We go back to Paladin again to cover maybe the last Call to Arms synergy we still haven't explored, Mechs! The idea is pretty simple, turn-4 call into three mechs and try to land the supreme meme Mimiron's Head on turn-5. Once we got Tr-0N on the board ideally we hit him with Blessing of Kings for lethal. The deck is running a small secret package with a single Mysterious Challenger because some of the secrets like Noble Sacrifice & Redemption could help protect the Mimiron's Head turn. Just like the old days we have Dr. Boom because who knows, our opponent might forget the Boom Bots are also mechs! The deck includes Sword of Justice who helps Target Dummy a great deal and is generally very strong right before a Call to Arms. Running out of cards shouldn't be an issue because we have double Divine Favor and double Jeeves.
We go back to Paladin again to cover maybe the last Call to Arms synergy we still haven't explored, Mechs! The idea is pretty simple, turn-4 call into three mechs and try to land the supreme meme Mimiron's Head on turn-5. Once we got Tr-0N on the board ideally we hit him with Blessing of Kings for lethal. The deck is running a small secret package with a single Mysterious Challenger because some of the secrets like Noble Sacrifice & Redemption could help protect the Mimiron's Head turn. Just like the old days we have Dr. Boom because who knows, our opponent might forget the Boom Bots are also mechs! The deck includes Sword of Justice who helps Target Dummy a great deal and is generally very strong right before a Call to Arms. Running out of cards shouldn't be an issue because we have double Divine Favor and double Jeeves.
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