i really feel like that although paladin was given some of the weaker cards in the expansion it will be better off then it currently is in the standard meta. however i dont seem to find a lot of conversation about palladin and when i do its all about how the quest will be too difficult to finish. what are some peoples thoughts? palladin is my favorite class and all i have to go on is my own musings of how it will be tomorrow.
I think a midrange list is possible but it might be pushed out by elemental synergies. People are sleeping on Sunkeeper Tarim as he seems to be a great card.
i agree pretty heavily with this, and the palladin deck ive constructed seems good on paper. since i already had murlocs in it and a beast i added in a dragon along with the curator, that along with a ton of other card draw should make it so the quest is completed by turn six almost every single game. im new to this forum though, how do you site cards like that so there rarity and image show on the name?
And if you really like Paladin then let me tell you that silver hand paladin along with the quest will be insane in Wild. The silver hand synergy will crush aggro decks, snowballs very quickly on turn 4-5, and the quest will hard counter control decks with OTK galvadon.
The nice thing about Galvadon in wild is that he can be played in the same turn as Loatheb. Of course this is true also for most of the other classes' quests.
I think Paladin will be pretty good. people are overlooking the possibility of elemental control paladin. The neutral elementals are amazing by itself and Paladin has good control cards. With the neutral elementals giving stability I think the deck will be decent....
Not sure about the quest though. Galvadon is good, but everything else in the deck will be crap...
I have come with many ideas of paladin decks, either aggro, control or midrange, with murlocs or elementals, handbuff or questbuff, with silver hand synergy etc
These are my ideas:
Handbuff
Elemental Handbuff (A guy posted already and it's featuring Fire Fly and Igneous Elemental that have awesome synergy with handbuffs, and Blazecaller provides some reach)
There are much more I guess but I can't think of any atm
So I main paladin too, I am trying to find a viable deck but it's hard in this meta. Handbuff seems to obliterate Jade druids, especially with Eadric the Pure, maybe now Sunkeeper Tarim might help. Anyfin though has been the most viable of all and got me to rank 5 in January.
The quest makes me questionable. There are some counters for Galvadon. Even a Blizzard or a freeze might fuck you up. The problem is how viable can a deck be with all those buffs in it. How much tempo are we going to lose and how much value do we gain with buffing all that little shit. Lost in the Jungle I think is pretty good in that deck for some tempo gain. Argent Squire too. I would even use them on turn 1 instead of the quest for the tempo, then T2 quest with a 1 mana buff. Primalfin Champion is awesome, problem is that you cant use him on T2 alone. I would put 8 buffs in this deck. More would make it worse. And just hope that you wont lose any with Primalfin due to hard counters like hex.
Midrange paladin might make a comeback. Lost in the Jungle, Steward of Darkshire, Lightfused Stegodon, all legendaries, Cairne Bloodhoof? or somethine else powerful for 6 mana slot, Spikeridged Steed will help with the deck. Now that Kazakus wont be that often in decks, and locks might not run stuff like twisting nether, such deck might be viable too. Even an N'Zoth, the corruptor deck.
Anyway, I am looking forward to this expansion. And Sunkeeper Tarim has the best intro sound so far imo.
i think the elemental package could carry paladin to the top of Tier 3 at the very least
I mean, with tar creeper, burnbristle, spikeridged steed and truesilver we probably have a 80% win ratio against pirate warriors
I second this. Handbuff and ele package I think could be really good. I don't know if you play spikeridged steed(you might) but the ealy game would be pretty dynamic.
Paladin is full of crappy 1-mana spells that no person in their right mind would include in their deck unless there was some huge reward for doing so. The only way so far that Blizzard has found to get people to play some of these spells was to have a card (Mysterious Challenger) with no restrictions, that played 4-5 of them from your deck at once for free. And even that was not good enough when just one of those 1-mana spells (Avenge) left standard. Now instead we have Galvadon, which requires completion of quest first (can't just play by T6) and which is maybe sometimes more powerful than MC (with avenge), and more often likely not. I really have a hard time believing that the Paladin quest/reward can be successful when it does not even seem to be as good as MC was.
Quest - it will not be that hard to complete the quest but keep in mind that the quest reward probably in the long run wont carry as hard as we would like it to. Keep in mind that Dirty Rat and Taunts in general will be a problem potentially for the wincon here. There are also plenty of other ways to interact with an ideal setup adapt monster. My biggest concern about buffadin right now is the value of the minions themselves. I feel like it seems likely that the actual power of the minions might not hold up in a lot of cases to get you into a position that the quest reward will be able to carry us in. I think our actual buffs are kind of ok but we really needed some better minions which I feel we didnt really get the follow through on.
Handbuff - it might actually be stronger than it used to be given the rotation. I think the increase in good taunts is actually a very strong buff for this type of pally because taunt minions work a lot better with this strategy than lifegain does. If the meta slows down it might be a great bump towards this type of pally especially if combo is harder to do moving forward.
Aggro / Murloc - its hard to say, there are some decent cheap minions and more murlocs into the pool but I am still leery of the good new neutral taunts. You might be able to pull off an aggro buffadin I guess but I am a little skeptic right now with our current tools.
Control - We are one of few classes with healing in class plus we have some really bomb late game in class minions and some new neutral taunts. I still think our control probably loses to Jades and the new Elemental shaman though. Without Sylvanas in the meta as well it puts our N'Zoth that much worse so thats probably not the thing right now.
Overall, I think we are looking at handbuff and or Buffadin as the potentials that look most promising right now.
