Need help with improving this deck. I run alot of stealth to hopefully build up with stewart, same thing with magma. Is this viable or should I just abandon ship? http://www.hearthpwn.com/decks/529158-divine-shield
It's a viable archetype, but there are some changes I'd consider. Get Magma Rager out of your deck. That's step 1. I'd probably replace it with a second Argent Protector. That card is good in any deck ever. Hand of Protection is a card I've tried with this deck, but I always seem to find it at the wrong places. Adding shields with Protector is way better than the 1-mana spell. Justicar Trueheart is also worth using if you've got him or want to craft him, though it seems like you're going for something that might make him too slow. He combos so well with Stewart of Darkshire though. I also think there are better cards than secrets to include, since they don't do anything the turn they're played, and not much when they're activated.
It's a viable archetype, but there are some changes I'd consider. Get Magma Rager out of your deck. That's step 1. I'd probably replace it with a second Argent Protector. That card is good in any deck ever. Hand of Protection is a card I've tried with this deck, but I always seem to find it at the wrong places. Adding shields with Protector is way better than the 1-mana spell. Justicar Trueheart is also worth using if you've got him or want to craft him, though it seems like you're going for something that might make him too slow. He combos so well with Stewart of Darkshire though. I also think there are better cards than secrets to include, since they don't do anything the turn they're played, and not much when they're activated.
I agree on magma and the hands of protection. Yea the deck does feel slow and lacks burst. The only real burst I have is blood knight. Repentance with divine shield I always find viable but I'm low rank, so atleast in the rank I'm in. For instance like an argent squire + repentance. I usually play noble sacrifice when Stewart of Darkshire is out. That way if they attack, noble will pop and stewart will give the protector a divine shield.
one thing id suggest is decide on the type of deck you are aiming for in terms of whether you are going aggro or control, etc. once you do that you can get a better aim as to how to structure your deck and mana curve. then from there you can work on synergy and cycling. my version below focuses on aggro the aforementioned one from samistheman258 is seemingly mid rangy. not quite sure what to classify yours as tho
I honestly don't know the difference between the MidRange and Aggro
well with my deck the mana curve is super low cause its an aggressive deck focused on getting out as much minions to go face early on as possible and overwhelm the opponent hence y I pretty much only have spells or monsters 3 mana or less. with the other guys deck his mana curve is more centered around the mid game most his cards are in the 3-4 mana cost region with Justicar and Tirion thrown i to help with late game value.
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Just an ordinary guy trying to live an extraordinary life. Oh and make decks along the way for funsies.....^_^
I honestly don't know the difference between the MidRange and Aggro
well with my deck the mana curve is super low cause its an aggressive deck focused on getting out as much minions to go face early on as possible and overwhelm the opponent hence y I pretty much only have spells or monsters 3 mana or less. with the other guys deck his mana curve is more centered around the mid game most his cards are in the 3-4 mana cost region with Justicar and Tirion thrown i to help with late game value.
Ah I get it now. Thank you. Think I'm gonna go midrange, deckbuilding seems alot more fun now, now that I have sort of an idea how to build.
Here is my Divine Paladin that I have tweaked after a lot of use. Divine Paladin you want to go more aggro man. Almost all of the good cards support this playstyle. I honestly tried some of those 1 health stealth guys but I had much better luck sticking to the Divine Shield guys. One change I would suggest is an equality/consecration for board clearing. Just one of each. Add an Argent protector, use seal of champions instead of Hand of protection and for the love of all thats holy get two Keeper of Uldaman's in there. I like Truesilver Champion to get rid of enemy minions without losing mine or losing divine shield. Forget the secrets honestly. Also, I have a Stand Against the darkness too. Turn 8, throw down steward, then stand against darkness. Next turn throw down rallying blade and blood knight and the game is basically over. I tried healing like lay on hands and forbidden healing. But found that concentrating on being fast and aggro worked out better. Avenging Wrath is also pretty awesome mid to late game to punch through and finish a player off.
Need help with improving this deck. I run alot of stealth to hopefully build up with stewart, same thing with magma. Is this viable or should I just abandon ship? http://www.hearthpwn.com/decks/529158-divine-shield
It's a viable archetype, but there are some changes I'd consider. Get Magma Rager out of your deck. That's step 1. I'd probably replace it with a second Argent Protector. That card is good in any deck ever. Hand of Protection is a card I've tried with this deck, but I always seem to find it at the wrong places. Adding shields with Protector is way better than the 1-mana spell. Justicar Trueheart is also worth using if you've got him or want to craft him, though it seems like you're going for something that might make him too slow. He combos so well with Stewart of Darkshire though. I also think there are better cards than secrets to include, since they don't do anything the turn they're played, and not much when they're activated.
Here's my version, for comparison:
one thing id suggest is decide on the type of deck you are aiming for in terms of whether you are going aggro or control, etc. once you do that you can get a better aim as to how to structure your deck and mana curve. then from there you can work on synergy and cycling. my version below focuses on aggro the aforementioned one from samistheman258 is seemingly mid rangy. not quite sure what to classify yours as tho
Just an ordinary guy trying to live an extraordinary life. Oh and make decks along the way for funsies.....^_^
Just an ordinary guy trying to live an extraordinary life. Oh and make decks along the way for funsies.....^_^
gud stuff best of luck to ya ^_^
Just an ordinary guy trying to live an extraordinary life. Oh and make decks along the way for funsies.....^_^
Here is my Divine Paladin that I have tweaked after a lot of use. Divine Paladin you want to go more aggro man. Almost all of the good cards support this playstyle. I honestly tried some of those 1 health stealth guys but I had much better luck sticking to the Divine Shield guys. One change I would suggest is an equality/consecration for board clearing. Just one of each. Add an Argent protector, use seal of champions instead of Hand of protection and for the love of all thats holy get two Keeper of Uldaman's in there. I like Truesilver Champion to get rid of enemy minions without losing mine or losing divine shield. Forget the secrets honestly. Also, I have a Stand Against the darkness too. Turn 8, throw down steward, then stand against darkness. Next turn throw down rallying blade and blood knight and the game is basically over. I tried healing like lay on hands and forbidden healing. But found that concentrating on being fast and aggro worked out better. Avenging Wrath is also pretty awesome mid to late game to punch through and finish a player off.