Just took a look at your budget version, good for the wallet :p
However, if you had to only play one Legendary in it i believe it would still be Tirion Fordring, far superior to Ragnaros. However, Rag fits your RNG deck theme perfectly. I never considered Mad Bomber in it, my luck is terrible and everytime i play it on Arena it's a complete wreckage :/
Now that the Nerrubian Eggs are less present the second Kodo is also back in my deck. I took out Lay on Hands though, too expensive and i already have enough card draw from the Acolyte of Pain. Right now i'm playing with 2 Guardian of Kings to punish our little Hunter friends (along with one Holy Light).
I tried Deathlord when Naxx was released, as i said i have a terrible luck so everytime it summoned some ugly Ysera or Ragnaros for free... Right now i still believe the card is nice but mostly for Priest. Early game against those Face Hunter and Mid Range Hunter it's a nice way to stall before you pull out Auchenai, Nova and Sludge Belcher.
Just took a look at your budget version, good for the wallet :p
However, if you had to only play one Legendary in it i believe it would still be Tirion Fordring, far superior to Ragnaros. However, Rag fits your RNG deck theme perfectly. I never considered Mad Bomber in it, my luck is terrible and everytime i play it on Arena it's a complete wreckage :/
Now that the Nerrubian Eggs are less present the second Kodo is also back in my deck. I took out Lay on Hands though, too expensive and i already have enough card draw from the Acolyte of Pain. Right now i'm playing with 2 Guardian of Kings to punish our little Hunter friends (along with one Holy Light).
I tried Deathlord when Naxx was released, as i said i have a terrible luck so everytime it summoned some ugly Ysera or Ragnaros for free... Right now i still believe the card is nice but mostly for Priest. Early game against those Face Hunter and Mid Range Hunter it's a nice way to stall before you pull out Auchenai, Nova and Sludge Belcher.
Hello, friend. Mad Bomber + Deathlord really involved in luck. The outcome always unpredictable. And for last season, I been playing those 2 cards for a while, and found they not doing 100% good as well.
For Tirion Fordring. This card is a great card to have in this deck, no doubt. And for most game I play against players using Control Deck. They're always saving 1 ult card like Hex, Poly, Mind Control (nightmare) for this only card lol
For this GVG updates. I make a few new. Tell me what ya think. And if you have any else suggestions, please post down. Thanks!
Yeah the trick with Tirion is to force them to use their best hard removals before pulling him out :p
I haven't got time to test GvG cards much, i also had terrible luck with my Paladin Cards from the packs i got so i won't be able to give you much insight at the moment.
Maybe if i play against a lot of Pally decks on the ladder... I think that Control Paladin is now a bit out of the equation. I haven't tested Bolvar since i don't have it but he looks pretty lame :/
All the other cards the class get are more mid range cards so i think some mid range aggro build with still a strong endgame (yes i'm talking about you again Tirion!) could be the answer. Also think that Troggzor the Earthinator could really help the endgame, another very hard target to get rid of.
In this new expansion. I think our new Legendary is the worst compared to other classes. I'll keep testing the new decks, and will let you and everyone know how it goes.
Just a few thoughts on the updated version on your Tauntadin deck.
I like the new sheep, it's a very good tempo card for the early game, it saves you from the old need of drawing Consecration when your opponent gets an amazing start.
I'm not a huge fan of Seal of Light in constructed. The card is good in Arena but not sure it's worth a slot in the deck. It feels like it's an early game only type of card but i might be wrong. Hammer of Wrath has always been meh to me. Wish it was 3 mana, not 4!
Now i come to question Recombobulator. I mean what is your target with it? Is it just for a free "heal" while getting a new minion after attacking with the old one? I find the card great when you can expect to have a big chance of getting something good out of it (like playing it on a Giant in Handlock) but i'm not so sure in here. I would rather play that new 2/2 Divine Shield Minion. Gives you a great early game in case you don't draw Sheep.
The other card i question is Antique Healbot. Sure the 8 life back is huge but the stats are terrible and i really think that by turn 5 and on you have to be strong on the board so you can compete with all the big minions you will face against Control decks. It also gives Priest another target for Shadow Madness and with all the Priests i've faced in the last 2 days you have to consider that card carefully when you pick your minions. If you plan on getting a low stat minion, i would rather play Bomb Lobber.
Right now i'm not in love with Cairne. Yes it's a sticky minion which is fine but the 4 attack are a problem to me. With Sludge Belcher as popular as before you have a terrible time getting him out of the way when you play Cairne but GvG came in with a good solution for this : Piloted Sky Golem. With 6 attacks you get rid of mostly anything on the board by turn 6 and also a sticky minion that will spawn something when it dies. Yes it's random but the odds of spawning something with 4 attack like the classic Bane you would get from Cairne are high. In the end you want Cairne to die so you can spawn something brand new so Piloted fits the same scenario here. No matter the only 3 defense compared to Cairne 5. When the game is going the right way, there will just be one opposing Minion so you will smash it for sure, get killed and still have something on the board. And it trades perfectly against Sludge Belcher in one hit.
