It makes zero sense why this card exists. It's a more expensive Twilight Drake, and is even harder to use, and if drawn later on is even more useless. At best it will be an Ogre, as you said. Spectral Knight is harder to remove, harder to silence, has 1 less HP, but a consistent 4 attack. It's a great 5 drop. You can draw it off the top of your deck and immediately play it.
Unless of course the other Paladin cards will synergize with this one, I'll probably not touch it. At least Coghammer is a grand slam 10/10 in terms of quality.
Like, if the other paladin gave your minions charge, sort of like a board-wide Charge from the Warrior class, then Bolvar would make sense. As it stands, they didn't even make him thematically correct, since I consider him a fierce warrior who is most famous for charging the wrathgate with an army at his back.
Ben Brode said that he thinks it's okay for there to be sucky cards in a card game, which is true, but I think they should at least make EVERY legendary card good and useful in some form or another.
It's a legendary card that takes work to get to Boulderfist Giant tier, except it can also get wrecked by silence and Sap and so on. It's literally worse than a lot of common cards, it completely boggles my mind how anyone can think anything positive about the card.
This exactly. I'm somewhat pissed off that this iteration of the card passed through testing.
It's a token Paladin deck's win condition you drop post-Equality wipe. It's a niche card into a niche deck in a similar way as Edwin VanCleef is a niche legendary card in a niche deck, but by no means a bad card.
In the case of Edwin, he is the alternative win condition if the rogue doesn't have Malygos, and back in the day Leeroy. On top of this, Edwin is easier to play and stronger, and rogues have access to conceal.
Until we see what other cards Blizzard is giving paladin, this card gets a 1/10. Considering the current decks that exist, every control or aggro deck runs silence birds, and other classes have them built into their class cards, like Druid, and let's not even think about the morphs.
I'm hoping Blizzard didn't design this card as is without any synergy, or something to make it impactful. Every card in the game can win games if the situations are right, but how often would that be the case for this card? I'm willing to say it's not going to win very many games unless the other rare and epic cards are spells that buff your tokens and/or give this legendary charge as a sort of finisher move.
Little Ol' Tank is a great early game minion that screams value. If you attack anything with it, it will either trade favorably, or just get Divine Shield. Both are great outcomes. However it itself doesn't spawn with Divine Shield, so it might not be as good later in the game.
Spawn Noise: Try and put a dent in me!
Attack Noise: INVINCIBLE!
Death Noise: I DIDN'T MEAN IT!
Basically Aldor but on steroids. You can swap this minion's attack with an enemy minion, which is basically giving the enemy minion "can't attack". If the enemy doesn't have any high priority targets, this minion isn't that good. Like if you are facing off against zoo, you might expect this guy to turn into a 3/5 and changing an enemy health to 1. Which is honestly pretty good. However, it isn't great when the enemy has nothing on the board.
I think Crusader Strike should cost 0 or make it +4. Rockbiter is objectively better so it would make sense if it was 0 or 4 damage instead.
LSB looks pretty good, it is great for anti aggro, but it has anti-synergy with Pally's hero power. Would be a meta card and not a must include.
Avengers Shield is neat as it is pretty good removal, but I think avenging wrath is better as it hits face and has a better combo with equality.
I think rebuke could also draw a card or cost 2 mana.
I really like your version of Bolvar Fordragon as it is like a doomguard without the downside. Maybe you could lower the cost to like 12 instead of 18. But besides that I love it.
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Goblins vs. Gnomes has bestowed upon us 8 shiny new Paladin cards!
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"Tell them only that the Lich King is dead. And that Bolvar Fordragon... died with him."
—Bolvar Fordragon to Tirion Fordring, after being crowned the new Lich King. [Source]
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I see the 3-drops getting way more use than Cobalt Guardian.
On the other hand, golden Cobalt Guardian will probably look the best.
Feel free to add me if you play on NA! iMPose#1429
Bolvar's pretty frickin' great. I don't know what you guys are talkin' about. He's a major threat of a five drop.
