While everyone is still wrapping their heads around the new set, I figured I'd fall back on an oldie but goodie, and it definite feels like its got some legs. It doesn't pull many cards from the new set, but I think you will find it fun consistent, and amusing. It also has the benefit of hitting hard and fast while all these wild and crazy combo decks are trying to set up.
This deck operates on a very simple concept: Empty hand, Swing Face, Reload. Repeat until the enemy is dead or you run out of gas.
This isn't meant to be the most competitive list ever... but it does have the reach to give you some surprising results. It is mainly meant to load up and play fast... good for grinding or working out Quests.
You want to try and set Blessing on the minion you can most likely get multiple swings out of. Usually this means putting it on something small and dropping taunts or protecting it with Divine shield or bigger threats. Don't get bogged down trying to protect your blessed creature forever, just try to get multiple draws and get closer to Divine Favor or Call to Arms. Once you have one of these cards in hand, your blessed creature is expendable.
Divine Favor is probably the most powerful card in this kind of deck. This is what allows you to dump your hand and then reload. Keep an eye on the opponent's hand and board however. If you already have significant advantage, you don't need to blow your hand just for the sake of casting your divine blessing. That said, as long as you are playing around boardwipe, any time you can cast Favor for 3 or more cards, it is truly amazing... just remember sometimes it is still OK to cast it for 1 or two cards if you are versus another deck that is dumping its hand and you are getting clogged.
Call to Arms gives you an instant dump to the board which is good to respond to boardwipes, and throw combat tricks with Knife Juggler. It also thins your deck to get to more meaningful cards, later in the game.
Other Notable Cards:
Lost Spirit: Gives us a fairly easy to set up team buff that can drastically alter combat math.
Val'anyr: Largest Casting Cost card in the deck. Gives you a weapon to deal with troublesome creatures or even go face... then provides a creature buff which can reload the weapon to go again. Pretty good for making small things better in the late game.
Prince Liam: Once you dump your hand the first time, it can seem pretty underwhelming to top-deck a one drop. This guy lets you turn your weakest cards into something else when you start reaching for gameclosing value versus troublesome opponents. It is also pretty fun to drop him once your opponent thinks they have you pegged, and seeing what RNGeesus gives you.
With everyone complaining about shudderwok and other crazy value/combo decks, I just wanted more people to see it. Not many people make it down to the class sections.
With everyone complaining about shudderwok and other crazy value/combo decks, I just wanted more people to see it. Not many people make it down to the class sections.
I understand the intention, however posting duplicate threads in multiple forums is not something we want around here. Threads sharing class-specific decks belong in the corresponding class forum, where you posted it initially. There's no shudderwock in the paladin forums. Please do not do this in the future, thanks.
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While everyone is still wrapping their heads around the new set, I figured I'd fall back on an oldie but goodie, and it definite feels like its got some legs. It doesn't pull many cards from the new set, but I think you will find it fun consistent, and amusing. It also has the benefit of hitting hard and fast while all these wild and crazy combo decks are trying to set up.
This deck operates on a very simple concept: Empty hand, Swing Face, Reload. Repeat until the enemy is dead or you run out of gas.
This isn't meant to be the most competitive list ever... but it does have the reach to give you some surprising results. It is mainly meant to load up and play fast... good for grinding or working out Quests.
Your main mulligan targets are going to be any one-drop and 1 of the following cards: Blessing of Wisdom, Divine Favor, Call to Arms.
Playing with Blessing of Wisdom:
You want to try and set Blessing on the minion you can most likely get multiple swings out of. Usually this means putting it on something small and dropping taunts or protecting it with Divine shield or bigger threats. Don't get bogged down trying to protect your blessed creature forever, just try to get multiple draws and get closer to Divine Favor or Call to Arms. Once you have one of these cards in hand, your blessed creature is expendable.
Playing with Divine Favor.
Divine Favor is probably the most powerful card in this kind of deck. This is what allows you to dump your hand and then reload. Keep an eye on the opponent's hand and board however. If you already have significant advantage, you don't need to blow your hand just for the sake of casting your divine blessing. That said, as long as you are playing around boardwipe, any time you can cast Favor for 3 or more cards, it is truly amazing... just remember sometimes it is still OK to cast it for 1 or two cards if you are versus another deck that is dumping its hand and you are getting clogged.
Playing with Call to Arms.
Call to Arms gives you an instant dump to the board which is good to respond to boardwipes, and throw combat tricks with Knife Juggler. It also thins your deck to get to more meaningful cards, later in the game.
Other Notable Cards:
Lost Spirit: Gives us a fairly easy to set up team buff that can drastically alter combat math.
Val'anyr: Largest Casting Cost card in the deck. Gives you a weapon to deal with troublesome creatures or even go face... then provides a creature buff which can reload the weapon to go again. Pretty good for making small things better in the late game.
Prince Liam: Once you dump your hand the first time, it can seem pretty underwhelming to top-deck a one drop. This guy lets you turn your weakest cards into something else when you start reaching for gameclosing value versus troublesome opponents. It is also pretty fun to drop him once your opponent thinks they have you pegged, and seeing what RNGeesus gives you.
Why the repost?
I don't have something witty about this deck, I just like it because Malygos is fun.
With everyone complaining about shudderwok and other crazy value/combo decks, I just wanted more people to see it. Not many people make it down to the class sections.