One last card from GvG i would try to fit it is Troggzor the Earthinator. In fact i would try him or Dr Boom. Boom is more random but can get insane value out of it. Troggzor is smaller but shuts down spells pretty heavily .
Well just a few thoughts in case that might help... I don't know :p
Hammer of Wrath. I know not many Paladin players play this card because it not that good. But I actually found it more useful than I though it worse. It can get rid of Acolyte of Pain, Northshire Cleric, etc... and a 3rd card for card draw power.
Shielded Minibot. Quite an average card. But the reason why I do not add this minion because I think it not really fit in control but aggro would be better. Plus you know Priest have few cards like Cabal Shadow Priest. This would create more trouble for us.
Antique Healbot. Since I added Seal of Light. Sure it heal 4, but you actually attack others minion so you most likely gain no heal or lost few HP. This card will back it up. Have a huge heal as 5 mana, and something on the field. And you right about the card Shadow Madness. I'll watch this card and make a change if this is our disadvantage.
Well Holy Light is a pure healing card while i see Seal of Light more like a buff card. If you play it, it sounds to me that you must play more weapons to get rid of the bigger minions thanks to it. Basically Seal of Light will let you sacrifice life points in order to get board control, exactly the same way Rogue do it.
In that case, i would add another Seal and put in 2 Coghammer. It's a very strong weapon and it gives you extra flexibility in the mid game if you don't draw Truesilver Champion. I think it's worth the try anyway.
And i totally agree on 2 Sheeps in the deck, it's an awesome card!
Recombobulator well that's up to you. It's pretty much a card that you can see entering or leaving the deck as you see fit. It's not a bad card in any way, on top of that it can be a GREAT card if you're lucky. It's just that it lacks consistency that's why i'm a bit reluctant. Like i said, it's different when you play it in Handlock because you manipulate the odds to be sure to get exactly what you want from it.
I'm very not a fan of Healbot. I've run into a lot of these and to me there are only 2 ways to see him effective :
1) in a Rogue Mech deck because as i said, Rogue has a tendency to trade his life for Board Control so it fit both strategy, being a mech and getting some life back. His stats are therefore irrelevant.
2) In a Handlock deck so you can heal up and avoid that big burst of damage Hunter can get with double Kill Command.
Any other decks where i saw him into, i never found the healing worth his lame stats. Most of the time i was like "thanks god he's playing Healbot instead of Bomb Lobber!".
About Piloted Sky Golem now. It's kinda one of my favourite GvG cards so i may not be very impartial lol... So about him or Cairne i still think he's a better choice. Yes he dies to weapons but you hit for 6 instead of 4 which might be a big difference in the end game. It one shots Belchers and that's a card so see in every decks right now too. He dies to Shadow Word Death and believe me, that's a good thing. Because i'd rather see him get removed right away than see Cairne get stolen by some Shrinkmeister / Cabal Shadow Priest. Cairne is slow but Piloted Sky Golem might be short lived but will get rid of something for sure.
Now about the end game you surely have options. Ragnaros is always good no problem with him. Troggzor can be a possibility, although i must say that in this kind of deck i would rather use Dr Boom. He's bringing some RNG but he can be really devastating. One thing i wouldn't consider though is playing without Tirion Fording! He's still the best Class Legendary in the whole game, you can't let him rot on the bench coach... He wants to come out and play ;)
I feel like there are too many 1 ofs. Maybe instead of running a lot of situational cards, you can just run some depending on the meta.
And i also agree with you, i don't like to see to many cards with only one copy of it in a deck list. I like a bit of tech cards but i LOVE consistency :p
You should replace Cairne Bloodhoof. He's really not as strong anymore, despite being a sticky body, he can't trade up which is vital in the current control v control matchups. He's also too slow to serve a purpose vs aggro.
Just made new updated for this deck. Please check it out, and tell me what you guys think! :)
Check it out: <[Season 8]> Tautadin ←Click
New <[Season 8]> Tautadin updated is available. Note: I am still testing with Deathlord
Here the little message with the new add, Mad Bomber!
"Are you believed in luck? If so, then Mad Bomber may be the guy you trying to bet him on ;)
Don't worried, if you out luck, you still have your best friend, Acolyte of Pain. He'll take the bad luck for ya.
