Mage is strong because most of their damage dealing cards have no target restriction. Also mage has good early, mid and endgame options. Bad mage cards do not exist. So discover or random effects in mage are better than in any other class. The only way to win vs a mage is by pressure with big minions and lots of healing and some classes have no healing. That makes mage better than most classes.
No bad cards hum? I see a bunch of them in my collection... Arcane Missiles? Mirror Image? Shatter? Vaporize? Potion of Poly? Freezing Potion? Kabal Lackey? Arcane Explosion? Flame Geyser? Twilight Flamecaller? Shimmering Tempest? Demented Frostcaller? And so on. Mage has bad and underwhelming cards. Some can be useful situationally, but most not. I personally don't like random effects and discover even in Mage because there is a 30% chance or higher for you to get useless or underwhelming. They have great possible outcomes, but also terrible ones.
Lol what? Half the cards you mentioned are great or at least decent... Flame Geyser is fine, Tempest is a 2/1 Babbling Book, Flamecaller is a 3/3 with Whirlwind, Vape is a free minion kill that forces your opponent to make subpar plays, and Frostcaller is just basically Frost Nova if it stays on the field more than a turn
Lol what? Half the cards you mentioned are great or at least decent... Flame Geyser is fine, Tempest is a 2/1 Babbling Book, Flamecaller is a 3/3 with Whirlwind, Vape is a free minion kill that forces your opponent to make subpar plays, and Frostcaller is just basically Frost Nova if it stays on the field more than a turn
Your assessment is pretty weak. Flame Geyser is only played in Elemental decks, Tempest is a crappy Loot Hoarder, Flamecaller is marginally good, Vaporize is terrible against aggro, and Frostcaller is just bad.
Mage is very powerful right now but control mage has counters. Namely you can play Jade druid or control priest and heal out of range. In druid you should consider running a weapon removal in case they have medivh.
Is mage broken? No, not really, but the part that makes it a little bit unfair is that mages can generate spells without knowing what spell it is. That makes it harder to play against mage.
As a class not broken, but powerful, yes. Primordial Glyph though is broken. Mana reduction should be 1 mana or none. 2 is a lot, for such a class.
Also the guy who said that they BM too much. I have noticed the same. Mages are the class that BMs the most, with a hello or thank you before starting to throw spells on my face.
Yes. Everyone runs eater including mage for a reason. I fully expect the new expansion to contain alot of spells that dont help the freeze gameplan at all specifically to nerf primordial glyph.
No it's not OP. It's just boring (IMO) to play. I like the older version of Mage like Tempo and Mech Mage. Those were actually FUN to play. The current versions of Mage to me are boring and it WAS my favorite class before this expansion.
If only they didnt fkck up control warrior so hard these expansions. CW always hard counter freezee and burn type mage.
there is a controll warrior from fibonacci, should work well against the mages, but without the quest rouge there's not much left what could stop jade druid (which is a control deck!) smashing all the control decks we had this meta (control paladin, control mage (freeze and günther), quest warrior, control priest). Some people are crying just because there is not the old control Warrior or Handlock.
Ah sure, still slight favor against mage and sux vs most other top deck, what the point of playing, if you are not fibonacci. CW dont even have any clear game plan now, just hope other classes dont generate too much value, which is fail most of the time. Cw cant go fatique, cant spam legendary becausee all the big guy like Sys, Justicar, dr.boom, rag rotated out. So we generate no value, have no clear win con, and basically pray on luck. I hope the next expansion fix this shiiit. Maybe with a infinite value hero and a card with power level of Glyph and shadow vision, or a Tirion level new class legendary
Ah sure, still slight favor against mage and sux vs most other top deck, what the point of playing, if you are not fibonacci. CW dont even have any clear game plan now, just hope other classes dont generate too much value, which is fail most of the time. Cw cant go fatique, cant spam legendary becausee all the big guy like Sys, Justicar, dr.boom, rag rotated out. So we generate no value, have no clear win con, and basically pray on luck. I hope the next expansion fix this shiiit. Maybe with a infinite value hero and a card with power level of Glyph and shadow vision, or a Tirion level new class legendary
You don't need to be Fibonacci to play it. You don't even need to be a Control Warrior God to play it. Any good control warrior player will do good with the deck. I don't even know the list he uses, but I assume he probably has Alexstrazsa and Grommash in the deck if he needs a fast win condition, that's what I do for Control Warrior. You can generate value with something like Elise, I like using her. You can also adopt a C'Thun varian to Control Warrior which gives you an aditional win condition aswell as more armour gain.
Hey I am not at fibonaci level of play but I have been legends with CW since 2015, so i know my shiit ok. Alex Grom is exactly from 2015 it is so outdate now. You can win some games with it but thats it. THey bring back the combo because,well otherwise the deck dont have any fkcing win condition, not because it is strong. And every class can use Elise, not only CW. CW dont have anything that can generate value like glyph in Control mage, shadow vision and Lydra in Control Priest, jade in jade druid or jade shaman, or Jaxx in Warlock. What the point of playing a control deck that dead against most other control deck?
Justicar Trueheart in Rogue?
Mage is fine, perfectly balanced, absolutely fair playstyle. No nerf required.
Mage is very powerful right now but control mage has counters. Namely you can play Jade druid or control priest and heal out of range. In druid you should consider running a weapon removal in case they have medivh.
Is mage broken? No, not really, but the part that makes it a little bit unfair is that mages can generate spells without knowing what spell it is. That makes it harder to play against mage.
If only they didnt fkck up control warrior so hard these expansions. CW always hard counter freezee and burn type mage.
As a class not broken, but powerful, yes. Primordial Glyph though is broken. Mana reduction should be 1 mana or none. 2 is a lot, for such a class.
Also the guy who said that they BM too much. I have noticed the same. Mages are the class that BMs the most, with a hello or thank you before starting to throw spells on my face.
FOR THE HORDE!
Definitely. Had no troubles playing secret mage and burn mage to legend. Made top 100.
Yes. Everyone runs eater including mage for a reason. I fully expect the new expansion to contain alot of spells that dont help the freeze gameplan at all specifically to nerf primordial glyph.
No it's not OP. It's just boring (IMO) to play. I like the older version of Mage like Tempo and Mech Mage. Those were actually FUN to play. The current versions of Mage to me are boring and it WAS my favorite class before this expansion.
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To much card generation and to much removal that is also burst for face damage.
Bit overkill atm if you ask me.
Glyph shouldnt reduce mana cost by 2, and maybe some spells should only be used on minions and not face.