Hoy! I love Mage as a class, and it is the only one I have golden + I purchased Medivh as a character. I just don't like playing the hottest hotness, and also aggro is not for me -> secrtet mage is not my first choice. Controlly mages and Big Mage on the other hand are much more fancier, but after Kobold's release I didn't get the Big Mage archtype rolling as well as I wanted to :/ Also Alanna being one of my favorite cards in the whole game, I have been miserable not getting too much succes with it!
Well I got back to the drawing boards and started to craft something a bit different with a recognizable chunk of it being typical Big Mage, but with a twist that separates it from the others. I have only about 10 games played with it but I have been pleased with the results. And the deck has something that very much "speaks to me"! I dig it :)
One of the most notable inclusions is Zola the Gorgon. Oh boy do I like this card overall so mad, and it really has some nice synergies in this list as well. Medivh, Alanna, Tar Creeper, Artificer and even Plated Beetles are all cards that are nice to bounce back into your hand. Gluttonus Ooze is a tech choice to deal with Aggro Paladins destroying their weapons and gaining some armor in the mean time. I find this to be the more reasonable choice than the basic Ooze for this deck.
I want to fight against the Ice Block package here, because I feel we can manage without it and I feel it is diluting the decks power level. Also as Ice Block is getting the HoF treatment, I'm startinng to adjust to the life without them. Of course this deck does run the Oracles and Medivh too, so I'm not totally "ahead of my time" here :P
And last but not least are the big boys, the mean machines, the finsishers, the 'burn it alls' THE PYROBLASTS 2X! They are the ones who have singlehandedly won me the games when I've drawn both of them. 20dmg in two consecutive turns is a) MUCH dmg b) unexpected c) frigging cool! I feel that Big Mage doesn't have to go for the fatigue game with Jaina only, when you do have the means to burn the shit out of your opponent!
Final note is that I would love to have Arcane Tyrants in there too, but tricky decisions have been made and the few games played indicate a good start at the least. And I'm feeling the 'art of deckbuilding' here, so I'm playing this bad boy with my chin up high!
Please do try this out and leave a comment. Just don't make it mainstream because then I have to stop playing it :P
Personally I would not cut the Ice Block and I think the Pyroblasts are useless. Also Dirty Rat is still good IMO to combo with removals and to deny cubes/oracles/whatever.
I agree that pyroblasts aren't exactly necessary. I also play without Ice Blocks though. I hate low rolling my Dragon's Fury haha.
I don't have Zola, but I can see how she would be useful. I still think that I'm the only one in the world who prefers Acolyte of Pain over the oracles. I'm playing against much more secret mage and paladin these days, and the oracles just hurt those matchups way too much. We already have a slight advantage against cube/controllock, so no need to further that advantage. I also like the use of Dirty Rats, though the beetles could be more satisfactory in an aggro matchup, maybe. I think the Dirty Rats just help more in control matchups.
I might have to craft Zola though. She does seem useful in a variety of decks haha, and I'm sure she will only get better once other new cards come out.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
The Pyroblasts indeed are the controversial part of the deck and the biggest thing to separate this deck from the others atm. If we look at it from the fatigue orianted Big Mage perspective, then for sure two Pyrobalsts are nonsensical but for me they are almost THE win condition for this deck. We have all the means to control the board to a state where it is possible to spend even two consecutive turns blasting your opponents face for 20dmg. When the little minions have putten in some chip dmg during the game, that is often times lethal right there.
I deterr from decks usually which only have one and only win condition, and this deck does have the means to adapt and go for the fatigue or just crush the opponent with a well timed Alanna/Alex/Medivh.
I am at the beginning of this journey tho as I said in my first post and I might well be coming back here humbled by the world realizing my ideas have yet again sucked! :'( Basically this is just a love story with me and the cards I've grown really fond of: Alanna, Dragon's Fury, Doomsayer, Plated Beetle...
