This deck has been a lot of fun and ranking with it has been passable but I wanted to get some more opinions on it. It relies on the new revival mechanics that paladin got combined with powerful deathrattles, divine shields, and [card]Faceless Manipulator[/card].
I have been told that Arrogant Crusader is a bad card but he is so good to revive with low health that I'm having a hard time getting rid of it for any other card. Because of this I would very much appreciate any suggestions. I need some thing that gets good revive value and no taunt (to be better protected by Righteous Protector.
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Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Your mana curve is a little high (only 4 4-drops??), and arrogant crusader IS a bad card for its cost and deathrattle. Why not 2 Blessing of Kings? It gives you 2 more cards to play on turn 4 and it can buff your 1,2,3 drops (very good on Stonehill Defender) so they can stay alive longer. Plus, it gives you a possibly big body to copy on turn 5 with Faceless Manipulator if it doesn't get hexed or polymorphed.
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Quit complaining and just have fun with this game!
Your mana curve is a little high (only 4 4-drops??), and arrogant crusader IS a bad card for its cost and deathrattle. Why not 2 Blessing of Kings? It gives you 2 more cards to play on turn 4 and it can buff your 1,2,3 drops (very good on Stonehill Defender) so they can stay alive longer. Plus, it gives you a possibly big body to copy on turn 5 with Faceless Manipulator if it doesn't get hexed or polymorphed.
Blessing of kings would have good combo potential with faceless, but it also creates a minion that is terrible to revive and puts another card in the deck that cannot be played on an empty board. This deck already has trouble having things in hand to put down to claim the board and to buff. More buffs, I feel, will increase that inconsistency. And wile many have said that arrogant crusader is bad I have yet to hear the reasoning. In a deck such as this his purpose is to make the enemy not want to kill him, and therefore stick and receive buffs making him more of a threat. In addition to that he can be revived by N'zoth. My instincts say you are right, I just have trouble justifying them. Its not a great card but there are few deathrattle/likes to be revived/sticky minions available to paladin right now. If the shred was still in standard that would be the obvious choice.
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Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Your mana curve is a little high (only 4 4-drops??), and arrogant crusader IS a bad card for its cost and deathrattle. Why not 2 Blessing of Kings? It gives you 2 more cards to play on turn 4 and it can buff your 1,2,3 drops (very good on Stonehill Defender) so they can stay alive longer. Plus, it gives you a possibly big body to copy on turn 5 with Faceless Manipulator if it doesn't get hexed or polymorphed.
Blessing of kings would have good combo potential with faceless, but it also creates a minion that is terrible to revive and puts another card in the deck that cannot be played on an empty board. This deck already has trouble having things in hand to put down to claim the board and to buff. More buffs, I feel, will increase that inconsistency. And wile many have said that arrogant crusader is bad I have yet to hear the reasoning. In a deck such as this his purpose is to make the enemy not want to kill him, and therefore stick and receive buffs making him more of a threat. In addition to that he can be revived by N'zoth. My instincts say you are right, I just have trouble justifying them. Its not a great card but there are few deathrattle/likes to be revived/sticky minions available to paladin right now. If the shred was still in standard that would be the obvious choice.
valid points, but I still think it would make your deck better. No way to really know until you try them in 20+ games to see. Another choice instead of Blessing of Kings would be to put in two Cobalt Scalebane as they also buff your minions while providing a big body on board. And they are a great target for revival since they would keep giving out buffs.
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Quit complaining and just have fun with this game!
The problem with arrogant crusader is that the 2/2 body it leaves behind is not very impactful. You won't really want to land buffs on it as you want to buffs cards that you want your opponent to kill that otherwise he wouldn't , such as your skelemancers. And, at 2 health he is very easily removed by aoes, single target removals, and even low cost minions. A druid for example could wrath it and trade a 2/3 into the remaining body. The Cobalt scalebane gives the benefit of additional buffs for your skelemancers while still being a solid body to revive. Remember that you already have several targets for your revive mechanics, and it may be more valuable to have a few more cards that fit your curve and help you get to the big plays you're trying to make. Maybe run a couple of rallying blades or one blade and one truesilver?
