Can someone please tell me what I am doing wrong? I use Vicious Syndicate's reports and podcast to choose what I thought were the hottest current decks. They are hot on Quest mages so I spent a ton of dust which took months to get and created the Quest mage from their site. After 40 or so games I'm at Silver 8. I started keeping track of my win rate 20 games ago, it's 40%. This is a hot deck? Feeling like I want to quit this grind. Thanks for any advice.
There are two main potential reasons why you might be getting poor results.
One is that Quest Mage has some pretty polarised matchups. It's very good agains most decks, but also very weak against some, so it is possible that you got unlucky with the matchmaking or that at your rank the counters of the deck are popular.
The second is that, although the deck is not especially difficult to pilot, it is very punishing if you make key mistakes. This can be easily solved by looking for some videos or streams of the deck being played by top players.
Specially on lower ranks quest mage is expected to be everywhere, so more people build decks against it. Not that you should renounce playing it if it costed you all your dust and stuff, but you have to keep in mind it's easier to find bumps in your road if it's one of the most popular decks and also one that many people ill try and counter because it predates easily on lower ranks while having harder times on high ranks.
What I remember from VS is that quest mage as very overplayed compared to how good it actually is. The decks is very popular on ladder so many decks are either good against you or have tech cards for your deck. So the deck is worse than it looks but should still be better than 40%. Are you tactical with your cram session? Do you have trouble playing your frost spells? (use shattering blast and barrier then) Do you focus enough on completing the quest fast or are you holding too much onto your cards? (just cram session for draw after varden) Did you watch the deck played in grandmasters? The deck is very popular among some of the greatest competitive players. Why not learn from a pro?
Quest Mage is in a better spot than pre-nerfs, with a 51 ish percent winrate, so middle of the road. As some people said, some matchups are heavily unfavored, think Anacondra Druid, Poison Rogue, Face hunter. Have you faced a lot of these? Also mulligan is important and you need to know what to keep and what to not keep, because you start with -1 card. keeping one of each spell school is pretty good, or keep a harder one to come by like a frost spell, and search aggressively for incanter's flow. Most of my games, I felt like without flow a win is not very likely.
Lost pirate warrior Won quest mage Lost Gadgetzan rogue Lost Shield paladin Won Quest warlock Won Priest Lost Cthun Setthek Priest Won Hunter they left Lost by 1 Warlock Won Quest Priest Lost Demon hunter Lost Atonidas Mage Won Quest hunter left Lost Quest Paladin owned Lost Priest Silver 8 Lost Atonidas Mage Won Quest Lock quit Silver 7 Won Cthun Quest Mage Lost Paladin 1 and 2 cost minions Won Paladin Lost Taunt Druid, no quest Silver 8
20 games won 8....40% win rate
Lost Quest rogue not even close Lost Hunter basic Won Lock Lost Taunt Druid creamed Won Quest hunter Won Quest rogue Lost deathrattle demon hunter
After watching your video, I think the issue is that you do not really understand how to play this deck. You have to understand that this deck is about progressing your quest while chipping away at your opponent or stalling their minions. Once you complete the quest, your ignites/fireballs, and other direct damage will be so overwhelming it makes up for the lack of damage down while progressing quest.
Here is a breakdown of errors I saw:
Turn 2, chose value over quest progression from Runed Orb - should have picked Oasis Ally Turn 3, ping (really!?) over quest progression from First Flame - even at higer cost, removes a threat and progresses quest Turn 4, Could have either played Oasis Ally and completed phase 1 of quest by now or Second flame on second cultist. Turn 5, Correct play Turn 6, targeted the lower threat minion and used two quest progression cards doing it when you could have used one Apexis Blast and generated a minion too. Turn 7, Used Arcane Intellect over Refreshing Spring water, which would have netted a 1 mana cost only, still only pinged and discovered a minion from Primordial Studies (a quest progression card)
You did not complete the first phase of the quest.
In order to win with this deck, you need to prioritize completing your quest, even if it feels like it's the play that is less mana efficient or has less value. The quest grants it's own rewards upon each phase of completion and is the point of the deck, it should be the primary focus of your plays not just on the turn you are on, but the turns ahead.
This is the one I use, and it is good against a broad range of deck types: