Just nerf everything down until priest is unbeatable...seriously exodia should never be nerfed as long as priest isnt its already opressive kinda. Exodia is needed to shut that deck down.
Bad reasoning. Whether Priest deserves a nerf or not has nothing to do with Exodia Mage problems.
Thats not bad reasoning, the only decks exodia is beating are exactly Anduin Priest and Jade Druid both top tier decks, why would you ever want those to be better?!
Also all 3 decks are realy kinda similar, you have a fixed win condition and just stall the game until you have it, just because anduin kills you not in 1 turn but in like 2-3 when they have everything doesnt mean its less broken.
It has everything to do with those problems because those decks share the same problem, a fixed win condition they just need to get to their hand, and hand is untergetable in this game unlike in magic for example.
Blizz tryed to do something against it with dirty rat/skulking geist but those cards dont realy do what theyre supposed to do.
I'm not for making Razakus and Jade even better. They're strong, but not unbeatable even for their best matchup. Tempo Rogue can score some wins against them, Hunter also can win the matchup. Even Evolve Shaman can defeat them. You also can interact with them : Putting enough pressure on them to force them not to use Raza on curve, not playing too many 5+ minions to soften Shadowreaper's battlecry, not extending yourself to mitigate a Spreading Plague, forcing Priest to use as much card as possible before T8 to weaken the machine gun etc...
Jade Druid is favored against Razakus, yet you can win by adapting your strategy to be more aggressive, even without Skulking Geist.
The same cannot be said for Exodia. The strategy is always the same no matter what : Stall everything, draw cards, win if it's control, lose if it's aggro. It isn't a big deal now since aggro heavily counters it, but any anti-aggro card that also draw cards and cheaper spell generation can only reinforce the deck, because with such a polarized deck, this is inevitable, like with Jade Druid after KotFT.
The same can be said vs exodia mage, priest and druid could just play more silence,eater of secrets, midrange cards but they only netdeck to shut down any normal midrange/other control deck.
My point is, you could easyly build a Raza priest that wins vs exodia most of the time, but people refrain from doing so. And by doing this they shut down any attempts of other control decks like ele mage,shaman, hunter etc. that will remain tier4.
I think its a good thing to have a greed cap in exodia mage alone for balance reasons.
aggro>midrange>control>combo>aggro its core balancing of a cardgame. If you remove only combo deck, control basically becomes unbeatable.
And yes you can win some games with rogue but its still not super favoured and i doubt hunter has even a positive win rate vs priest atm. Nerf Priest/Druid and after that i dont care whats with Exodia but atm. its the only deck winning constantly vs those decks.
If you have ever played exodia, you know that it doesn't need to be nerfed. The player base here has a serious problem with "nerf everything good that I don't play". The other day I smashed exodia with a homebrew buffadin. The only problem I see with current exodia is how much RNG matters. Blizzard needs to tone down the RNG and always has.
The deck doesn't need to be nerfed as long as there are counter cards (which there are plenty of). Quest rogue had virtually no counter cards (Dirty Rat was sort of okay) which made it frustrating. If you want to beat quest mage, you can include Dirty Rat, Spellweaver, Eater of Secrets, etc, all of which can completely screw over the mage (this coming from someone who played a lot of exodia early on). If you're too lazy to tech, then that's your fault. People were teching Ooze/Crab for pirates, Hungry Crab for murlocadins, and Geist for Jade so maybe it's time people have to take the idea of tech'ing for quest mage seriously.
I wish they would do something about all the freeze effects.
Nothing is more annoying than having your board frozen for 7 turns straight.
I'd rather die to the combo itself than watching helplessly while they set it up.
They did have a tech choice way back when, Wailing Soul. I'd love it if they brought back a similar card into standard as it was a really cool freeze tech and doubled as a nice addition to silence priest.
The problem with wailing soul is it also removes buffs, taunts, deathrattles, etc, and it's sort of a build-around card.
The issue is there is no way to thaw anything that's been frozen, other than silence (or transform). I personally would like to see a new mechanic that would silence only things your opponents have done to the minion (Aldor Peacekeeper, PW: Glory, etc). I doubt they would ever do it that way though since it might be confusing if the Peacekeeper'd minion first had a friendly Cold Blood on it, but idk doesn't seem that bad to me, just revert to the stats before the Peacekeeper or PW: Glory or whatever. Players would just have to be more conscious of it, but we all know how Blizzard feels about making the players think...
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
Considering the only Mage deck that's ever viable in any meta is a degenerate combo deck the obvious answer is to just delete/rotate/nerf Iceblock from the game and be done with it.
I personally would like to see a new mechanic that would silence only things your opponents have done to the minion (Aldor Peacekeeper, PW: Glory, etc). I doubt they would ever do it that way though since it might be confusing if the Peacekeeper'd minion first had a friendly Cold Blood on it, but idk doesn't seem that bad to me, just revert to the stats before the Peacekeeper or PW: Glory or whatever. Players would just have to be more conscious of it, but we all know how Blizzard feels about making the players think...
I'm sure you could make a spell ("Time Reversal" or something like that) to undo the last effect played on a card. There's internal mechanics that keep track of when cards are played - as evidenced by deathrattle timing - so that should definitely be doable. Alternatively, perhaps a mechanic could be made that doesn't mess with text on a card but just removes all buffs and debuffs. That way you could unfreeze or un-Tarim your board.
Except for when cards are banned or errataed from tournaments?
Which does not magically change how the card works and what it does - last time I checked.^^ Also, who cares about bans that only affect tournaments when you just want to play with other people.
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Mayor Noggenfogger
Eye for an Eye
Nozdormu
Eater of Secrets
you can just add one those cards for only countering..
If you have ever played exodia, you know that it doesn't need to be nerfed. The player base here has a serious problem with "nerf everything good that I don't play". The other day I smashed exodia with a homebrew buffadin. The only problem I see with current exodia is how much RNG matters. Blizzard needs to tone down the RNG and always has.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Considering the only Mage deck that's ever viable in any meta is a degenerate combo deck the obvious answer is to just delete/rotate/nerf Iceblock from the game and be done with it.