I love greedy, control decks, but you'll just lose to most aggro decks. I'd recommend taking out some of the situational cards (Desperate Stand, Corpse Raiser, Redemption Howling Commander) and add board clears and/or heals. I can see the rationale for Arrogant Crusader, but you already have Skelemancer on turn 5 to set up for the Spikeridged Steed and I would honestly replace him with Chillblade Champion which gives you the option on which minions to remove and not the opponent. Just my 2 cents.
I love greedy, control decks, but you'll just lose to most aggro decks. I'd recommend taking out some of the situational cards (Desperate Stand, Corpse Raiser, Redemption Howling Commander) and add board clears and/or heals. I can see the rationale for Arrogant Crusader, but you already have Skelemancer on turn 5 to set up for the Spikeridged Steed and I would honestly replace him with Chillblade Champion which gives you the option on which minions to remove and not the opponent. Just my 2 cents.
Your probably right about about Chillblade Champion being better. I'll try some test matches and see if it dose enough. My worry is that sometimes it just heals 3 and takes a small spell but the deck dose need healing. The deck can stabilize with taunts often but has trouble avoiding direct damage after that. And Chillblade Champion has revive sinergy, because it has charge. Thanks for the idea!
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Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
The problem with arrogant crusader is that the 2/2 body it leaves behind is not very impactful. You won't really want to land buffs on it as you want to buffs cards that you want your opponent to kill that otherwise he wouldn't , such as your skelemancers. And, at 2 health he is very easily removed by aoes, single target removals, and even low cost minions. A druid for example could wrath it and trade a 2/3 into the remaining body. The Cobalt scalebane gives the benefit of additional buffs for your skelemancers while still being a solid body to revive. Remember that you already have several targets for your revive mechanics, and it may be more valuable to have a few more cards that fit your curve and help you get to the big plays you're trying to make. Maybe run a couple of rallying blades or one blade and one truesilver?
I agree that Cobalt Scalebane would be a good introduction (derekmshaw said so too), but if i removed Arrogant Crusader for it that would be 8 five drops! I could go singletons on the faceless and raiser but that hurts the integrity of the combos that win the control matches. What do you think I should replace?
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Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
These board clears will provide you with more early game survivability and late game clears. Uther of the Ebon Blade and Bone Drake will help you getting trough late game.
These board clears will provide you with more early game survivability and late game clears. Uther of the Ebon Blade and Bone Drake will help you getting trough late game.
I think that wile allot of your changes appear good at a glance, after playing the deck for a wile I would be hesitant to except them. The main problem is that after all the changes you suggest, most of the combo potential is gone as well as my tutoring ability. With no desperate stands and one corpse raiser there is little point in having the faceless. With no faceless why not drop the last raiser. With less consistent draw of my divine shields than redemptions don't get value. Than just replace those and you have control paladin with a bad N'zoth package. I love control N'zoth paladin, but this deck is trying to be something different. I understand your point, and your suggestions might even make the deck preform better because it can still high role (aka can beat jade 30%) but I would rather have a more consistent deck that will preform better against normal decks. There are better control paladin lists than this, because that isn't this decks goal. Its a deck with both control and tempo aspects.
Ladeeda's suggestion to use a chill blade champion is quite good, in my opinion. I think that has a similar impact to running a weapon, with the potential for healing. If it seems like it lacks enough board impact I still think rallying blade is good here. You have a couple divine shield minions you will want to play early, so there is a good chance you will benefit from the buff, and it is a solid inclusion even if you don't, capable of removing most 2 and 3 drops. Another option is the currently seldom played but once a staple, 2/1 divine shield with charge. It has synergy with howling commander and immediate impact on the board, albeit with a smaller presence.
This deck has been a lot of fun and ranking with it has been passable but I wanted to get some more opinions on it. It relies on the new revival mechanics that paladin got combined with powerful deathrattles, divine shields, and [card]Faceless Manipulator[/card].
Here is my full Writeup of the deck.
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
I have been told that Arrogant Crusader is a bad card but he is so good to revive with low health that I'm having a hard time getting rid of it for any other card. Because of this I would very much appreciate any suggestions. I need some thing that gets good revive value and no taunt (to be better protected by Righteous Protector.
