At higher ranks Odd Paladin can be difficult to play (R5-Legend).
Hardest matchups are Druid & Warrior.
If you're facing a lot of Druids in your games add Mossy Horror,agaisnt Warriors it's more about luck if they play a lot of Taunts and removals it's GG.
Against other Aggro decks it helps if you start first,and remove their core cards.
Even Paladin is good,but don't craft it if you like to play fast aggro decks.
OTK Paladin i don't know how i feel about this deck,it's a cool deck but not worth 10K or more dust,just like Quest Paladin.
You can try murloc Paladin if you have cards.
My favorite Paladin decks are Mech,Even,Odd.
I usually use these decks.
### Mech Paladin # Class: Paladin # Format: Standard # Year of the Raven # # 2x (1) Faithful Lumi # 2x (1) Glow-Tron # 2x (1) Mecharoo # 2x (2) Galvanizer # 1x (2) Scorp-o-matic # 2x (2) Upgradeable Framebot # 2x (3) Bronze Gatekeeper # 2x (3) Divine Favor # 2x (3) Unidentified Maul # 2x (4) Annoy-o-Module # 2x (4) Blessing of Kings # 2x (4) Replicating Menace # 1x (5) Giggling Inventor # 2x (5) Wargear # 1x (5) Zilliax # 1x (6) Sunkeeper Tarim # 1x (7) Kangor's Endless Army # 1x (8) Silver Sword # AAECAYsWBrnBAr3TAuHwAuL4AvH+AqCAAwynBa8H1uUCpfUCmfcCkfsCmPsC9v0C1v4C1/4C4f4CzIEDAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Love playing this deck. ^
### BLOOD KNIGHT # Class: Paladin # Format: Standard # Year of the Raven # # 2x (1) Acherus Veteran # 2x (1) Argent Squire # 2x (1) Blessing of Might # 1x (1) Fire Fly # 2x (1) Lost in the Jungle # 2x (1) Righteous Protector # 1x (3) Blood Knight # 2x (3) Raid Leader # 2x (3) Unidentified Maul # 2x (3) Void Ripper # 2x (5) Fungalmancer # 2x (5) Giggling Inventor # 1x (5) Leeroy Jenkins # 2x (5) Level Up! # 2x (7) Corridor Creeper # 2x (7) Vinecleaver # 1x (9) Baku the Mooneater # AAECAYsWBK8E8wXrwgKe+AINRvUF+QqDxwK4xwLjywKVzgL70wLR4QLW5QK15gL96gLi+AIA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
@skyryser my general approach when I am versing Zoo is to try just keep on the board and trade out more efficiently.
I find that if they get lucky with Prince Keleseth then there isn't much I can do. It's just so hard once they get on the board cause they have the restore health mechanics and can then out-trade me. When versing warlock I try to just keep the board clear on their side and keep in mind they're probably running Dreadlords etc for my 1-1's.
I'd probably say my worst match ups are Warlock, Druid, and Warrior (even though I hadn't versed any in these stats I showed above).
I'm trying to grind out Golden Uther too using the same strategy and it's painful. 20% of my games in Standard (Rank 2-3) are against Druid, and 25% of my games in Wild (Rank 2-3) are against Druid. It's not a good time to play Paladin and unfortunately the class only has one viable deck (I have tried to counter queue SA druid in Wild with a control Pali with dirty rats but it can't draw into them as fast as Druid can).
I have found that the Mech Odd Package with Mecharoos, Glowtrons, and Wargears help a little bit against druid since you can try to build tall inside of wide. Blood Knights have the same benefit.
I'm trying to grind out Golden Uther too using the same strategy and it's painful. 20% of my games in Standard (Rank 2-3) are against Druid, and 25% of my games in Wild (Rank 2-3) are against Druid. It's not a good time to play Paladin and unfortunately the class only has one viable deck (I have tried to counter queue SA druid in Wild with a control Pali with dirty rats but it can't draw into them as fast as Druid can).
I have found that the Mech Odd Package with Mecharoos, Glowtrons, and Wargears help a little bit against druid since you can try to build tall inside of wide. Blood Knights have the same benefit.
