I'm fairly new to Paladin decks that aren't Anyfin, and I wanted to make a midrange deck with out the quest and made use of the Silver hand recruit synergy of Lightfused Stegodon and Sunkeeper Tarim. Somewhere along the way I ended up adding a Curator theme to offer more consistent board presence.
I would argue that all your silver hand cards sucks. Vinecleaver is too slow. Turn 7 you can't kill what your opponent plays with 4 power, and two 1/1's are meh at this point too.
Lost in the Jungle is good in a nutshell. It's just too weak to win you the early game. You are better off payingEmerald Hive Queen for early game. It's also a beast.
Lightfused Stegodon does not have enough Silver Hand Recruit support to be good in standard at this point.
I would argue that all your silver hand cards sucks. Vinecleaver is too slow. Turn 7 you can't kill what your opponent plays with 4 power, and two 1/1's are meh at this point too.
Lost in the Jungle is good in a nutshell. It's just too weak to win you the early game. You are better off payingEmerald Hive Queen for early game. It's also a beast.
Lightfused Stegodon does not have enough Silver Hand Recruit support to be good in standard at this point.
Just my two cents.
Those are all fair points, hopefully next set will make recruits useful again. Any suggestions for replacements for Vinecleaver and Lightfused Stegodon?
Also i'd get rid of Divine Favor. This card is only good in decks which wants to dump all of their hands quickly and then draw. You will find it underwhelming extremely quickly.
I used to play a lot with Silverhand Recruits. In the good old days when we had Brann and Quartermaster, I played a Recruit-based Midrange Paladin to around 300 legend on EU.
Sadly, I just don't see the current Recruit support being anywhere near good enough. There are not enough good ways to generate Recruits, Lost in the Jungle is the only good card for that and it is not enough. There also is not a single buff mechanic for the Recruits that would be strong enough in the current meta. A single Adapt from Lightfused Stegodon does not make it, nor does the limited buff from Sunkeeper Tarim.
With no way to generate enough Recruits and no way to significantly buff them, I just don't see any point to focus on those few synergies.
Hmm, seeing this and thinking about the cards I wonder if Grimestreet buff paladin may be better. There are so many new minions that effect the board which is good with buff paladin. Will have to try it out if nothing else.
Just the fact that with Tar creeper, we get another 5 health minion that can easily trigger a Fight Promoter (given that you buff it once) is quite good.
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I'm fairly new to Paladin decks that aren't Anyfin, and I wanted to make a midrange deck with out the quest and made use of the Silver hand recruit synergy of Lightfused Stegodon and Sunkeeper Tarim. Somewhere along the way I ended up adding a Curator theme to offer more consistent board presence.
Made an update to the deck:
removed Added
1x Lost in the Jungle 1x Emerald Hive Queen
1x Divine Favor 1x [card]Wickerflame Burnbristle[/card]
1x Lightfused Stegodon 1x Stampeding Kodo
1x Vinecleaver 1x Primordial Drake
I would argue that all your silver hand cards sucks. Vinecleaver is too slow. Turn 7 you can't kill what your opponent plays with 4 power, and two 1/1's are meh at this point too.
Lost in the Jungle is good in a nutshell. It's just too weak to win you the early game. You are better off payingEmerald Hive Queen for early game. It's also a beast.
Lightfused Stegodon does not have enough Silver Hand Recruit support to be good in standard at this point.
Just my two cents.
Well Met!
Nice deck. I would also try to fit a Wickerflame Burnbristle in it. We still don't know how good or bad Vinecleaver is going to be. If it's bad you can replace it with Grimestreet Protector who is a pretty solid 7 drop.
Also another dragon option is the new dragon,Primordial Drake. I was looking forward to putting him in my paladin decks.
FOR THE HORDE!
Hmm, if you want to play Gentle Megasaur I would simply play more murlocs. Rockpool Hunter looks promising, as well as Grimescale chum.
Personally I would not go all-in murloc. I would keep the Finja package, maybe Stampeding Kodo and Primordial Drake to get The Curator value.
Also i'd get rid of Divine Favor. This card is only good in decks which wants to dump all of their hands quickly and then draw. You will find it underwhelming extremely quickly.
Well Met!
I used to play a lot with Silverhand Recruits. In the good old days when we had Brann and Quartermaster, I played a Recruit-based Midrange Paladin to around 300 legend on EU.
Sadly, I just don't see the current Recruit support being anywhere near good enough. There are not enough good ways to generate Recruits, Lost in the Jungle is the only good card for that and it is not enough. There also is not a single buff mechanic for the Recruits that would be strong enough in the current meta. A single Adapt from Lightfused Stegodon does not make it, nor does the limited buff from Sunkeeper Tarim.
With no way to generate enough Recruits and no way to significantly buff them, I just don't see any point to focus on those few synergies.
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Hmm, seeing this and thinking about the cards I wonder if Grimestreet buff paladin may be better. There are so many new minions that effect the board which is good with buff paladin. Will have to try it out if nothing else.
Just the fact that with Tar creeper, we get another 5 health minion that can easily trigger a Fight Promoter (given that you buff it once) is quite good.