Equality + Mad Bomber. Oh man! Luck, luck, luck, believed or not, the choice is yours ;)"
Check it out: <[Season 8]> Tautadin ←Click
Just took a look at your budget version, good for the wallet :p
However, if you had to only play one Legendary in it i believe it would still be Tirion Fordring, far superior to Ragnaros. However, Rag fits your RNG deck theme perfectly. I never considered Mad Bomber in it, my luck is terrible and everytime i play it on Arena it's a complete wreckage :/
Now that the Nerrubian Eggs are less present the second Kodo is also back in my deck. I took out Lay on Hands though, too expensive and i already have enough card draw from the Acolyte of Pain. Right now i'm playing with 2 Guardian of Kings to punish our little Hunter friends (along with one Holy Light).
I tried Deathlord when Naxx was released, as i said i have a terrible luck so everytime it summoned some ugly Ysera or Ragnaros for free... Right now i still believe the card is nice but mostly for Priest. Early game against those Face Hunter and Mid Range Hunter it's a nice way to stall before you pull out Auchenai, Nova and Sludge Belcher.
Hello, friend. Mad Bomber + Deathlord really involved in luck. The outcome always unpredictable. And for last season, I been playing those 2 cards for a while, and found they not doing 100% good as well.
For Tirion Fordring. This card is a great card to have in this deck, no doubt. And for most game I play against players using Control Deck. They're always saving 1 ult card like Hex, Poly, Mind Control (nightmare) for this only card lol
For this GVG updates. I make a few new. Tell me what ya think. And if you have any else suggestions, please post down. Thanks!
Check it out: <[Season 8]> Tautadin ←Click
Yeah the trick with Tirion is to force them to use their best hard removals before pulling him out :p
I haven't got time to test GvG cards much, i also had terrible luck with my Paladin Cards from the packs i got so i won't be able to give you much insight at the moment.
Maybe if i play against a lot of Pally decks on the ladder... I think that Control Paladin is now a bit out of the equation. I haven't tested Bolvar since i don't have it but he looks pretty lame :/
All the other cards the class get are more mid range cards so i think some mid range aggro build with still a strong endgame (yes i'm talking about you again Tirion!) could be the answer. Also think that Troggzor the Earthinator could really help the endgame, another very hard target to get rid of.
Tell us how things are going on your side!
In this new expansion. I think our new Legendary is the worst compared to other classes. I'll keep testing the new decks, and will let you and everyone know how it goes.
Check it out: <[Season 8]> Tautadin ←Click
Just a few thoughts on the updated version on your Tauntadin deck.
I like the new sheep, it's a very good tempo card for the early game, it saves you from the old need of drawing Consecration when your opponent gets an amazing start.
I'm not a huge fan of Seal of Light in constructed. The card is good in Arena but not sure it's worth a slot in the deck. It feels like it's an early game only type of card but i might be wrong. Hammer of Wrath has always been meh to me. Wish it was 3 mana, not 4!
Now i come to question Recombobulator. I mean what is your target with it? Is it just for a free "heal" while getting a new minion after attacking with the old one? I find the card great when you can expect to have a big chance of getting something good out of it (like playing it on a Giant in Handlock) but i'm not so sure in here. I would rather play that new 2/2 Divine Shield Minion. Gives you a great early game in case you don't draw Sheep.
The other card i question is Antique Healbot. Sure the 8 life back is huge but the stats are terrible and i really think that by turn 5 and on you have to be strong on the board so you can compete with all the big minions you will face against Control decks. It also gives Priest another target for Shadow Madness and with all the Priests i've faced in the last 2 days you have to consider that card carefully when you pick your minions. If you plan on getting a low stat minion, i would rather play Bomb Lobber.
Right now i'm not in love with Cairne. Yes it's a sticky minion which is fine but the 4 attack are a problem to me. With Sludge Belcher as popular as before you have a terrible time getting him out of the way when you play Cairne but GvG came in with a good solution for this : Piloted Sky Golem. With 6 attacks you get rid of mostly anything on the board by turn 6 and also a sticky minion that will spawn something when it dies. Yes it's random but the odds of spawning something with 4 attack like the classic Bane you would get from Cairne are high. In the end you want Cairne to die so you can spawn something brand new so Piloted fits the same scenario here. No matter the only 3 defense compared to Cairne 5. When the game is going the right way, there will just be one opposing Minion so you will smash it for sure, get killed and still have something on the board. And it trades perfectly against Sludge Belcher in one hit.
One last card from GvG i would try to fit it is Troggzor the Earthinator. In fact i would try him or Dr Boom. Boom is more random but can get insane value out of it. Troggzor is smaller but shuts down spells pretty heavily .
Well just a few thoughts in case that might help... I don't know :p
With combo of Elven Archer + Explosive Sheep. This deck is like having 4 Consecration.
Seal of Light. I actually replace this card with Holy Light. I think Seal of Light is slightly better now because you have early removal. And if you combo with Truesilver Champion. You can kill quite many annoying cards such as Sludge Belcher.