I promise you it is not easy. I've now played about 12 games, lost 11 and not gotten a single OTK. Either:
1) It takes too long too play the 6 buffs (only happened a couple times) 2) you can't get both stealth and windfury (happened about half the time) or 3) You opponent plays a taunt (happened almost every time)
If any of those happen, you lose because you're left with a deck full of crappy buffs.
i really feel like that although paladin was given some of the weaker cards in the expansion it will be better off then it currently is in the standard meta. however i dont seem to find a lot of conversation about palladin and when i do its all about how the quest will be too difficult to finish. what are some peoples thoughts? palladin is my favorite class and all i have to go on is my own musings of how it will be tomorrow.
I think a midrange list is possible but it might be pushed out by elemental synergies. People are sleeping on Sunkeeper Tarim as he seems to be a great card.
i agree pretty heavily with this, and the palladin deck ive constructed seems good on paper. since i already had murlocs in it and a beast i added in a dragon along with the curator, that along with a ton of other card draw should make it so the quest is completed by turn six almost every single game. im new to this forum though, how do you site cards like that so there rarity and image show on the name?
Highlight the name of the card and press the penultimate icon on your reply editor (Card).
Like that: Tirion Fordring
or type it yourself [ card ] cardname [ / card ] (Ignore spaces)
You could say paladin is... Lost in the Jungle. 🙄
I think Paladin will be pretty good. people are overlooking the possibility of elemental control paladin. The neutral elementals are amazing by itself and Paladin has good control cards. With the neutral elementals giving stability I think the deck will be decent....
Not sure about the quest though. Galvadon is good, but everything else in the deck will be crap...
I have come with many ideas of paladin decks, either aggro, control or midrange, with murlocs or elementals, handbuff or questbuff, with silver hand synergy etc
These are my ideas:
Handbuff
Elemental Handbuff (A guy posted already and it's featuring Fire Fly and Igneous Elemental that have awesome synergy with handbuffs, and Blazecaller provides some reach)
The Curator handbuff with stuff like Primordial Drake, Hydrologist either midrange or more controlish with tech cards like Dirty Rat, Mind Control Tech, Big Game Hunter, Sunkeeper Tarim
Normal Handbuff without curator
Aggro handbuff with Eggs and pirates
Curator with Finja, the Flying Star package
Quest
Aggro quest with small buffs that can be completed up to turn 5 or 6
Control quest with Equality, Wild Pyromancer, the big legendaries and maybe an N'Zoth, the Corruptor since deathrattles provide sticky minions
Silver Hand synergy
Just like Trump's deck,but his is control, maybe a midrange one, Sunkeeper Tarim, Noble Sacrifice which synergizes with Steward of Darkshire
Divine shield Silver Hand with Steward of Darkshire and pirates, Rallying Blade, Sunkeeper Tarim, Lightfused Stegodon
Others
Control elemental like someone has already stated
N'Zoth, the Corruptor control or midrange, with Spiritsinger Umbra
Murloc zoo deck with our lord and savior Finja, the Flying Star
There are much more I guess but I can't think of any atm
So I main paladin too, I am trying to find a viable deck but it's hard in this meta. Handbuff seems to obliterate Jade druids, especially with Eadric the Pure, maybe now Sunkeeper Tarim might help. Anyfin though has been the most viable of all and got me to rank 5 in January.
The quest makes me questionable. There are some counters for Galvadon. Even a Blizzard or a freeze might fuck you up. The problem is how viable can a deck be with all those buffs in it. How much tempo are we going to lose and how much value do we gain with buffing all that little shit. Lost in the Jungle I think is pretty good in that deck for some tempo gain. Argent Squire too. I would even use them on turn 1 instead of the quest for the tempo, then T2 quest with a 1 mana buff. Primalfin Champion is awesome, problem is that you cant use him on T2 alone. I would put 8 buffs in this deck. More would make it worse. And just hope that you wont lose any with Primalfin due to hard counters like hex.
Midrange paladin might make a comeback. Lost in the Jungle, Steward of Darkshire, Lightfused Stegodon, all legendaries, Cairne Bloodhoof? or somethine else powerful for 6 mana slot, Spikeridged Steed will help with the deck. Now that Kazakus wont be that often in decks, and locks might not run stuff like twisting nether, such deck might be viable too. Even an N'Zoth, the corruptor deck.
Anyway, I am looking forward to this expansion. And Sunkeeper Tarim has the best intro sound so far imo.
FOR THE HORDE!
i think the elemental package could carry paladin to the top of Tier 3 at the very least
I mean, with tar creeper, burnbristle, spikeridged steed and truesilver we probably have a 80% win ratio against pirate warriors
Paladin is full of crappy 1-mana spells that no person in their right mind would include in their deck unless there was some huge reward for doing so. The only way so far that Blizzard has found to get people to play some of these spells was to have a card (Mysterious Challenger) with no restrictions, that played 4-5 of them from your deck at once for free. And even that was not good enough when just one of those 1-mana spells (Avenge) left standard. Now instead we have Galvadon, which requires completion of quest first (can't just play by T6) and which is maybe sometimes more powerful than MC (with avenge), and more often likely not. I really have a hard time believing that the Paladin quest/reward can be successful when it does not even seem to be as good as MC was.
Overall, I think we are looking at handbuff and or Buffadin as the potentials that look most promising right now.
Signature by Inkfox Aesthetics by Xen
Confirmed. The Paladin quest is absolute garbage.
2) you can't get both stealth and windfury (happened about half the time) or
3) You opponent plays a taunt (happened almost every time)
Good luck finding a deck that will: increase your chances of getting the right adapt combo and prevent your opponent from playing taunts.