You're absolutely right. I'm gonna do about 20 more games today and will post my results in comparison to yesterday so that hopefully it can further help people in my position.
I'm really wanting to explore some sort of alternatives because Paladin is absolutely boring at the moment. I have 1400 wins with Priest and 500 with Rogue so really prefer playing those slow style games and combo-style stuff but none of that really seems to viable with Paladin.
Would just be nice to maybe see some updates from Blizzard whether it be nerfs or buffs to certain cards to allow for different archetypes for Paladin.
I'm trying to grind out Golden Uther too using the same strategy and it's painful. 20% of my games in Standard (Rank 2-3) are against Druid, and 25% of my games in Wild (Rank 2-3) are against Druid. It's not a good time to play Paladin and unfortunately the class only has one viable deck (I have tried to counter queue SA druid in Wild with a control Pali with dirty rats but it can't draw into them as fast as Druid can).
I have found that the Mech Odd Package with Mecharoos, Glowtrons, and Wargears help a little bit against druid since you can try to build tall inside of wide. Blood Knights have the same benefit.
You're absolutely right. I'm gonna do about 20 more games today and will post my results in comparison to yesterday so that hopefully it can further help people in my position.
I'm really wanting to explore some sort of alternatives because Paladin is absolutely boring at the moment. I have 1400 wins with Priest and 500 with Rogue so really prefer playing those slow style games and combo-style stuff but none of that really seems to viable with Paladin.
Would just be nice to maybe see some updates from Blizzard whether it be nerfs or buffs to certain cards to allow for different archetypes for Paladin.
Y'know, even pally with healing and stuff is actually really decent; if you're confident with your ability as a player, there are 100% viable builds out there, and they're well fun to play too. I've tried 4 or 5 different pally builds in the last 2 weeks, and none of them were BAD, Healadin, control pally, full mech, etc. In fact, a lot of the time, the ladder is just not geared to countering it at all, so you can even win some games outright by turn 6, which is quite surprising.
Rollback Post to RevisionRollBack
I wasn't planning on going for a run today. But those cops came out of nowhere.
You should define what a bad deck means. You can find working lists, with synergies and all, and then take them for a ride in the current ladder and check that you cant' win 3 out of 10 games. How can the Even Paladin beat Odd Warrior or any type of Druid? There is a chance that it can beat Warlock Zoo, and it at least has a 50% WR matchup against Odd Paladins and Hunters. I won't even go to Rogue.
So, the viability of a deck is measured on how it fares on the ladder and not how it seems on paper.
Sometime I guess it's better to play aggressive and force them to trade into you (like they make me do).
You don't want to trade much when you play Aggro,only trade if you're forced to trade. And try to focus on countering your opponent's core cards.
For example:
In this game i was playing against a Kingsbane Rogue,and i knew that his core cards are buffs not Kingsbane because Kingsbane is nothing without buffs. So what i did was go face and ignore his cards on the board,he had 3-4 cards and my goal was to force him to trade while i go Aggro and as you can see it worked. If you decide to trade he'll build his Kingsbane.
I'm trying to grind out Golden Uther too using the same strategy and it's painful. 20% of my games in Standard (Rank 2-3) are against Druid, and 25% of my games in Wild (Rank 2-3) are against Druid. It's not a good time to play Paladin and unfortunately the class only has one viable deck (I have tried to counter queue SA druid in Wild with a control Pali with dirty rats but it can't draw into them as fast as Druid can).
I have found that the Mech Odd Package with Mecharoos, Glowtrons, and Wargears help a little bit against druid since you can try to build tall inside of wide. Blood Knights have the same benefit.
You're absolutely right. I'm gonna do about 20 more games today and will post my results in comparison to yesterday so that hopefully it can further help people in my position.
I'm really wanting to explore some sort of alternatives because Paladin is absolutely boring at the moment. I have 1400 wins with Priest and 500 with Rogue so really prefer playing those slow style games and combo-style stuff but none of that really seems to viable with Paladin.
Would just be nice to maybe see some updates from Blizzard whether it be nerfs or buffs to certain cards to allow for different archetypes for Paladin.
