I wondering how many people still playing Paladin until now like me? If you take a look here: http://www.liquidhearth.com/forum/constructed-strategy/458016-hs-class-power-ranks-may-2014 You see Paladin now is last rank in all classes. How pity? Isn't it? So... now. What you guys think? Should I start playing another class instead? I really can't win almost any games now using Paladin Deck. I am experienced losing started last 2 weeks. 1 of class example is Miracle Rogue. I would said 1/10 of my matches against them is winning. Or may 0. In 10 matches, I have different hands, but at the end. A close game almost win turn to lost cause Miracle Rogue combo. It like watching the show, and get out.
I still unsure now, I had a lot of Paladin cards, and winning a lot before. Wanted to stick with it until the end, but I don't think I could. Drop from rank 15 to 20 now xd *Sigh*
What about you guys? Are ya still playing Paladin or already switch another class?
The bonus about playing Pally is that when you finally break through to the higher ranks players aren't expecting you, so that can help you get the edge over your opponent :) also as an addon to what I said on the other post Tirion Fordring is considered one of the best cards in the game so maybe that would help?
Tirion Fordring is a good card, but hmm... I really don't think it help for Shockadin much :/
As a Paladin main I stopped playing Hearthstone for how bad Control Paladin is now. It just makes me want to rip my hair out. Paladin has to many shit-tier cards that are SOO bad. However, since Blizzard has decided to not balance anything and just add new cards, I think that Paladin will never be good.
I would also like some of our main cards with 4 mana reduced. If you play Paladin. You already know. Paladin mana curve is @4. Somewhat problems.
Hammer of Wrath and Blessing of Kings should be 3 Mana with no other changes. Blessing of Kings is bad because you are using 4 Mana for a 4/4. Which is already bad by itself, but now you need a Minion on the field as well. If it was 3 Mana, people might actually use it.
I would love to see another minion for paladins. Perhaps something that interacts with our weapons similar to a warrior's upgrade card (but different of course).
I was watching Kolento's stream last night, he played paladin and was Legend rank 4 on the EU server when I went to sleep. He did not lose a single game with this deck in the hour I was paying attention and did not look weak at all. Watch him how he does it and you will get better.
I was watching Kolento's stream last night, he played paladin and was Legend rank 4 on the EU server when I went to sleep. He did not lose a single game with this deck in the hour I was paying attention and did not look weak at all. Watch him how he does it and you will get better.
Kolento is so beast...His deck is about playing around the current meta, which is mostly aggro zoo's.
Kolento made it to Rank #1 Legend this season already with this deck (last night after only 6 days of the new season start).. Miracle Rogue?! Piece of cake!.. Zoo?! Tremble! -- Or Try this!: Shockadin-- (P.S. Remember, as I always say, It's not the deck, it's the way you play it.)
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You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
Kolento made it to Rank #1 Legend this season already with this deck (last night after only 6 days of the new season start).. Miracle Rogue?! Piece of cake!.. Zoo?! Tremble! -- Or Try this!: Shockadin-- (P.S. Remember, as I always say, It's not the deck, it's the way you play it.)
I can speak from experience, that if you're not prepared for more heals than a priest can throw at you, the above deck is an absolute nightmare to handle. Considering the metagame is burst at the moment, it's pretty solid.
Kolento made it to Rank #1 Legend this season already with this deck (last night after only 6 days of the new season start).. Miracle Rogue?! Piece of cake!.. Zoo?! Tremble! -- Or Try this!: Shockadin-- (P.S. Remember, as I always say, It's not the deck, it's the way you play it.)
I'm seeing a lot of this deck at rank 7 and a midrange shaman deck seems to be doing quite well against it.
Control Paladin is my jam, I've been running it for the past four (five?) seasons and it'll probably remain my main as far as current Hearthstone goes. It's flaws are numerous and it's slow paced, something which detracts a lot of people from playing it but the play-style appeals to me so much that I've been coming back to it despite my forays into other classes.
My opinion? Most games which everything coming down perfectly, I'd say paladin is the top-tier wrecking machine which makes every threat negligible and keeps on trucking, not caring about what the opponent will throw at it next. Though these games are rare and I'm certain every deck has that particular moment, it just feels much more significant with Paladin with the constant board resets thanks to Equality and the healing.
Other times? Playing a Control Paladin is like being a member of a minority and praying for equality, you don't have much in terms of removing threats and simply make them negligible. Nothing is worse than using an Aldor on a giant and never knowing if he has a silence in his hand to remove it, making the Aldor effectively "wasted".
I'd want to be proactive, being proactive is great and wins games (as seen with pretty much every deck in the meta) but you can't be too proactive as a Control Paladin. I'd say we're the most reactive deck, your deck is the puzzle and we're the ones trying to solve it. By surviving your threats and healing any damage you're dealing, we're simply drawing out all potential killing power from your deck before overwhelming you.
I'd say the hero power is usually what does the most for me in the long-run of the game, they're exhausted and the hero power slowly overwhelms the board until they're forced to answer it or be overwhelmed. The amount of games I've won in fatigue due to the hero power is outstanding.
THB... This season. I really think Paladin class not doing so good. Only wins a few matches because got the right cards at the right moments. I don't see Paladin have many combo like cards draw much. I was once tried to added all drawing cards minions at once, but not work such as Loot Hoarder, Acolyte of Pain, [card]azure drake[/card], etc... Overall. In control Paladin. They slow. In Shockadin. If you can't kill enemies within early~mid range game. You probably dead cause u got nothing strong much in late game, plus u have to deal with taunts, etc... But this is my opinions again, and experienced playing around with Shockadin, and Control Paladin.
