So recently I made an anyfin can happen deck, and it took me from 15 to 12. Right now the deck only struggles against cube lock which i have not decided to tech against. It does just fine against secret as long as it can uther, anyfin, or a really decent aggro start, which tends to happen about 50% of the time. I was wondering whether anyone knew a good way to help boost my win rate against these decks while still not giving up the potential tempo from the start of the game (Or knew how I could improve this decks draw?) Thanks!
<pre class="codeStyle">### Any Arthas Can Happen!
# Class: Paladin
# Format: Wild
# 2x (1) Grimscale Oracle
# 1x (1) Lost in the Jungle
# 2x (1) Righteous Protector
# 2x (2) Bluegill Warrior
# 1x (2) Equality
# 2x (2) Loot Hoarder
# 2x (3) Divine Favor
# 2x (3) Murloc Warleader
# 2x (3) Muster for Battle
# 1x (3) Rallying Blade
# 2x (3) Steward of Darkshire
# 1x (3) Wickerflame Burnbristle
# 2x (4) Call to Arms
# 2x (4) Consecration
# 1x (4) Old Murk-Eye
# 2x (6) Ivory Knight
# 1x (9) Uther of the Ebon Blade
# 2x (10) Anyfin Can Happen
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I'm not quite sure I posted the deck right, since this is my first time, so I apologize ahead of time if it looks messy.
Edit: RIP the deck... I also have it on my profile if it helps...
The only advice I can give is that IMO, 3/4 of the Unidentified Maul buffs are superior to Rallying blade. divine shields are inherently difficult to keep up more than a turn and thus make it pretty tough to land. Furthermore, it does not buff your big murlocs, which are probably the one's you rather have buffed if anything.
Ivory night also seems really slow. Obviously getting an extra anyfin is almost an auto-win, but the odds in wild of getting it aren't great... I'd recommend truesilver champion first which would free up your board to go more smorc and less trade, keeping more minions alive for longer.
Lastly, I don't see consecration doing much. For the same mana you can play Gentle Megasaur and adapt your murlocs and get a 5/4 body. Considering you can easily Call to arms+ Megasaur on turn 9 and refresh a freshly cleared board, that's much more likely to get you over a bunch of weak taunts or whatever else those are supposed to be for.
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Look at this thing and let me know what you think!
Hey guys I’ve been messing around with Murloc Paladin the last couple weeks too, but I’ve gone at it from a more midrange approach. The biggest difference in my deck is that I run very few spells so that I can take advantage of Spiteful Summoner pulling Anyfin Can Happen. I’ve also been trying Nat Page the last few days. Against some of the slow Warlock and Priest decks, it often stays alive for multiple turns and can bury you in cards, allowing the combo to happen a lot sooner. Like the OP I have chosen not to tech against Warlock, instead choosing to run Harrison Jones to get an edge vs Secret Mage.
I personally feel Anyfin is a combo deck first and foremost so you need lots of draw and lots of board control to get to turn 10. I only run 6 Murloc (2x Warleader, 2x Bluegill, 1x Murk Eye and Finja). My card draw is 2x Lay on Hands, 2x Solemn Vigil, 2x Loot Hoarder. For board control 2x Wild Pyro, 2x Equality, 2x Consecration, 2x Doomsayers. I also run 2x Dirty Rats which is great off Call to Arms even though it invalidates the battlecry. You need your Murlocs to die and Doomsayers + Dirty Rat off CtA is best way since it will be difficult for opponent to kill both of them in one turn
Good lists. I suspect the strongest ones are more defensive, running some sort of healing (such as Rag Lightlord and Truesilver), and rely on Solem Vigil instead of Divine Favor for draw.
Somewhat tangential question - when facing Warlock, is there a way to deal with a board containing both Mal’ganis and a Voidlord?
If you get to that point you’ve already lost. Your best bet is aggroing them down before they can set up their taunts. Silence helps but if they have Skull into a Cube and Pact combo you don’t have the chance to stop them.