Hello guys, paladin here again, this time trying to make another form of paladin to work. This time it's divine shield with dudes synergy. I had an idea about a water deck with murlocs and pirates but then changed to make it a midrange deck with just dude synergy. It's based on the build of the decks you see on ladder, specifically the curator midrange build, where the beasts are 2 Lightfused Stegodons, with 2 Steward of Darkshire and 2 Rallying Blades. I have tried this deck today in legend ranks and so far I am 4-1. Lost to 1 mage only while I had full board, buff to the toes, but no heals in hand. No idea how it can perform on ladder but so far it doesn't look that shit. =)
Most times I try to keep lost in the jungle so it can be played on same turn eiher with a Lightfused Stegodon or a Steward of Darkshire. If they survive up to the turn where you play Sunkeeper Tarim, it's most of the times game over.
The murlock version can works like an aggro deck sometimes and win matchs vs quest rogue for example but without the disavantage of running of steam after turn 6.
At the start I had 2 of them in the deck but I had to remove both =/
I know that murlocs might be superior due to having more synergies, more health and gentle megasaur being more overpowered compared to lightfused stegodon. Still, I don't like either netdecking or being mainstream and I wanted to try something new. I have an over 60% win rate with this deck and I am enjoying it a lot. Steward + dudes followed by tarim is just bonkers =)
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FOR THE HORDE!
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Hello guys, paladin here again, this time trying to make another form of paladin to work. This time it's divine shield with dudes synergy. I had an idea about a water deck with murlocs and pirates but then changed to make it a midrange deck with just dude synergy. It's based on the build of the decks you see on ladder, specifically the curator midrange build, where the beasts are 2 Lightfused Stegodons, with 2 Steward of Darkshire and 2 Rallying Blades. I have tried this deck today in legend ranks and so far I am 4-1. Lost to 1 mage only while I had full board, buff to the toes, but no heals in hand. No idea how it can perform on ladder but so far it doesn't look that shit. =)
Heres the deck:
Most times I try to keep lost in the jungle so it can be played on same turn eiher with a Lightfused Stegodon or a Steward of Darkshire. If they survive up to the turn where you play Sunkeeper Tarim, it's most of the times game over.
Note that if you pick Noble Sacrifice from Hydrologist, the noble defender will work with Steward of Darkshire.
I am open to any ideas =)
FOR THE HORDE!
Not bad but murlocks are better.
The murlock version can works like an aggro deck sometimes and win matchs vs quest rogue for example but without the disavantage of running of steam after turn 6.
Murlocs are so heavily meta'd right now that it's a straight 50% WR against all decks. Even your good matchups become bad with a Hungry Crab.
FOR THE HORDE!