Y'know, even pally with healing and stuff is actually really decent; if you're confident with your ability as a player, there are 100% viable builds out there, and they're well fun to play too. I've tried 4 or 5 different pally builds in the last 2 weeks, and none of them were BAD, Healadin, control pally, full mech, etc. In fact, a lot of the time, the ladder is just not geared to countering it at all, so you can even win some games outright by turn 6, which is quite surprising.
That's true Even Paladin is a good deck and you can win against T1 decks playing Even Paladin.
I don't track win rates but i have images for each game. xD
And this is why i love Mech Paladin:
This poor huntard tried soooo many times to remove that 12/9 lmao.
Odd mech
This game ^ was just sad,i think it was against a Control Warrior.
Sometime I guess it's better to play aggressive and force them to trade into you (like they make me do).
You don't want to trade much when you play Aggro,only trade if you're forced to trade. And try to focus on countering your opponent's core cards.
For example:
In this game i was playing against a Kingsbane Rogue,and i knew that his core cards are buffs not Kingsbane because Kingsbane is nothing without buffs. So what i did was go face and ignore his cards on the board,he had 3-4 cards and my goal was to force him to trade while i go Aggro and as you can see it worked. If you decide to trade he'll build his Kingsbane.
I'm trying to grind out Golden Uther too using the same strategy and it's painful. 20% of my games in Standard (Rank 2-3) are against Druid, and 25% of my games in Wild (Rank 2-3) are against Druid. It's not a good time to play Paladin and unfortunately the class only has one viable deck (I have tried to counter queue SA druid in Wild with a control Pali with dirty rats but it can't draw into them as fast as Druid can).
I have found that the Mech Odd Package with Mecharoos, Glowtrons, and Wargears help a little bit against druid since you can try to build tall inside of wide. Blood Knights have the same benefit.
You're absolutely right. I'm gonna do about 20 more games today and will post my results in comparison to yesterday so that hopefully it can further help people in my position.
I'm really wanting to explore some sort of alternatives because Paladin is absolutely boring at the moment. I have 1400 wins with Priest and 500 with Rogue so really prefer playing those slow style games and combo-style stuff but none of that really seems to viable with Paladin.
Would just be nice to maybe see some updates from Blizzard whether it be nerfs or buffs to certain cards to allow for different archetypes for Paladin.
Y'know, even pally with healing and stuff is actually really decent; if you're confident with your ability as a player, there are 100% viable builds out there, and they're well fun to play too. I've tried 4 or 5 different pally builds in the last 2 weeks, and none of them were BAD, Healadin, control pally, full mech, etc. In fact, a lot of the time, the ladder is just not geared to countering it at all, so you can even win some games outright by turn 6, which is quite surprising.
That's true Even Paladin is a good deck and you can win against T1 decks playing Even Paladin.
I don't track win rates but i have images for each game. xD
And this is why i love Mech Paladin:
This poor huntard tried soooo many times to remove that 12/9 lmao.
Odd mech
This game ^ was just sad,i think it was against a Control Warrior.
Nice one! Even pally is hugely underrated, I can see it making its way back up the ranks if more people start playing it, and particularly if that single magic tweak is found to make it relevant (Mossy Horror, here's looking at you, kid). If GI gets nerfed to 6 mana, it might make the build a complete wrecking ball. Kangor, AoE, Buffs, Truesilver Champion, Silver Sword, Steed, Annoy-o-Module, Tarim, Tirion, Corpsetaker, Skulking, Pinata, Bonemare, The Lich King, Sea Giant, there are just sooo many disgusting cards to choose from, it's insane.
Rollback Post to RevisionRollBack
I wasn't planning on going for a run today. But those cops came out of nowhere.
Odd Mech Pally is where it's at now, folks, I'm a re-convert. It's become so strong it's made me go for a push to Legend again this month. Fingers crossed!
Rollback Post to RevisionRollBack
I wasn't planning on going for a run today. But those cops came out of nowhere.
Odd Mech Pally is where it's at now, folks, I'm a re-convert. It's become so strong it's made me go for a push to Legend again this month. Fingers crossed!
Very exciting! I'm just finishing the next 20 games (currently at 28, going for 40) just for some more 'all-rounded' results.
