The Ignite spells seems like it means Mage can no longer fatigue.
Technically yes, but fatigue has never really been a big deal, i think what you want with this card is quite the opposite, not stall your draws but draw as much as possible in order to cycle this card as many times as possible to the opponent's face
The ink set allows us to potentially carry a 0 mana potion of illusion and double up on the win-cons of Tony and Mordy. This might end up being more of a meme-OTK deck than a competitive one, but damn if I ain't excited to give it a try.
This is standard, of course, in wild I can see the new elemental, ignite and sorcerer's apprentice causing a ruckus.