One of the big problems with Big Mage is that in order to get consistently good Dragon's Fury plays and Spiteful Summoner plays, around 1/3 of your deck ends up being very expensive (2x Dragon's Fury, 2x Blizzard, 2x Firelands Portal, 1 or 2x Meteor, 1 or 2x Flamestrike), and once you throw in the other Big Mage synergies (Raven Familiar, Arcane Tyrant, etc.), you're basically out of space for other cards. You can often stuck with no tools to defend yourself against very aggressive decks before turn 6 or 7, at which point you're already dead, or you end up unable to pressure better control decks like Rin Warlock and lose in the late game.
Deck of Wonders mostly seems like a huge meme, but it does populate your deck with lots of 5 cost spells. Presumably then, even if you're running lower cost tools like Ice Block or Volcanic Potion, having those extra 5 cost spells will improve the consistency of Dragon's Fury and Spiteful Summoner without taking up card slots for earlier game tools.
What do people think? Is it possible that Deck of Wonders could be a way to free up some much-needed flex slots in Big Mage? I haven't tried playing around with it yet, but it seems like it could work in theory.
One of the big problems with Big Mage is that in order to get consistently good Dragon's Fury plays and Spiteful Summoner plays, around 1/3 of your deck ends up being very expensive (2x Dragon's Fury, 2x Blizzard, 2x Firelands Portal, 1 or 2x Meteor, 1 or 2x Flamestrike), and once you throw in the other Big Mage synergies (Raven Familiar, Arcane Tyrant, etc.), you're basically out of space for other cards. You can often stuck with no tools to defend yourself against very aggressive decks before turn 6 or 7, at which point you're already dead, or you end up unable to pressure better control decks like Rin Warlock and lose in the late game.
Deck of Wonders mostly seems like a huge meme, but it does populate your deck with lots of 5 cost spells. Presumably then, even if you're running lower cost tools like Ice Block or Volcanic Potion, having those extra 5 cost spells will improve the consistency of Dragon's Fury and Spiteful Summoner without taking up card slots for earlier game tools.
What do people think? Is it possible that Deck of Wonders could be a way to free up some much-needed flex slots in Big Mage? I haven't tried playing around with it yet, but it seems like it could work in theory.
I've seen people arguing that case, but it's also absolutely hilarious to see someone draw a Scroll of Wonder off of Raven Familiar
Deck of Wonders is THE card that separates "Huge Spells Mage" from Casino Mage. It is this level of RNG that literally makes the archetype. And yes, great target for Dragon's Fury and a potentially very fun target for Raven Familiar, as you get to draw again after the scroll casts. I've played "Huge Spells Mage" (the version without Deck of Wonders) and I have to say that it seems WAAAAY slower than just running Deck of Wonders because, like you said, you have to wait so many turns for board clear. I'm a huge fan of the Casino archetype, so could you please post your deck on this thread? I'm looking to perfect mine and I'd like to consider all the angles.
The real question is why Blizzard made this ALL spells. It really fucks up an otherwise semi-usable meme card.
Long story short, deck of wonders is real bad. Like, real, real bad. Not even meme bad, just useless bad.
It SHOULD be "when drawn cast a random MAGE spell" which would make it more useful. But as is it's like playing Yogg for half price, but a 0/0 body and you've cast one spell. So, yeah, enjoy that.
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One of the big problems with Big Mage is that in order to get consistently good Dragon's Fury plays and Spiteful Summoner plays, around 1/3 of your deck ends up being very expensive (2x Dragon's Fury, 2x Blizzard, 2x Firelands Portal, 1 or 2x Meteor, 1 or 2x Flamestrike), and once you throw in the other Big Mage synergies (Raven Familiar, Arcane Tyrant, etc.), you're basically out of space for other cards. You can often stuck with no tools to defend yourself against very aggressive decks before turn 6 or 7, at which point you're already dead, or you end up unable to pressure better control decks like Rin Warlock and lose in the late game.
Deck of Wonders mostly seems like a huge meme, but it does populate your deck with lots of 5 cost spells. Presumably then, even if you're running lower cost tools like Ice Block or Volcanic Potion, having those extra 5 cost spells will improve the consistency of Dragon's Fury and Spiteful Summoner without taking up card slots for earlier game tools.
What do people think? Is it possible that Deck of Wonders could be a way to free up some much-needed flex slots in Big Mage? I haven't tried playing around with it yet, but it seems like it could work in theory.
Deck of Wonders is THE card that separates "Huge Spells Mage" from Casino Mage. It is this level of RNG that literally makes the archetype. And yes, great target for Dragon's Fury and a potentially very fun target for Raven Familiar, as you get to draw again after the scroll casts. I've played "Huge Spells Mage" (the version without Deck of Wonders) and I have to say that it seems WAAAAY slower than just running Deck of Wonders because, like you said, you have to wait so many turns for board clear. I'm a huge fan of the Casino archetype, so could you please post your deck on this thread? I'm looking to perfect mine and I'd like to consider all the angles.
I'd say no don't do it
The real question is why Blizzard made this ALL spells. It really fucks up an otherwise semi-usable meme card.
Long story short, deck of wonders is real bad. Like, real, real bad. Not even meme bad, just useless bad.
It SHOULD be "when drawn cast a random MAGE spell" which would make it more useful. But as is it's like playing Yogg for half price, but a 0/0 body and you've cast one spell. So, yeah, enjoy that.