I'll post them up once I'm done then, and we can further try find some solutions.
I personally believe that even Paladin looks promising, it's just a shame I don't have the legendaries needed to play even Paladin! Have been getting a lot of Arena wins and accumulating that dust though so hopefully soon!
As promised; here are the next 20 games that I played and the stats from them. Please keep in mind that I mucked up in a few of them so the stats aren't 100% accurate but more of a player at mid-high/mid level.
What we can see is that most people seem to be playing Warlock/Druid/Hunter/Mage around ranks 15-10. I think it's wise to include some cards that can play around their archetypes. I have noticed a lot of Mages are playing Elemental or Agro. Druids are obviously pretty standard as well as Hunters, I think the main issue here is the Warlock.
There are many games I could've won but messed up - so it's still a work in progress.
Currently I have managed to hit rank 11, but stooped back down to 12 following some errors.
If you have any further pointers let me know. I think I might do another 20-40 games just to get some more accurate stats. This way we can help the newer players or anyone exploring the Odd Paladin.
As promised; here are the next 20 games that I played and the stats from them. Please keep in mind that I mucked up in a few of them so the stats aren't 100% accurate but more of a player at mid-high/mid level.
What we can see is that most people seem to be playing Warlock/Druid/Hunter/Mage around ranks 15-10. I think it's wise to include some cards that can play around their archetypes. I have noticed a lot of Mages are playing Elemental or Agro. Druids are obviously pretty standard as well as Hunters, I think the main issue here is the Warlock.
There are many games I could've won but messed up - so it's still a work in progress.
Currently I have managed to hit rank 11, but stooped back down to 12 following some errors.
If you have any further pointers let me know. I think I might do another 20-40 games just to get some more accurate stats. This way we can help the newer players or anyone exploring the Odd Paladin.
-Starving
Hey buddy! Could you post some HSreplays of your games? Would be good to see your plays and see how we can increase your winrate further, I think with 40 games we should have you sitting firmly above rank 10 now.
Also, try this little beaut' - it outshone my other Odd Pally deck quite considerably when I played it last night:
I can say that Even Paladin is really good, just harder to play at times. Been running an Even Dragon package since Witchwood and it's still getting me the W's even though there aren't any Boomsday cards in it xD.
I also saw Kibler running a control Egg Paladin with Mechano-Egg's and Devilsaur Egg's. It's pretty neat since when you boardclear with Equality + Wild Pyromancer you get better minions, same goes if they remove them. Been a smooth ride for me, would be way better if I actually had Zilliax and Kangor's Endless Army though.
At higher ranks Odd Paladin can be difficult to play (R5-Legend).
Hardest matchups are Druid & Warrior.
If you're facing a lot of Druids in your games add Mossy Horror,agaisnt Warriors it's more about luck if they play a lot of Taunts and removals it's GG.
Against other Aggro decks it helps if you start first,and remove their core cards.
Even Paladin is good,but don't craft it if you like to play fast aggro decks.
OTK Paladin i don't know how i feel about this deck,it's a cool deck but not worth 10K or more dust,just like Quest Paladin.
You can try murloc Paladin if you have cards.
My favorite Paladin decks are Mech,Even,Odd.
I usually use these decks.
### Mech Paladin
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 2x (1) Faithful Lumi
# 2x (1) Glow-Tron
# 2x (1) Mecharoo
# 2x (2) Galvanizer
# 1x (2) Scorp-o-matic
# 2x (2) Upgradeable Framebot
# 2x (3) Bronze Gatekeeper
# 2x (3) Divine Favor
# 2x (3) Unidentified Maul
# 2x (4) Annoy-o-Module
# 2x (4) Blessing of Kings
# 2x (4) Replicating Menace
# 1x (5) Giggling Inventor
# 2x (5) Wargear
# 1x (5) Zilliax
# 1x (6) Sunkeeper Tarim
# 1x (7) Kangor's Endless Army
# 1x (8) Silver Sword
#
AAECAYsWBrnBAr3TAuHwAuL4AvH+AqCAAwynBa8H1uUCpfUCmfcCkfsCmPsC9v0C1v4C1/4C4f4CzIEDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Love playing this deck. ^
