Paladin was a weak class before the release of G&G, 2 excelent cards make the class a lot better, Shieldbot and Muster For Battle, but MFB is terrible weak in comparison with Call To Arms.
Then, another card make paladin rise to the top, MC, this is a card massive powerful but I think Call To Arms is a little better only because fill your deck with good 2 manas minions is much better for your draws than fill with 1 mana paladin secrets.
Tirion is one of best legendarys in this game, but I think Call To Arms is better because is much more harder to your opponent respond properly than Tirion.
That said, Call To Arms is the most powerful paladin card in HS history or I miss something?
I certainly think CTA is one of the most powerful cards in the game as of right now. They need to be very cautious with 1 and 2-drops so long as it's in Standard.
Paladin was a weak class before the release of G&G, 2 excelent cards make the class a lot better, Shieldbot and Muster For Battle, but MFB is terrible weak in comparison with Call To Arms.
Then, another card make paladin rise to the top, MC, this is a card massive powerful but I think Call To Arms is a little better only because fill your deck with good 2 manas minions is much better for your draws than fill with 1 mana paladin secrets.
Tirion is one of best legendarys in this game, but I think Call To Arms is better because is much more harder to your opponent respond properly than Tirion.
That said, Call To Arms is the most powerful paladin card in HS history or I miss something?
It is amongst the strongest, perhaps the strongest.
4 Mana Draw 3 Specific Cards and Play. It costs about 1.5 mana to draw card, if you nail only 2 mana minions you are playing 10.5 worth of mana with one 4 mana card
It's the best Paladin card in this meta. In a meta where mid-range Paladin were playable, this would be more balanced. Instead, this card + aggro is one of two ways to stop the control warlock machine (the other being burn mage), which is why it is so prevalent.
Mysterious challenger was clearly more powerful. There are also some standalone cards that are more powerful.
But beside that I would not say that this card is overpowered at least, and that is good. If you misplay before the paladin plays the card you deserve to lose. If you exactly know what will come up you can handle it easily.
I said from the beginning that Call to arms will be the best Paladin card from KaC . But Paladin also needs a card like that. Without it Pally would be Warrior level. The Jailor and Level up are a strong combo but without CtA most decks could be equal on board or save some aoe.
Also most Murlocs are rotating out , i don’t think they print new Murlocs for Pally. Let’s see what the next expansion will bring. I doubt they give Paladin busted 2 drops. So the only class specific two drop might stay the Jailor for Dudepally.
Mysterious challenger was clearly more powerful...
In my opinion is the only contender, Tarim is strong but don't do much with a empty board or if your behind in resources, MC and CtA bring you back to the games you are losing or close the ones you are winning.
For me what make, for a very little margin, CtA better than MC is the deck build, sometimes you lose a lot of draws with weak secrets in decks with MC, good 2 manas minions are much better draws than 1 mana secrets and, for a crucial point, if you don't draw MC in a secret paladin deck is much worse than not draw CtA in a aggro paladin deck.
Probably yes, the card alone pushes Paladin to the top of the metagame in both modes. Compare to Piloted Shredder and add the removal of 3 bad draws as an additional bonus.
Yes, and what some don't recognize is just like mysterious challenger it thins the deck of cheap cards, usually around the same amount (3) (mysterious sometimes got 4 in an optimized list). but not only does it do that, sometimes the effect is stronger then a 6/6 and some crappy secrets... it's very consistent, (moreso then MC) thins the deck, thins the deck earlier, is a great tempo play. Like MC there may also be a good mid range deck for it. In fact the only reason there isn't a good midrange paladin is probably because there are so many silences in the meta making the the 6 cost 2/6 taunt card much weaker. The only reason it's not completely crushing the meta (though it is in the highest win rate deck on hsreplay) it that there are other very powerful options in other classes.
Yes, and what some don't recognize is just like mysterious challenger it thins the deck of cheap cards, usually around the same amount (3) (mysterious sometimes got 4 in an optimized list). but not only does it do that, sometimes the effect is stronger then a 6/6 and some crappy secrets... it's very consistent, (moreso then MC) thins the deck, thins the deck earlier, is a great tempo play. Like MC there may also be a good mid range deck for it. In fact the only reason there isn't a good midrange paladin is probably because there are so many silences in the meta making the the 6 cost 2/6 taunt card much weaker. The only reason it's not completely crushing the meta (though it is in the highest win rate deck on hsreplay) it that there are other very powerful options in other classes.