The Pyroblasts indeed are the controversial part of the deck and the biggest thing to separate this deck from the others atm. If we look at it from the fatigue orianted Big Mage perspective, then for sure two Pyrobalsts are nonsensical but for me they are almost THE win condition for this deck. We have all the means to control the board to a state where it is possible to spend even two consecutive turns blasting your opponents face for 20dmg. When the little minions have putten in some chip dmg during the game, that is often times lethal right there.
I deterr from decks usually which only have one and only win condition, and this deck does have the means to adapt and go for the fatigue or just crush the opponent with a well timed Alanna/Alex/Medivh.
I am at the beginning of this journey tho as I said in my first post and I might well be coming back here humbled by the world realizing my ideas have yet again sucked! :'( Basically this is just a love story with me and the cards I've grown really fond of: Alanna, Dragon's Fury, Doomsayer, Plated Beetle...
Haha, your deck doesn't suck. I just think it has strong enough win conditions without Pyroblast. Your games are almost always going to fatigue as it is. Dragoncaller Alanna followed by Alexstrasza is one win condition, Medivh with high roll RNG can be another one, and of course fatigue with never-ending water elementals is another one (probably the most common/most important one). Since games go so late, you could probably live with having one Pyroblast in your deck. Having two in your hand, especially early on, would be very detrimental to the overall game plan, especially against Aggro (where you won't need end game burn anyways).
Again, just my thoughts. This has been my favorite archetype to play, with my best win rate haha. I started at rank 8, and my record sits at 15-6 so far with this deck (haven't climbed too much because I still try to climb while completing other quests lol).
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I am missing Alexstrasza, Medivh and Zola but I am using cheaper minions like the Beetle and some taunts. Stonehill Defender is not so good some times but it gives you enough time to prepare a board clear. The inclusion of Flammecaller is working amazing against Palladin and Sindragosa gives you fuel for the late game.
I have been running Alanna and wins you some matches although many others is just a locked up 9 minion in your hand. The match up that I enjoy the most is against Warlock hands down because you have a little advantage with the Polymorphs and the silence but you need to reserve resources cause usually it lasts until critical fatigue.
Any feedback is really appreciated.
Your list indeed löooks solid and more like a "tradiotional" Big Mage with many tech choices in there. I have had tough time succeeding with it as well as I'd like to, so I'm messing around with the current version for now.
Twilight Flamecaller is indeed a funny option to mess with the dudedins! :) If you have the acces to 2 Doomsayers I would definately put them both in. I never regret seeing them, even in control match ups. There is always some good usage for them :)
I am missing Alexstrasza, Medivh and Zola but I am using cheaper minions like the Beetle and some taunts. Stonehill Defender is not so good some times but it gives you enough time to prepare a board clear. The inclusion of Flammecaller is working amazing against Palladin and Sindragosa gives you fuel for the late game.
I have been running Alanna and wins you some matches although many others is just a locked up 9 minion in your hand. The match up that I enjoy the most is against Warlock hands down because you have a little advantage with the Polymorphs and the silence but you need to reserve resources cause usually it lasts until critical fatigue.
Any feedback is really appreciated.
Your list indeed löooks solid and more like a "tradiotional" Big Mage with many tech choices in there. I have had tough time succeeding with it as well as I'd like to, so I'm messing around with the current version for now.
Twilight Flamecaller is indeed a funny option to mess with the dudedins! :) If you have the acces to 2 Doomsayers I would definately put them both in. I never regret seeing them, even in control match ups. There is always some good usage for them :)
I would just like to add that Doomsayers are almost even more key in control matchups haha (okay, equally so, whatever). If you play Doomsayer on turn 7 or 8, then follow up with an open board Medivh, Jaina, or Alanna, you're laughing. Obviously it's all situational... Don't play Alanna if warlock hasn't played Twisting Nether or something like that, but the point still stands haha. Free board Jaina DK is probably my favorite play.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
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Hoy! I love Mage as a class, and it is the only one I have golden + I purchased Medivh as a character. I just don't like playing the hottest hotness, and also aggro is not for me -> secrtet mage is not my first choice. Controlly mages and Big Mage on the other hand are much more fancier, but after Kobold's release I didn't get the Big Mage archtype rolling as well as I wanted to :/ Also Alanna being one of my favorite cards in the whole game, I have been miserable not getting too much succes with it!
