So I absolutey despise playing aggro decks as I don't think they are very fun, so I decided to try and make this mid-range deck work. However, I am having some problems with it. Let me hear your suggestions!
### Mid Range Paladin # Class: Paladin # Format: Standard # Year of the Raven # # 2x (1) Righteous Protector # 2x (1) Voodoo Doctor # 2x (2) Argent Protector # 2x (2) Holy Light # 2x (2) Lesser Pearl Spellstone # 2x (2) Sound the Bells! # 2x (3) Benevolent Djinn # 2x (3) Happy Ghoul # 1x (3) Howling Commander # 1x (3) Ironbeak Owl # 1x (3) Paragon of Light # 2x (3) Stonehill Defender # 2x (4) Blessing of Kings # 1x (4) Saronite Chain Gang # 1x (4) The Glass Knight # 1x (5) Bolvar, Fireblood # 1x (5) Rotten Applebaum # 1x (6) Spikeridged Steed # 1x (7) Lynessa Sunsorrow # 1x (8) The Lich King # AAECAZ8FCqICiMcCm8sCws4CxM8C0OIC4+MCxfMC/vMC6/cCCoQBowKvB/4Hm8IC48sCn84C9tICsukC+ewCAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Also, Sunkeeper Tarim is probably a good card to include if you have him.
If you want to make consistent use of the healing cards, you probably need a weapon to fight for board and ensure your hero is damaged. Otherwise, they'll sit dead in your hand until it's too late since the earliest I could see you consistently healing a minion would be on turn 4, but you have other things that you'd like to do on that turn likely instead. Also, the deck doesn't look like it makes the best use of Happy Ghoul, at least with Benevolent Djinn and Rotten Applebaum. I would cut the Holy Lights as there isn't much you can even use that much of a heal on other than your hero, but if you need to do that, you're likely dead anyway.
Another thing that would be helpful would be some sort of board clear. Otherwise, you have no comeback potential or a way to get through a wall of taunts from Recruit Hunter or Taunt/Big Druid. Aldor Peacekeeper would be another good inclusion to help with neutralizing bigger minions.
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So I absolutey despise playing aggro decks as I don't think they are very fun, so I decided to try and make this mid-range deck work. However, I am having some problems with it. Let me hear your suggestions!
### Mid Range Paladin
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 2x (1) Righteous Protector
# 2x (1) Voodoo Doctor
# 2x (2) Argent Protector
# 2x (2) Holy Light
# 2x (2) Lesser Pearl Spellstone
# 2x (2) Sound the Bells!
# 2x (3) Benevolent Djinn
# 2x (3) Happy Ghoul
# 1x (3) Howling Commander
# 1x (3) Ironbeak Owl
# 1x (3) Paragon of Light
# 2x (3) Stonehill Defender
# 2x (4) Blessing of Kings
# 1x (4) Saronite Chain Gang
# 1x (4) The Glass Knight
# 1x (5) Bolvar, Fireblood
# 1x (5) Rotten Applebaum
# 1x (6) Spikeridged Steed
# 1x (7) Lynessa Sunsorrow
# 1x (8) The Lich King
#
AAECAZ8FCqICiMcCm8sCws4CxM8C0OIC4+MCxfMC/vMC6/cCCoQBowKvB/4Hm8IC48sCn84C9tICsukC+ewCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Well the metas changing drastically in less than 48 hours so I don't think there's really a point to make it atm
Unpopular opinion: Rogue is OP
I forgot to add that people can include the new cards coming out. I believe mid range pally is getting some kind of support right?
Also, Sunkeeper Tarim is probably a good card to include if you have him.
If you want to make consistent use of the healing cards, you probably need a weapon to fight for board and ensure your hero is damaged. Otherwise, they'll sit dead in your hand until it's too late since the earliest I could see you consistently healing a minion would be on turn 4, but you have other things that you'd like to do on that turn likely instead. Also, the deck doesn't look like it makes the best use of Happy Ghoul, at least with Benevolent Djinn and Rotten Applebaum. I would cut the Holy Lights as there isn't much you can even use that much of a heal on other than your hero, but if you need to do that, you're likely dead anyway.
Another thing that would be helpful would be some sort of board clear. Otherwise, you have no comeback potential or a way to get through a wall of taunts from Recruit Hunter or Taunt/Big Druid. Aldor Peacekeeper would be another good inclusion to help with neutralizing bigger minions.