i really dont like the dude package of drygulch and stegodon in even pally. theres not enough dude generation with only 1 dude per hero power, no vinecleaver etc. and corpse taker+beefier call to arms roll over aggro like a joke
I got a little bit frustrated with hunters on rank 8 so played odd pally to rank 5 without a loss. Deck is pretty boring and degenerate but it wins a lot and you really dont need to play well. Unfotrunately i dont have [card]Genn Greymane[/card] so i dont know about even pally.
I think they are really importnat. The hero power being only 1 cost you can spam it first 3 turns then Call to arms then Stegodon. That it self is game winning. I don't know if your list is better, but with my list i'm doing really good with very few losses so far. I will try your version though if i get stuck on the way to legend.
if you get to hero power 3 times in a row and not die and not have all of your dudes die you probably win the game anyways. with even pally u have to fight aggresively for board like a zoo deck but know when to hold back for an equality clear. with the list im running its kind of a dance between going hard for board, going hard for face, and going for value clears. and i tried running the dude package. and i never had more than 2 dudes up at a time and when i used CTA 2 1/1s would pop out and i would die or not kill the warlock fast enough
I think they are really importnat. The hero power being only 1 cost you can spam it first 3 turns then Call to arms then Stegodon. That it self is game winning. I don't know if your list is better, but with my list i'm doing really good with very few losses so far. I will try your version though if i get stuck on the way to legend.
if you get to hero power 3 times in a row and not die and not have all of your dudes die you probably win the game anyways. with even pally u have to fight aggresively for board like a zoo deck but know when to hold back for an equality clear. with the list im running its kind of a dance between going hard for board, going hard for face, and going for value clears. and i tried running the dude package. and i never had more than 2 dudes up at a time and when i used CTA 2 1/1s would pop out and i would die or not kill the warlock fast enough
The thing with dude package in even pala is that you can bait warlock and Shaman removals really easily and then go all in and steal wins. I don't know if it would be the same without the Jailors. And with the three turns hero power i meant against aggro, cuz they always go face like retards :D .. I do really like your list though and it gave me some ideas. The only card i don't see fit is Dinosize. I mean, it can be a good surprise sure, but as a midrange deck most of the time you are not desperate for lethal and when you get the board after baiting some removals you basiclly win anyway
.
actually every single time i beat a control deck it was off of dinosize hitting them in the dome for 10 + usually another minion or 2. because no one plays around it and since you always have a minion on board, a 8 mana 10/10 charge is really reasonable. also running 2 silversword was way way to clunky and lich king was too slow. and i needed some other late game finisher other than tirion
also it is a very win-more card but against warlock your full board and them at 2hp turns into you having no board no hand and them at 30 in 1 turn
Mirror match doesnt matter u just have to go first. Ive played yesterday like 10 mirror with my odd aggro vs odd or even and i lost every single one where i started second.
Mirror match doesnt matter u just have to go first. Ive played yesterday like 10 mirror with my odd aggro vs odd or even and i lost every single one where i started second.
i lost 1 out of 16 games from rank 6 to legend even vs odd
Even seems better for control. Can't think of a card you absolutely need that is odd.
However, I actually have a dragon control build with odd. The hero power has so much value that it goes a long way on it's own without having to play too many 1 and 3 drops. Just firefly, lost in the jungle and righteous protector is probably enough. Then you just play for the board until you can drop your awesome 9 mana dragons. A cubelock completely misjudged my deck (Turn 3 and 4 defile for starters) and by the time I played Ysera, he had no way to deal with it.
With the loss of N'Zoth, Cubelock has a lot less to work with and you can actually outvalue them and win after the first voidlord comes down with a higher curve baku deck.
Title
well havent tested yet but i would pick even cuz of Spellbreaker , Sunkeeper Tarim , Tirion Fordring , Call to Arms
All our dreams can come true, if we have the courage to pursue them.
I feel that odd paladin is just more aggro right?
Odd Baku Dude Paladin is amazing!
I got a little bit frustrated with hunters on rank 8 so played odd pally to rank 5 without a loss. Deck is pretty boring and degenerate but it wins a lot and you really dont need to play well. Unfotrunately i dont have [card]Genn Greymane[/card] so i dont know about even pally.
Even has much better cards, but odd has the best hero power in the game in my opinion.
If you wanna climb fast go for odd-pala.
Even is a bit slower.
also it is a very win-more card but against warlock your full board and them at 2hp turns into you having no board no hand and them at 30 in 1 turn
I play odd so I can meme with the prince
Mirror match doesnt matter u just have to go first. Ive played yesterday like 10 mirror with my odd aggro vs odd or even and i lost every single one where i started second.
Odd for mindless aggro spamming.
Even for more mid-rangey/control type decisions (higher skill cap, but more potential)
Even seems better for control. Can't think of a card you absolutely need that is odd.
However, I actually have a dragon control build with odd. The hero power has so much value that it goes a long way on it's own without having to play too many 1 and 3 drops. Just firefly, lost in the jungle and righteous protector is probably enough. Then you just play for the board until you can drop your awesome 9 mana dragons. A cubelock completely misjudged my deck (Turn 3 and 4 defile for starters) and by the time I played Ysera, he had no way to deal with it.
With the loss of N'Zoth, Cubelock has a lot less to work with and you can actually outvalue them and win after the first voidlord comes down with a higher curve baku deck.