### BLOOD KNIGHT
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 2x (1) Acherus Veteran
# 2x (1) Argent Squire
# 2x (1) Blessing of Might
# 1x (1) Fire Fly
# 2x (1) Lost in the Jungle
# 2x (1) Righteous Protector
# 1x (3) Blood Knight
# 2x (3) Raid Leader
# 2x (3) Unidentified Maul
# 2x (3) Void Ripper
# 2x (5) Fungalmancer
# 2x (5) Giggling Inventor
# 1x (5) Leeroy Jenkins
# 2x (5) Level Up!
# 2x (7) Corridor Creeper
# 2x (7) Vinecleaver
# 1x (9) Baku the Mooneater
#
AAECAYsWBK8E8wXrwgKe+AINRvUF+QqDxwK4xwLjywKVzgL70wLR4QLW5QK15gL96gLi+AIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Full aggro.
@skyryser my general approach when I am versing Zoo is to try just keep on the board and trade out more efficiently.
I find that if they get lucky with Prince Keleseth then there isn't much I can do. It's just so hard once they get on the board cause they have the restore health mechanics and can then out-trade me. When versing warlock I try to just keep the board clear on their side and keep in mind they're probably running Dreadlords etc for my 1-1's.
I'd probably say my worst match ups are Warlock, Druid, and Warrior (even though I hadn't versed any in these stats I showed above).
Maybe you trade too much.
Was also thinking this.
Sometime I guess it's better to play aggressive and force them to trade into you (like they make me do).
I'm trying to grind out Golden Uther too using the same strategy and it's painful. 20% of my games in Standard (Rank 2-3) are against Druid, and 25% of my games in Wild (Rank 2-3) are against Druid. It's not a good time to play Paladin and unfortunately the class only has one viable deck (I have tried to counter queue SA druid in Wild with a control Pali with dirty rats but it can't draw into them as fast as Druid can).
I have found that the Mech Odd Package with Mecharoos, Glowtrons, and Wargears help a little bit against druid since you can try to build tall inside of wide. Blood Knights have the same benefit.
You're absolutely right. I'm gonna do about 20 more games today and will post my results in comparison to yesterday so that hopefully it can further help people in my position.
I'm really wanting to explore some sort of alternatives because Paladin is absolutely boring at the moment. I have 1400 wins with Priest and 500 with Rogue so really prefer playing those slow style games and combo-style stuff but none of that really seems to viable with Paladin.
Would just be nice to maybe see some updates from Blizzard whether it be nerfs or buffs to certain cards to allow for different archetypes for Paladin.
Y'know, even pally with healing and stuff is actually really decent; if you're confident with your ability as a player, there are 100% viable builds out there, and they're well fun to play too. I've tried 4 or 5 different pally builds in the last 2 weeks, and none of them were BAD, Healadin, control pally, full mech, etc. In fact, a lot of the time, the ladder is just not geared to countering it at all, so you can even win some games outright by turn 6, which is quite surprising.
I wasn't planning on going for a run today. But those cops came out of nowhere.
You should define what a bad deck means. You can find working lists, with synergies and all, and then take them for a ride in the current ladder and check that you cant' win 3 out of 10 games. How can the Even Paladin beat Odd Warrior or any type of Druid? There is a chance that it can beat Warlock Zoo, and it at least has a 50% WR matchup against Odd Paladins and Hunters. I won't even go to Rogue.
So, the viability of a deck is measured on how it fares on the ladder and not how it seems on paper.
You don't want to trade much when you play Aggro,only trade if you're forced to trade.
And try to focus on countering your opponent's core cards.
For example:
In this game i was playing against a Kingsbane Rogue,and i knew that his core cards are buffs not Kingsbane because Kingsbane is nothing without buffs.
So what i did was go face and ignore his cards on the board,he had 3-4 cards and my goal was to force him to trade while i go Aggro and as you can see it worked.
If you decide to trade he'll build his Kingsbane.
That's true Even Paladin is a good deck and you can win against T1 decks playing Even Paladin.
I don't track win rates but i have images for each game. xD
And this is why i love Mech Paladin:
This poor huntard tried soooo many times to remove that 12/9 lmao.