I wondering how many people still playing Paladin until now like me? If you take a look here: http://www.liquidhearth.com/forum/constructed-strategy/458016-hs-class-power-ranks-may-2014 You see Paladin now is last rank in all classes. How pity? Isn't it? So... now. What you guys think? Should I start playing another class instead? I really can't win almost any games now using Paladin Deck. I am experienced losing started last 2 weeks. 1 of class example is Miracle Rogue. I would said 1/10 of my matches against them is winning. Or may 0. In 10 matches, I have different hands, but at the end. A close game almost win turn to lost cause Miracle Rogue combo. It like watching the show, and get out.
I still unsure now, I had a lot of Paladin cards, and winning a lot before. Wanted to stick with it until the end, but I don't think I could. Drop from rank 15 to 20 now xd *Sigh*
What about you guys? Are ya still playing Paladin or already switch another class?
Check it out: <[Season 8]> Tautadin ←Click
Play Shockadin. It's very fun and effective, just check their thread. (I got rank 4 last season only with it)
http://www.hearthpwn.com/decks/54902-shockadin-6th-legend-s3-confirmed-46-legends-s2
I have play Shockadin, and Rank #10 last season. The deck was pretty good, but now I don't really think it is :/
Check it out: <[Season 8]> Tautadin ←Click
Tirion Fordring is a good card, but hmm... I really don't think it help for Shockadin much :/
Check it out: <[Season 8]> Tautadin ←Click
Yeah Paladin is very slow, no early game and no way to deal with early minions that is strong enough for competitive play right now :/
My first deck was paladin and I loved it so paly will always mean something to me.
Off-topic: The banner for the post on Liquid Value has a very sexy man on it... ;)
I think Shockadin's nut draws are the absolute scariest in the game.
As a Paladin main I stopped playing Hearthstone for how bad Control Paladin is now. It just makes me want to rip my hair out. Paladin has to many shit-tier cards that are SOO bad. However, since Blizzard has decided to not balance anything and just add new cards, I think that Paladin will never be good.
Here is the link for my ideas.
Alternatively, they could change all secrets + humility and Light's Justice to 0 Mana. Now we will have Miracle Paladin's, I would like to see that.
I would also like some of our main cards with 4 mana reduced. If you play Paladin. You already know. Paladin mana curve is @4. Somewhat problems.
Check it out: <[Season 8]> Tautadin ←Click
Hammer of Wrath and Blessing of Kings should be 3 Mana with no other changes. Blessing of Kings is bad because you are using 4 Mana for a 4/4. Which is already bad by itself, but now you need a Minion on the field as well. If it was 3 Mana, people might actually use it.
I would love to see another minion for paladins. Perhaps something that interacts with our weapons similar to a warrior's upgrade card (but different of course).
Actually, I'd love to see our charger as a playable minion. Maybe a 4/3 for 3 mana that can return a friendly minion.
I was watching Kolento's stream last night, he played paladin and was Legend rank 4 on the EU server when I went to sleep. He did not lose a single game with this deck in the hour I was paying attention and did not look weak at all. Watch him how he does it and you will get better.
Kolento is so beast...His deck is about playing around the current meta, which is mostly aggro zoo's.
Try this!:
Kolento made it to Rank #1 Legend this season already with this deck (last night after only 6 days of the new season start).. Miracle Rogue?! Piece of cake!.. Zoo?! Tremble!
--
Or Try this!: Shockadin--
(P.S. Remember, as I always say, It's not the deck, it's the way you play it.)
You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
I can speak from experience, that if you're not prepared for more heals than a priest can throw at you, the above deck is an absolute nightmare to handle. Considering the metagame is burst at the moment, it's pretty solid.
I'm seeing a lot of this deck at rank 7 and a midrange shaman deck seems to be doing quite well against it.
Control Paladin is my jam, I've been running it for the past four (five?) seasons and it'll probably remain my main as far as current Hearthstone goes. It's flaws are numerous and it's slow paced, something which detracts a lot of people from playing it but the play-style appeals to me so much that I've been coming back to it despite my forays into other classes.
My opinion? Most games which everything coming down perfectly, I'd say paladin is the top-tier wrecking machine which makes every threat negligible and keeps on trucking, not caring about what the opponent will throw at it next. Though these games are rare and I'm certain every deck has that particular moment, it just feels much more significant with Paladin with the constant board resets thanks to Equality and the healing.
Other times? Playing a Control Paladin is like being a member of a minority and praying for equality, you don't have much in terms of removing threats and simply make them negligible. Nothing is worse than using an Aldor on a giant and never knowing if he has a silence in his hand to remove it, making the Aldor effectively "wasted".
I'd want to be proactive, being proactive is great and wins games (as seen with pretty much every deck in the meta) but you can't be too proactive as a Control Paladin. I'd say we're the most reactive deck, your deck is the puzzle and we're the ones trying to solve it. By surviving your threats and healing any damage you're dealing, we're simply drawing out all potential killing power from your deck before overwhelming you.
I'd say the hero power is usually what does the most for me in the long-run of the game, they're exhausted and the hero power slowly overwhelms the board until they're forced to answer it or be overwhelmed. The amount of games I've won in fatigue due to the hero power is outstanding.
THB... This season. I really think Paladin class not doing so good. Only wins a few matches because got the right cards at the right moments. I don't see Paladin have many combo like cards draw much. I was once tried to added all drawing cards minions at once, but not work such as Loot Hoarder, Acolyte of Pain, [card]azure drake[/card], etc... Overall. In control Paladin. They slow. In Shockadin. If you can't kill enemies within early~mid range game. You probably dead cause u got nothing strong much in late game, plus u have to deal with taunts, etc... But this is my opinions again, and experienced playing around with Shockadin, and Control Paladin.
Check it out: <[Season 8]> Tautadin ←Click