In the newest Meta Report from Tempo Storm, the deck list for Midrange Pala includes 2x Tidecallers. The description of the deck even says "Murloc Tidecaller has found its way in as a core card in the mid-range paladin lists that contain the Murloc package".
But it seems, a lot of pro players think different about Tidecaller in Midrange Pala, because I can't remember one player, who played this Murloc in his Midrange Pala deck at the moment (at last in the tournament games I saw in the last days). Sure, Tidecaller is a must have in Aggro Murloc Pala - but is it good enough in Midrange Murloc Pala?
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Midrange pala tries to bring the best of two worlds. Aggro and control. You just need to maximize the chances to get the god draw of 1 cost murloc, to Rockpool, to Warleader, to Megasaur. The only 1 cost Murlocs that are resilient to current aggro boards are Vilefin and Tidecallers.
@Grumhul: Ok, I understand your argument. But how often can you really get this curve? If the possibility for this perfect draw is reason enough to play Tidecaller, is one Tidecaller maybe enough (because the number of Murlocs is relatively low in Midrange Pala) or are two Tidecallers a must have?
If you can't curve your Turn 1 Tidecaller in a second Murloc, it is only a weak 1/2-minion.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
It's all about maximizing your chances. Also, Tidecaller isn't that bad later in the game, especially if you have drawn Vilefin and you are need to make the 'second wave' of Murlocs. The whole point of midrange is to mask itself under the aggro package, and force the opponent to mulligan accordingly, in order to deal with the initial wave of aggression, giving your high cost stuff a better chance to close the game on their own.
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In the newest Meta Report from Tempo Storm, the deck list for Midrange Pala includes 2x Tidecallers. The description of the deck even says "Murloc Tidecaller has found its way in as a core card in the mid-range paladin lists that contain the Murloc package".
But it seems, a lot of pro players think different about Tidecaller in Midrange Pala, because I can't remember one player, who played this Murloc in his Midrange Pala deck at the moment (at last in the tournament games I saw in the last days). Sure, Tidecaller is a must have in Aggro Murloc Pala - but is it good enough in Midrange Murloc Pala?
Midrange pala tries to bring the best of two worlds. Aggro and control. You just need to maximize the chances to get the god draw of 1 cost murloc, to Rockpool, to Warleader, to Megasaur. The only 1 cost Murlocs that are resilient to current aggro boards are Vilefin and Tidecallers.
@Grumhul: Ok, I understand your argument. But how often can you really get this curve? If the possibility for this perfect draw is reason enough to play Tidecaller, is one Tidecaller maybe enough (because the number of Murlocs is relatively low in Midrange Pala) or are two Tidecallers a must have?
If you can't curve your Turn 1 Tidecaller in a second Murloc, it is only a weak 1/2-minion.
It's all about maximizing your chances. Also, Tidecaller isn't that bad later in the game, especially if you have drawn Vilefin and you are need to make the 'second wave' of Murlocs. The whole point of midrange is to mask itself under the aggro package, and force the opponent to mulligan accordingly, in order to deal with the initial wave of aggression, giving your high cost stuff a better chance to close the game on their own.