Odd mech
This game ^ was just sad,i think it was against a Control Warrior.
Nice one! Even pally is hugely underrated, I can see it making its way back up the ranks if more people start playing it, and particularly if that single magic tweak is found to make it relevant (Mossy Horror, here's looking at you, kid). If GI gets nerfed to 6 mana, it might make the build a complete wrecking ball. Kangor, AoE, Buffs, Truesilver Champion, Silver Sword, Steed, Annoy-o-Module, Tarim, Tirion, Corpsetaker, Skulking, Pinata, Bonemare, The Lich King, Sea Giant, there are just sooo many disgusting cards to choose from, it's insane.
I wasn't planning on going for a run today. But those cops came out of nowhere.
I'm currently playing with that. I'm very proud of this deck because it is my concoction and it is surprising how fast I climb the rank with it.
I've got a 75% win percentage with that and i'm not a good player. ( rank 9 right now ) But I often stop at around rank 15 on a normal netdeck.
Odd Mech Pally is where it's at now, folks, I'm a re-convert. It's become so strong it's made me go for a push to Legend again this month. Fingers crossed!
I wasn't planning on going for a run today. But those cops came out of nowhere.
Very exciting! I'm just finishing the next 20 games (currently at 28, going for 40) just for some more 'all-rounded' results.
I'll post them up once I'm done then, and we can further try find some solutions.
I personally believe that even Paladin looks promising, it's just a shame I don't have the legendaries needed to play even Paladin! Have been getting a lot of Arena wins and accumulating that dust though so hopefully soon!
Hi guys again!
As promised; here are the next 20 games that I played and the stats from them. Please keep in mind that I mucked up in a few of them so the stats aren't 100% accurate but more of a player at mid-high/mid level.
Total Games Played: 40
Paladin vs Priest: 5 total games played
Paladin vs Druid: 6 total games played
Paladin vs Rogue: 3 total games played
Paladin vs Warlock: 10 total games played
Paladin vs Paladin: 2 total games played
Paladin vs Shaman: 1 total games played
Paladin vs Warrior: 2 total games played
Paladin vs Hunter: 5 total games played
Paladin vs Mage: 6 total games played
__________________________________________________________________________________________________________________________
What we can see is that most people seem to be playing Warlock/Druid/Hunter/Mage around ranks 15-10. I think it's wise to include some cards that can play around their archetypes. I have noticed a lot of Mages are playing Elemental or Agro. Druids are obviously pretty standard as well as Hunters, I think the main issue here is the Warlock.
There are many games I could've won but messed up - so it's still a work in progress.
Currently I have managed to hit rank 11, but stooped back down to 12 following some errors.
If you have any further pointers let me know. I think I might do another 20-40 games just to get some more accurate stats. This way we can help the newer players or anyone exploring the Odd Paladin.
-Starving
Hey buddy! Could you post some HSreplays of your games? Would be good to see your plays and see how we can increase your winrate further, I think with 40 games we should have you sitting firmly above rank 10 now.
Also, try this little beaut' - it outshone my other Odd Pally deck quite considerably when I played it last night:
I wasn't planning on going for a run today. But those cops came out of nowhere.
And this more control-ish variant which worked well over 5 games but I didn't play beyond that:
I wasn't planning on going for a run today. But those cops came out of nowhere.
I could record some games on my recording software and upload them to youtube? that's probably my best bet.
I'll do some games tonight and upload a link!
How are you going to push to legend with the odd-mech? What's the game plan with the current hotness of Odd Warrior and any druid?
I can say that Even Paladin is really good, just harder to play at times. Been running an Even Dragon package since Witchwood and it's still getting me the W's even though there aren't any Boomsday cards in it xD.
I also saw Kibler running a control Egg Paladin with Mechano-Egg's and Devilsaur Egg's. It's pretty neat since when you boardclear with Equality + Wild Pyromancer you get better minions, same goes if they remove them. Been a smooth ride for me, would be way better if I actually had Zilliax and Kangor's Endless Army though.
Gonna make a video tomorrow with some suggestions from this thread! So if you got any deck lists then throw em up here and I'll give em a whirl!