you did. the Classic mistake. You send legendarys into your deck, but they dont fit in. :/
for Undertaker you Need exactly THREE Strong deathrattles. The two vanguards are trash, cause you have only One 8-cost-minion. You Need at least two for ONE Vanguard.
then Kangors Army: you Need more mechs....you have only four but like that Kangors is useless. Try to craft cheap mechs and fill the deck with it... furthermore take three Minions with nice deathrattle.... the Kangors, Zilliax and Undathaka are Fine here and the deck may work
Hammer of wrath and holy light are just bad cards; take those out. Blessing of might triggers eggs but they're also aggro cards that serve no other purpose in the deck. Flash of light are also questionable in a non-combo deck but they're ok if you have nothing better
This looks like a control paladin variant, which means you should be using the typical control pally shell. 2x wild pyromancer to trigger your equalities are absolutely necessary. 2x truesilver are also in every control paladin. Stick stonehill defenders if you have them, they are good in all paladins but especially f2p since they can fetch you relevant legendaries. Shrink rays are also something to be looked into if you opened any. Thalnos and sunkeeper tarim are extremely good crafts for the deck but that would require dust. If you still have empty slots, I'd recommend you put some tech cards like ooze or spellbreaker
The biggest issue with the deck is that your win condition is slow. You're going to lose to every combo deck out there, which are fairly popular. This is a problem that can't be fixed by just adding cards so you're just going to have to accept those losses. Silences actually shouldn't hurt your deck too badly because of the absurd number of targets there are
you did. the Classic mistake. You send legendarys into your deck, but they dont fit in. :/
for Undertaker you Need exactly THREE Strong deathrattles. The two vanguards are trash, cause you have only One 8-cost-minion. You Need at least two for ONE Vanguard.
then Kangors Army: you Need more mechs....you have only four but like that Kangors is useless. Try to craft cheap mechs and fill the deck with it... furthermore take three Minions with nice deathrattle.... the Kangors, Zilliax and Undathaka are Fine here and the deck may work
I disagree. Sticking legendaries in a deck that don't fit is a thing but that's not the case here. Da Undatakah doesn't require 3 strong deathrattles at all. The card is currently most competitively seen in a variant of taunt druid and that deck has exactly 2 deathrattles because of how absurdly powerful they are. Just one prelate against a deck without transform or silence effects makes Da Undatakah a very powerful board card on its own
btw, the two silver vanguards are in there because Da Undatakah will put itself back in the deck once prelates have died. Even so, I think 1 should be good enough because you only need one in the pool for Da Undatakah to be an utter annoyance for the opponent
As for Kangor's army, lots of mechs is the very opposite of what you want in a deck. Put cheap mechs in your deck and Kangor's is going to res a bunch of crappy minions not worth 7 mana. Most Kangor's army decks have little more than eggs and zilliax because they want to guarantee the value. Some run bronze gatekeeper, annoy-o-module or stonehill defenders to pull them but they're not necessary
Immortal Prelate and Silver Vanguard are mandatory because it shuffles Da Undatakaha and recruit it from deck so card never leaves board and with taunt enemy can't kill my (unless silence or face spells)
Hello,
I have started in WW so my collection is poor, no dust left atm.
I'm trying with shirvallah mix second versjon(can not post deck now)
Any advice with my collection? How to improve and make it smoother, or any specific strategies for it?
Hallo.
you did. the Classic mistake. You send legendarys into your deck, but they dont fit in. :/
for Undertaker you Need exactly THREE Strong deathrattles. The two vanguards are trash, cause you have only One 8-cost-minion. You Need at least two for ONE Vanguard.
then Kangors Army: you Need more mechs....you have only four but like that Kangors is useless. Try to craft cheap mechs and fill the deck with it... furthermore take three Minions with nice deathrattle.... the Kangors, Zilliax and Undathaka are Fine here and the deck may work
I disagree. Sticking legendaries in a deck that don't fit is a thing but that's not the case here. Da Undatakah doesn't require 3 strong deathrattles at all. The card is currently most competitively seen in a variant of taunt druid and that deck has exactly 2 deathrattles because of how absurdly powerful they are. Just one prelate against a deck without transform or silence effects makes Da Undatakah a very powerful board card on its own
btw, the two silver vanguards are in there because Da Undatakah will put itself back in the deck once prelates have died. Even so, I think 1 should be good enough because you only need one in the pool for Da Undatakah to be an utter annoyance for the opponent
As for Kangor's army, lots of mechs is the very opposite of what you want in a deck. Put cheap mechs in your deck and Kangor's is going to res a bunch of crappy minions not worth 7 mana. Most Kangor's army decks have little more than eggs and zilliax because they want to guarantee the value. Some run bronze gatekeeper, annoy-o-module or stonehill defenders to pull them but they're not necessary
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Da Undatakah doesn't copy itself with multiple prelate deathratles, its explicitly shuffle self not shuffle a copy like spectral tiger.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Immortal Prelate and Silver Vanguard are mandatory because it shuffles Da Undatakaha and recruit it from deck so card never leaves board and with taunt enemy can't kill my (unless silence or face spells)
This is my cheaper versjon of this :
https://www.hearthpwn.com/decks/1221422-immovable-taunt-guide-included