I know it's very gimmicky and probably not the best idea but I think with a bit of tweaking it could be pretty solid. I wrote up a bit of info on the deck page itself. I'd love if I got some advice on it. It was created using cards I have myself so I had to work with what I had. The main theme I want to keep in tact though is the milling/deathwing combo. I love mill decks and since I don't have Cho or Mukla I thought I could try and make something work with the new Naxxramas cards and board control of mage. You can do something very similar with Paladin but I find duplicate way more enjoyable then the heals/board clear that paladin offers.
tldr version summary of deck - You stall with large taunts, annoying early game death rattles and board clear. Attempt to draw Deathwing before turn 10 through the use of Acolytes and Coldlights. Fill board and their hand with any monsters and possible and get max value out of your Deathwing. You can get a surprising amount of value especially if you combine Baron with Deathlord for 2x the the mill and later in the game you're more likely to pull big cards for more value. Rush down decks have a hard time with Deathlords and Ghouls.
I mostly just need more consistency with this deck, a bad draw can really screw you over and I feel like I put too much emphasis on death rattles(eggs, gnomes, golems, etc) which don't always help with the theme of stall/board control/mill/deathwing. Sometimes they're just dead cards.
I would maybe drop egg and put in water elemental(if you have it), it trades so well, also good for stalling to the late game. Other than pinging your own egg or relying on your opponenet aoe, the egg may end up being a dead card in many scenarios. Also, you might try throwing in KT, it may be too late game, but he can bring your mill minions like dancing swords and deathlord back to life. Though, you would have to be careful with the deathlord, too many drawn out minion from your opponent deck can get ya killed.
Dancing Swords and the Deathlord are negatively effected by both Deathwing, Baron Rivendale, Duplicate and Unstable Ghoul. So I'd take them out for sure.
Oh this is supposed to mill... This is too weak on milling. This just gives your opponent cards to play. You won't survive until Deathwing. And if you do, he'll have a full hand.
This deck needs 2x Fireball. Given the rest of the theme, where are the 2x Arcane Intellect? Your deck is lacking in the 5-6 mana drop department so you're likely to get crushed in the middle game. Either take out the Nerubian Eggs and Sunfury Protectors for something stronger, or substitute in 2x Abomination or Defender of Argus if you have them. Otherwise you won't have much to set them off. As a whole, mill decks just don't work in Hearthstone (yet) and you'll probably get beat alot trying... in my opinion, I wouldn't spend too much time on this idea but it's totally your game and your playstyle my friend.
I would maybe drop egg and put in water elemental(if you have it), it trades so well, also good for stalling to the late game. Other than pinging your own egg or relying on your opponenet aoe, the egg may end up being a dead card in many scenarios. Also, you might try throwing in KT, it may be too late game, but he can bring your mill minions like dancing swords and deathlord back to life. Though, you would have to be careful with the deathlord, too many drawn out minion from your opponent deck can get ya killed.
KT does sound like fun, I might try adding him in. I feel like with how I currently go my late and my early are ok, my mid is pretty weak and when I'm making them draw a lot if just accelerates that phase of the game for them.
If I drop eggs and put water elemental should I also drop sunfury protectors? Since my primary reason for them is to force people to activate my eggs.
This deck needs 2x Fireball. Given the rest of the theme, where are the 2x Arcane Intellect? Your deck is lacking in the 5-6 mana drop department so you're likely to get crushed in the middle game. Either take out the Nerubian Eggs and Sunfury Protectors for something stronger, or substitute in 2x Abomination or Defender of Argus if you have them. Otherwise you won't have much to set them off. As a whole, mill decks just don't work in Hearthstone (yet) and you'll probably get beat alot trying... in my opinion, I wouldn't spend too much time on this idea but it's totally your game and your playstyle my friend.
Well since I'm going the whole stall/death rattle theme in it's current form I ran things like Acolyte and Ghoul. I typically get my draws from Coldlights a lot and acolyte does ok. I might drop it for arcane intellect. I could definitely try it out, it was just a way for me to essentially force them to deal with a minion, synergize with the 1 damage of ghoul and to get a draw or two in the process to speed up the chances of getting Deathwing. My main problem with it is it's so weak for 3 mana a lot of the time and I have quite a few other 3 drops to play on turn three but I was lazy and needed some more card draw so I threw it in.
I'd definitely drop the Dancing Swords and Deathlords. Add Mirror Images and Wild Pyromancers. Add, Fireballs and drop the Duplicates. I'm not sure I like Coldlight Oracle is this deck either, but you definitely needs some sort of card draw. My worry for this deck is that you don't have very many Turn 1 or Turn 2 plays. The Mirror Images would help a little, but I'd think about what you could play on Turn 1 and 2 that would help you survive, or help you win if you never draw Deathwing.