Hammer of Wrath. I know not many Paladin players play this card because it not that good. But I actually found it more useful than I though it worse. It can get rid of Acolyte of Pain, Northshire Cleric, etc... and a 3rd card for card draw power.
Recombobulator. I use this card on my dying minions. For few games I got transform Guardian of Kings to Archmage Antonidas, and Stampeding Kodo to Spectral Knight. But I am still testing with this card tho.
Shielded Minibot. Quite an average card. But the reason why I do not add this minion because I think it not really fit in control but aggro would be better. Plus you know Priest have few cards like Cabal Shadow Priest. This would create more trouble for us.
Antique Healbot. Since I added Seal of Light. Sure it heal 4, but you actually attack others minion so you most likely gain no heal or lost few HP. This card will back it up. Have a huge heal as 5 mana, and something on the field. And you right about the card Shadow Madness. I'll watch this card and make a change if this is our disadvantage.
Piloted Sky Golem. I think it not a bad card, but between this and Cairne Bloodhoof. I think Cairne Bloodhoof may better. Piloted Sky Golem just get easy destroy by Truesilver Champion, Death's Bite, Shadow Word: Death, etc. I still don't have this card yet, so if you have it. Test it out, and let me know your experience through playing :)
Troggzor the Earthinator. Look good, and I still don't have this card as well :/ You can switch this for Recombobulator if you think Recombobulator is not useful.
Extra: I opened 25 packs total, and wow. I got just like few Epics, few Rare, and the rest common and x3, x4 same copy. NO LEGENDARY!!! Bad luck me ;(
Thank You for your suggestions. As for me, I'll keep test GVG cards around. See ya next time! :)
Check it out: <[Season 8]> Tautadin ←Click
I feel like there are too many 1 ofs. Maybe instead of running a lot of situational cards, you can just run some depending on the meta.
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Well Holy Light is a pure healing card while i see Seal of Light more like a buff card. If you play it, it sounds to me that you must play more weapons to get rid of the bigger minions thanks to it. Basically Seal of Light will let you sacrifice life points in order to get board control, exactly the same way Rogue do it.
In that case, i would add another Seal and put in 2 Coghammer. It's a very strong weapon and it gives you extra flexibility in the mid game if you don't draw Truesilver Champion. I think it's worth the try anyway.
And i totally agree on 2 Sheeps in the deck, it's an awesome card!
Recombobulator well that's up to you. It's pretty much a card that you can see entering or leaving the deck as you see fit. It's not a bad card in any way, on top of that it can be a GREAT card if you're lucky. It's just that it lacks consistency that's why i'm a bit reluctant. Like i said, it's different when you play it in Handlock because you manipulate the odds to be sure to get exactly what you want from it.
I'm very not a fan of Healbot. I've run into a lot of these and to me there are only 2 ways to see him effective :
1) in a Rogue Mech deck because as i said, Rogue has a tendency to trade his life for Board Control so it fit both strategy, being a mech and getting some life back. His stats are therefore irrelevant.
2) In a Handlock deck so you can heal up and avoid that big burst of damage Hunter can get with double Kill Command.
Any other decks where i saw him into, i never found the healing worth his lame stats. Most of the time i was like "thanks god he's playing Healbot instead of Bomb Lobber!".
About Piloted Sky Golem now. It's kinda one of my favourite GvG cards so i may not be very impartial lol... So about him or Cairne i still think he's a better choice. Yes he dies to weapons but you hit for 6 instead of 4 which might be a big difference in the end game. It one shots Belchers and that's a card so see in every decks right now too. He dies to Shadow Word Death and believe me, that's a good thing. Because i'd rather see him get removed right away than see Cairne get stolen by some Shrinkmeister / Cabal Shadow Priest. Cairne is slow but Piloted Sky Golem might be short lived but will get rid of something for sure.
Now about the end game you surely have options. Ragnaros is always good no problem with him. Troggzor can be a possibility, although i must say that in this kind of deck i would rather use Dr Boom. He's bringing some RNG but he can be really devastating. One thing i wouldn't consider though is playing without Tirion Fording! He's still the best Class Legendary in the whole game, you can't let him rot on the bench coach... He wants to come out and play ;)
And i also agree with you, i don't like to see to many cards with only one copy of it in a deck list. I like a bit of tech cards but i LOVE consistency :p
Just updated the deck. This current version might do a better job than the one yesterday. Few feel free to leave some feedback, suggestions.
Have a nice day! :)
Check it out: <[Season 8]> Tautadin ←Click
You should replace Cairne Bloodhoof. He's really not as strong anymore, despite being a sticky body, he can't trade up which is vital in the current control v control matchups. He's also too slow to serve a purpose vs aggro.
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Decks (Current as of 12/28):
Sonic boom! | Iron Juggernaut | Rogue