The problem with mage, rogue and paladin DK is the 9 manas cost, the priest have the more broken, unfair, insanely good and power beyond all others DK combined and cost only 8 manas.
To fix this or DK's cost should be reduced for 8 manas like the broken priest is or the priest should be increase to 9 or maybe 10.
You don't see priest DK 30 times for each time you see a mage, rogue or paladin DK without a reason.
Every time a card is much more powerful than others you don't have reasons to play the weaker cards, quests suffer the same problem too.
The problem with mage, rogue and paladin DK is the 9 manas cost, the priest have the more broken, unfair, insanely good and power beyond all others DK combined and cost only 8 manas.
To fix this or DK's cost should be reduced for 8 manas like the broken priest is or the priest should be increase to 9 or maybe 10.
You don't see priest DK 30 times for each time you see a mage, rogue or paladin DK without a reason.
Every time a card is much more powerful than others you don't reasons to play the weaker cards, quests suffer the same problem too.
I'm not sure that's entirely true, I think the supporting archetype is the problem. In the field at the moment it is better for Mages to take the burn route, thus excluding Jaina. Control paladin sucks, but power-wise, Uther is awesome, but control paladin sucks. And you know what sucks even more? Any rogue that isn't Tempo rogue, and Valeera doesn't fit that archetype. If any of those 3 decks that would include the DK were tier 1, you can rest assured they would be absolute power houses in that deck, just like Ultimate Infestation is, but it's not the powerhouse cards that make the deck, I mean UI would suck without ramp. You need the glue that holds the deck together, and control paladin, miracle rogue and Jaina mage just sadly aren't good, not because of DK power level or cost.
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The problem with mage, rogue and paladin DK is the 9 manas cost, the priest have the more broken, unfair, insanely good and power beyond all others DK combined and cost only 8 manas.
To fix this or DK's cost should be reduced for 8 manas like the broken priest is or the priest should be increase to 9 or maybe 10.
You don't see priest DK 30 times for each time you see a mage, rogue or paladin DK without a reason.
Every time a card is much more powerful than others you don't have reasons to play the weaker cards, quests suffer the same problem too.