Bolvar isn't awful, but I don't see him being that great for anything but a hold out. Paladin has a great class legendary already so that isn't so bad. Cobalt Guardian Could easily be a great card in a mech deck. And that 3 drop is insane for all the death rattles out there. Coghammer is extremely solid as well.
I really want Pirates to be a playable theme.
People (Paladin Players) seem pretty salty about Bolvar but I actually like him in a theoretical midrange paladin deck, a theoretical token-ish paladin deck and as a getting into fatigue finisher in control. Not that interesting in the aggro pally case, but overall a card that should promote more strategies in paladin than just making a Tirion 2.0 would.
People also seem quick to compare him to Ghaz'Rilla, but think of this. On turn 9 you can pyro + Equality -> Bolvar to create something roughly boulderfist ogre/war golem tier on an empty board. If he soaks some silences/removal it opens up Tirion to get value. Ghaz'Rilla costs seven and has to be on board before any archer/ madder bomber shenanigans can work.
It's a legendary card that takes work to get to Boulderfist Giant tier, except it can also get wrecked by silence and Sap and so on. It's literally worse than a lot of common cards, it completely boggles my mind how anyone can think anything positive about the card.
All in, all the time.
Looks like 2 good(Purifier, Coghammer), 2 meh(Bolvar, Cobalt), and 1 wait and see(Muster).
It's a legendary card that takes work to get to Boulderfist Giant tier, except it can also get wrecked by silence and Sap and so on. It's literally worse than a lot of common cards, it completely boggles my mind how anyone can think anything positive about the card.
100% agree with paladin as my second favorite class I was really hoping for a hero ability interaction legendary that made all allies currently on board be transformed to 4/4 or something not this weird piece of junk that has to fit two criteria to be of any value (to require fitting either is terrible) sit in hand as a dead card until its stats increase substantially and then be completely ignored by all forms of removal, silence, hand returning, or any other proper reaction by the opponent.
It's not that hard: control wins aggro and loses to midrange. Combo should never be included in this equation.
I'm a banana. Bananas don't speak English. Please, do correct any grammar mistakes I make, even the most minor and insignificant ones.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
^This^ I too am boggled that anyone can be excited about this being Paly's (arguably the weakest class in the game) legendary. Maybe if it was a non-legend/play x2 in a deck, but even then, "Meh."
If Ben Brode came to you and said, "Okay, this card needs a bit of a tweak. (Obviously this will never happen because Blizzard's odd stance on patches.) How should we change it?"
I would change to:
5/4 for 5 Mana
Card Text: Gains +1 health for each friendly minion that dies while this card is in your hand.
I think this would be strong, but not ridiculously overpowered as it could still be silenced. But once it is silenced, it can die pretty easily.
When I saw the new legendary I just face palmed. Sure, the mechanic is really cool... but the card is unplayable.
Why is it that Druid get Druid of the Fang, a card that CAN'T be silenced when buffed and has it's other class cards being updated to add synergy, and Paladin gets this crap?
I like all the new paladins cards, I think bolvar is pretty meh but Pali has a good legendary already so...
Time is precious. Waste it wisely. Legend Seasons: 9, 10, 11, 12, 13, 14, 15, 17
Current deck: Not playing much anymore
Highest rank: legend rank 9 Highest finish: legend rank 103 Infinite Arena Player
Initial impressions:
Coghammer: 9/10- Very efficient and versatile, should cause most Paladin decks to adapt slightly around this card. Is just as strong on turn 10 as it is on turn 3, which is something that not very many other cards can do.
Muster for Battle: 7/10- Good value, but too often will it be incorrect to play it on certain turns. Tokens are very annoying for any opponent without AoE, and even so if it eats AoE you usually get a positive trade. I wish the weapon were a 2/2 instead of a 1/4.
Cobalt Guardian: 2/10- Its a win-more card that barely helps you win. Way too much input required to set-up for a lackluster effect on a very bad body. Also clogs up a heavily trafficked 5 mana slot.
Scarlet Purifier: 6/10- It's just a decent minion with a situational upside. Obviously wrecks Undertaker decks, but outside of that won't have much use. I don't think trying to use this to break Nerubian Eggs is the right way to go.