Well I got back to the drawing boards and started to craft something a bit different with a recognizable chunk of it being typical Big Mage, but with a twist that separates it from the others. I have only about 10 games played with it but I have been pleased with the results. And the deck has something that very much "speaks to me"! I dig it :)
So here goes:
One of the most notable inclusions is Zola the Gorgon. Oh boy do I like this card overall so mad, and it really has some nice synergies in this list as well. Medivh, Alanna, Tar Creeper, Artificer and even Plated Beetles are all cards that are nice to bounce back into your hand. Gluttonus Ooze is a tech choice to deal with Aggro Paladins destroying their weapons and gaining some armor in the mean time. I find this to be the more reasonable choice than the basic Ooze for this deck.
I want to fight against the Ice Block package here, because I feel we can manage without it and I feel it is diluting the decks power level. Also as Ice Block is getting the HoF treatment, I'm startinng to adjust to the life without them. Of course this deck does run the Oracles and Medivh too, so I'm not totally "ahead of my time" here :P
And last but not least are the big boys, the mean machines, the finsishers, the 'burn it alls' THE PYROBLASTS 2X! They are the ones who have singlehandedly won me the games when I've drawn both of them. 20dmg in two consecutive turns is a) MUCH dmg b) unexpected c) frigging cool! I feel that Big Mage doesn't have to go for the fatigue game with Jaina only, when you do have the means to burn the shit out of your opponent!
Final note is that I would love to have Arcane Tyrants in there too, but tricky decisions have been made and the few games played indicate a good start at the least. And I'm feeling the 'art of deckbuilding' here, so I'm playing this bad boy with my chin up high!
Please do try this out and leave a comment. Just don't make it mainstream because then I have to stop playing it :P
Personally I would not cut the Ice Block and I think the Pyroblasts are useless. Also Dirty Rat is still good IMO to combo with removals and to deny cubes/oracles/whatever.
I agree that pyroblasts aren't exactly necessary. I also play without Ice Blocks though. I hate low rolling my Dragon's Fury haha.
I don't have Zola, but I can see how she would be useful. I still think that I'm the only one in the world who prefers Acolyte of Pain over the oracles. I'm playing against much more secret mage and paladin these days, and the oracles just hurt those matchups way too much. We already have a slight advantage against cube/controllock, so no need to further that advantage. I also like the use of Dirty Rats, though the beetles could be more satisfactory in an aggro matchup, maybe. I think the Dirty Rats just help more in control matchups.
I might have to craft Zola though. She does seem useful in a variety of decks haha, and I'm sure she will only get better once other new cards come out.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
The Pyroblasts indeed are the controversial part of the deck and the biggest thing to separate this deck from the others atm. If we look at it from the fatigue orianted Big Mage perspective, then for sure two Pyrobalsts are nonsensical but for me they are almost THE win condition for this deck. We have all the means to control the board to a state where it is possible to spend even two consecutive turns blasting your opponents face for 20dmg. When the little minions have putten in some chip dmg during the game, that is often times lethal right there.
I deterr from decks usually which only have one and only win condition, and this deck does have the means to adapt and go for the fatigue or just crush the opponent with a well timed Alanna/Alex/Medivh.
I am at the beginning of this journey tho as I said in my first post and I might well be coming back here humbled by the world realizing my ideas have yet again sucked! :'( Basically this is just a love story with me and the cards I've grown really fond of: Alanna, Dragon's Fury, Doomsayer, Plated Beetle...
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
I think the issues with Pyroblast is that it's a really bad early draw and it's generally a shitty card to get off Raven Familiar because:
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74