The differences between aggro, tempo and midrange is pretty small at this point, some times down to 2 cards. In wild, both secret paladin built around MC and dudedin with Quartermaster can arguably be called midrange.
Best is relative, I still think Divine Favour is arguably the most powerful card in the game but it really depends on the context. Call to Arms is insanely good, but I don't think it's the actual engine that fuels the win for paladin vs control decks.
Thinking about...
Paladin was a weak class before the release of G&G, 2 excelent cards make the class a lot better, Shieldbot and Muster For Battle, but MFB is terrible weak in comparison with Call To Arms.
Then, another card make paladin rise to the top, MC, this is a card massive powerful but I think Call To Arms is a little better only because fill your deck with good 2 manas minions is much better for your draws than fill with 1 mana paladin secrets.
Tirion is one of best legendarys in this game, but I think Call To Arms is better because is much more harder to your opponent respond properly than Tirion.
That said, Call To Arms is the most powerful paladin card in HS history or I miss something?
I giess there were more broken cards out there but im too new to remember e.g. mysterious challenger.
Edit didnt thoroughly read your post; maybe you are right tho CtA is a really good card wish i had opened the second one
Nice
It's one of the best cards ever, period. Draw and then also play 6 Mana worth of cards for 4 Mana is insane.
I m praying that we won't see a strong 1 or 2 mana Paladin/Neutral minion the next year!!!. Somehow it reminds me of Muster for Battle
I certainly think CTA is one of the most powerful cards in the game as of right now. They need to be very cautious with 1 and 2-drops so long as it's in Standard.
It is amongst the strongest, perhaps the strongest.
4 Mana Draw 3 Specific Cards and Play. It costs about 1.5 mana to draw card, if you nail only 2 mana minions you are playing 10.5 worth of mana with one 4 mana card
It's the best Paladin card in this meta. In a meta where mid-range Paladin were playable, this would be more balanced. Instead, this card + aggro is one of two ways to stop the control warlock machine (the other being burn mage), which is why it is so prevalent.
Mysterious challenger was clearly more powerful. There are also some standalone cards that are more powerful.
But beside that I would not say that this card is overpowered at least, and that is good. If you misplay before the paladin plays the card you deserve to lose. If you exactly know what will come up you can handle it easily.
I said from the beginning that Call to arms will be the best Paladin card from KaC . But Paladin also needs a card like that. Without it Pally would be Warrior level. The Jailor and Level up are a strong combo but without CtA most decks could be equal on board or save some aoe.
Also most Murlocs are rotating out , i don’t think they print new Murlocs for Pally. Let’s see what the next expansion will bring. I doubt they give Paladin busted 2 drops. So the only class specific two drop might stay the Jailor for Dudepally.
Probably yes, the card alone pushes Paladin to the top of the metagame in both modes. Compare to Piloted Shredder and add the removal of 3 bad draws as an additional bonus.
MC, Tarim, mustard and minibot are close, though!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Yes, and what some don't recognize is just like mysterious challenger it thins the deck of cheap cards, usually around the same amount (3) (mysterious sometimes got 4 in an optimized list). but not only does it do that, sometimes the effect is stronger then a 6/6 and some crappy secrets... it's very consistent, (moreso then MC) thins the deck, thins the deck earlier, is a great tempo play. Like MC there may also be a good mid range deck for it. In fact the only reason there isn't a good midrange paladin is probably because there are so many silences in the meta making the the 6 cost 2/6 taunt card much weaker. The only reason it's not completely crushing the meta (though it is in the highest win rate deck on hsreplay) it that there are other very powerful options in other classes.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
It is very powerful. I will be extremely interested to see what 2 mana minion cards come in the next expansion...
Best is relative, I still think Divine Favour is arguably the most powerful card in the game but it really depends on the context. Call to Arms is insanely good, but I don't think it's the actual engine that fuels the win for paladin vs control decks.
Divine Favor is only good in aggro and against control, Call to Arms is good in any deck against anything
Tirion is the best card for pally no doubt. #2 is call to arms and #3 is divine favor/spikeridge
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.