Bolvar Fordragon: 4/10- Inconsistent game-to-game and not enough impact to justify it. If drawn early you can probably play it turn 5 as an Ogre, and if drawn late it loses power. Paladin doesn't need cards that are just a big pile of stats, so I don't see this being run very often.
Overall not pleased with GvG Paladin. I don't understand why Paladin was given three 3 mana cards. Coghammer and Muster for Battle basically can't be run in the same deck which is very annoying, and the new 5 drops just aren't better than other available 5 drops. I suppose I have no one to blame but myself for expecting more exciting Paladin cards.
This exactly. I'm somewhat pissed off that this iteration of the card passed through testing. It makes zero sense why this card exists. It's a more expensive Twilight Drake, and is even harder to use, and if drawn later on is even more useless. At best it will be an Ogre, as you said. Spectral Knight is harder to remove, harder to silence, has 1 less HP, but a consistent 4 attack. It's a great 5 drop. You can draw it off the top of your deck and immediately play it.
Unless of course the other Paladin cards will synergize with this one, I'll probably not touch it. At least Coghammer is a grand slam 10/10 in terms of quality.
Like, if the other paladin gave your minions charge, sort of like a board-wide Charge from the Warrior class, then Bolvar would make sense. As it stands, they didn't even make him thematically correct, since I consider him a fierce warrior who is most famous for charging the wrathgate with an army at his back.
Ben Brode said that he thinks it's okay for there to be sucky cards in a card game, which is true, but I think they should at least make EVERY legendary card good and useful in some form or another.
In the case of Edwin, he is the alternative win condition if the rogue doesn't have Malygos, and back in the day Leeroy. On top of this, Edwin is easier to play and stronger, and rogues have access to conceal.
Until we see what other cards Blizzard is giving paladin, this card gets a 1/10. Considering the current decks that exist, every control or aggro deck runs silence birds, and other classes have them built into their class cards, like Druid, and let's not even think about the morphs.
I'm hoping Blizzard didn't design this card as is without any synergy, or something to make it impactful. Every card in the game can win games if the situations are right, but how often would that be the case for this card? I'm willing to say it's not going to win very many games unless the other rare and epic cards are spells that buff your tokens and/or give this legendary charge as a sort of finisher move.
Here are my two ideas for Paladin Cards.
Little Ol' Tank is a great early game minion that screams value. If you attack anything with it, it will either trade favorably, or just get Divine Shield. Both are great outcomes. However it itself doesn't spawn with Divine Shield, so it might not be as good later in the game.
Spawn Noise: Try and put a dent in me!
Attack Noise: INVINCIBLE!
Death Noise: I DIDN'T MEAN IT!
Basically Aldor but on steroids. You can swap this minion's attack with an enemy minion, which is basically giving the enemy minion "can't attack". If the enemy doesn't have any high priority targets, this minion isn't that good. Like if you are facing off against zoo, you might expect this guy to turn into a 3/5 and changing an enemy health to 1. Which is honestly pretty good. However, it isn't great when the enemy has nothing on the board.
Spawn Noise: Don't you move a muscle.
Attack Noise: STAY DOWN!
Death Noise: Augh! They got me!
I love the Ironforge Subduer, the art looks greats and it seems so powerful, i'd run two in my deck
I made what should have been the Paladin legendary.
Here's some that I'd make:
/\/\/\ I meant to put CHARGE on Bolvar.
I think Crusader Strike should cost 0 or make it +4. Rockbiter is objectively better so it would make sense if it was 0 or 4 damage instead.
LSB looks pretty good, it is great for anti aggro, but it has anti-synergy with Pally's hero power. Would be a meta card and not a must include.
Avengers Shield is neat as it is pretty good removal, but I think avenging wrath is better as it hits face and has a better combo with equality.
I think rebuke could also draw a card or cost 2 mana.
I really like your version of Bolvar Fordragon as it is like a doomguard without the downside. Maybe you could lower the cost to like 12 instead of 18. But besides that I love it.