This is what I came up. Basically the point is tempo out your portal spawners and do things like kadgar + book to spawn a bunch of fel to deal with their board early or do things like use your twin spell or double 6 cost spawners.
Elekk and portal spawners are honestly amazing and the ability to draw as much as mage is really solid. Most of the time I find that the enemy can't deal with the constant tempo.
PS Portal's that get drawn with book of secrets can draw spells from your deck that don't get discarded by book of secrets effect
The ravens are for some extra legendary adds and arcane smith is best used to grab counter spells vs other mages or other tempo removal decks. I really like the 4,5,6 elemental package as mostly some quick tools to play with and Conjurers calling works well with arcaneosaur.
Btw your hand gets stuffed with a lot of stuff to work with so i found astro mancer being very useful
Mulligans want
-Novice
-elekk
-Raven
-arcane keysmith
-portal keeper
-and water elemental
(you could also keep book and argul)
This deck can struggle against things like Hard aggro but we don't have that so much this meta right now so it's safer to play this deck now (only hard aggro is token druid and zoolock variants)
This deck wins often in any matchup where your opponent relies on board removal to get by since your board comes back almost every turn
It also wins against most other midrange decks because it can remove their minions and tempo out faster.
This is what I came up. Basically the point is tempo out your portal spawners and do things like kadgar + book to spawn a bunch of fel to deal with their board early or do things like use your twin spell or double 6 cost spawners.
Elekk and portal spawners are honestly amazing and the ability to draw as much as mage is really solid. Most of the time I find that the enemy can't deal with the constant tempo.
PS Portal's that get drawn with book of secrets can draw spells from your deck that don't get discarded by book of secrets effect
The ravens are for some extra legendary adds and arcane smith is best used to grab counter spells vs other mages or other tempo removal decks. I really like the 4,5,6 elemental package as mostly some quick tools to play with and Conjurers calling works well with arcaneosaur.
Btw your hand gets stuffed with a lot of stuff to work with so i found astro mancer being very useful
Mulligans want
-Novice
-elekk
-Raven
-arcane keysmith
-portal keeper
-and water elemental
(you could also keep book and argul)
This deck can struggle against things like Hard aggro but we don't have that so much this meta right now so it's safer to play this deck now (only hard aggro is token druid and zoolock variants)
This deck wins often in any matchup where your opponent relies on board removal to get by since your board comes back almost every turn
It also wins against most other midrange decks because it can remove their minions and tempo out faster.