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Your mana curve is a little high (only 4 4-drops??), and arrogant crusader IS a bad card for its cost and deathrattle. Why not 2 Blessing of Kings? It gives you 2 more cards to play on turn 4 and it can buff your 1,2,3 drops (very good on Stonehill Defender) so they can stay alive longer. Plus, it gives you a possibly big body to copy on turn 5 with Faceless Manipulator if it doesn't get hexed or polymorphed.
Quit complaining and just have fun with this game!
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Quit complaining and just have fun with this game!
The problem with arrogant crusader is that the 2/2 body it leaves behind is not very impactful. You won't really want to land buffs on it as you want to buffs cards that you want your opponent to kill that otherwise he wouldn't , such as your skelemancers. And, at 2 health he is very easily removed by aoes, single target removals, and even low cost minions. A druid for example could wrath it and trade a 2/3 into the remaining body. The Cobalt scalebane gives the benefit of additional buffs for your skelemancers while still being a solid body to revive. Remember that you already have several targets for your revive mechanics, and it may be more valuable to have a few more cards that fit your curve and help you get to the big plays you're trying to make. Maybe run a couple of rallying blades or one blade and one truesilver?
I love greedy, control decks, but you'll just lose to most aggro decks. I'd recommend taking out some of the situational cards (Desperate Stand, Corpse Raiser, Redemption Howling Commander) and add board clears and/or heals. I can see the rationale for Arrogant Crusader, but you already have Skelemancer on turn 5 to set up for the Spikeridged Steed and I would honestly replace him with Chillblade Champion which gives you the option on which minions to remove and not the opponent. Just my 2 cents.
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Hi !
I think the Howling Commanders are useless, you only have three Divine Shield minions, two of which being Righteous Protectors. If you own it, add Uther of the Ebon Blade and why not a Bone Drake ?
Get also rid of one Defender of Argus and one Corpse Raiser, so you'll be able to add two Consecrations very much needed to survive till end game.
Drop out one of your Faceless Manipulator and both Desperate Stand, to add Wild Pyromancer, and two Equality.
These board clears will provide you with more early game survivability and late game clears.
Uther of the Ebon Blade and Bone Drake will help you getting trough late game.
I think that wile allot of your changes appear good at a glance, after playing the deck for a wile I would be hesitant to except them. The main problem is that after all the changes you suggest, most of the combo potential is gone as well as my tutoring ability. With no desperate stands and one corpse raiser there is little point in having the faceless. With no faceless why not drop the last raiser. With less consistent draw of my divine shields than redemptions don't get value. Than just replace those and you have control paladin with a bad N'zoth package. I love control N'zoth paladin, but this deck is trying to be something different. I understand your point, and your suggestions might even make the deck preform better because it can still high role (aka can beat jade 30%) but I would rather have a more consistent deck that will preform better against normal decks. There are better control paladin lists than this, because that isn't this decks goal. Its a deck with both control and tempo aspects.
Am a budget player trying to create fun and interesting decks. Sorry for bad spelling.
Ladeeda's suggestion to use a chill blade champion is quite good, in my opinion. I think that has a similar impact to running a weapon, with the potential for healing. If it seems like it lacks enough board impact I still think rallying blade is good here. You have a couple divine shield minions you will want to play early, so there is a good chance you will benefit from the buff, and it is a solid inclusion even if you don't, capable of removing most 2 and 3 drops. Another option is the currently seldom played but once a staple, 2/1 divine shield with charge. It has synergy with howling commander and immediate impact on the board, albeit with a smaller presence.
As a person from 2019 I am here to enlighten you to the current meta and suggest better cards (which you might have heard of).
For the Arrogant Crusader replacement I would highly suggest the Piloted Shredder and the Howling Commander is much too slow and highly replaceable by for example Bone Drake or Rotten Applebaum or Sludge Belcher. And Sunfury Protector is also a better statted card than the Defender of Argus.
Furthermore you have a very interesting deck and you could possibly change out the Hydroligist with more card draw.