I'd definitely drop the Dancing Swords and Deathlords. Add Mirror Images and Wild Pyromancers. Add, Fireballs and drop the Duplicates. I'm not sure I like Coldlight Oracle is this deck either, but you definitely needs some sort of card draw. My worry for this deck is that you don't have very many Turn 1 or Turn 2 plays. The Mirror Images would help a little, but I'd think about what you could play on Turn 1 and 2 that would help you survive, or help you win if you never draw Deathwing.
I might drop dancing swords but Deathlords and duplicates I like. Duplicate is also really fun for me. Mirror image I might run just to get past the first few turns. Near turn 8 or turn 9 with Deathwing in hand the Deathlord duplicate combo can get a lot of cards out on field for better DW value which I like.
Yea as it stands I would drop sunfury altogether. If you need more taunt you can always sub in defender of argus, your 4 spot isn't super populated right now. The thing with the egg protector combo is it's two inconsistent. If you really wanted to run eggs,unless you have really good card draw I would run about 6 things in the deck that could make them usable or cause them to be triggered.
I ran a Rogue Mill deck not too long ago, with Naxx cards. It was pretty fun, but I had Rogue spells like Vanish and Shadowstep for my Oracles, as well as Lorewalker Cho to flood my opponent's hand.
1) You're aiming for mill? Deathlord, Dancing Swords, and Coldlight Oracle are your best friends. Naxx gave mill new cards to mess around with, as they both make the opponent's deck smaller.
2) You want to stall until you reach Deathwing. He's a nice win-con, but you should be careful if the opponent has a hex, polymorph, or some other way to deal with it.
3) And then we add deathrattle to the blender. Now it's turning out to be a disturbing protein shake instead of a delicious smoothie. If I had to give advice, I'd say to not include deathrattle at all.
Cards that are in your deck and won't help: Sunfury Protector, Harvest Golem, Baron Riverdale, Noob Egg, Unstable Ghoul and Leper Gnome. Pretty much anything deathrattle related. The deck isn't sure what it wants to do. I would also list Duplicate here, as it seem a little Win-Moar (which is bad if you're not winning), but referencing some of the previous comments, I see you like it, so that'll be a personal preference. Maybe -1 Duplicate?
Cards that will help your deck: FROST NOVA. RUN THREE. Another Blizzard, Fireballs and an extra Polymorph. My Rogue Mill deck runs Youthful Brewmaster to re-spawn my Coldlight Oracles. Arcane Intellect helps too. As you mentioned, your lack of Cho and Mukla isn't helping, and I've been dying to see someone use duplicate on Cho, just to have more and more and more Chos as the duplicate keeps getting passed around. That'd be fun.
Playing Deathwing as a wincon is a risky play, especially when you're giving an opponent cards. You lose all your minions, your entire hand, and one whole turn for a Deathwing. The card doesn't have stealth, so it can just simply be transformed, unsummoned, burned, or some how killed, and then you're at a major disadvantage. I'd say you should have your main goal and wincon being mill, with Deathwing as a potential play, when you know an opponent has used a lot of their premium removal.
I hope this gives a basis of the deck. I'd suggest looking up Freeze Mage for some cards that assist with stalling out. Their wincon is Alexestra and they're focused on burn after Alex, but they use similar stall cards. Have fun with the deck!
I know it's very gimmicky and probably not the best idea but I think with a bit of tweaking it could be pretty solid. I wrote up a bit of info on the deck page itself. I'd love if I got some advice on it. It was created using cards I have myself so I had to work with what I had. The main theme I want to keep in tact though is the milling/deathwing combo. I love mill decks and since I don't have Cho or Mukla I thought I could try and make something work with the new Naxxramas cards and board control of mage. You can do something very similar with Paladin but I find duplicate way more enjoyable then the heals/board clear that paladin offers.
tldr version summary of deck - You stall with large taunts, annoying early game death rattles and board clear. Attempt to draw Deathwing before turn 10 through the use of Acolytes and Coldlights. Fill board and their hand with any monsters and possible and get max value out of your Deathwing. You can get a surprising amount of value especially if you combine Baron with Deathlord for 2x the the mill and later in the game you're more likely to pull big cards for more value. Rush down decks have a hard time with Deathlords and Ghouls.
I mostly just need more consistency with this deck, a bad draw can really screw you over and I feel like I put too much emphasis on death rattles(eggs, gnomes, golems, etc) which don't always help with the theme of stall/board control/mill/deathwing. Sometimes they're just dead cards.
Again, thanks for any advice I really do appreciate it. If you have any other mill decks you think I should try out I'd love to see them.
I would maybe drop egg and put in water elemental(if you have it), it trades so well, also good for stalling to the late game. Other than pinging your own egg or relying on your opponenet aoe, the egg may end up being a dead card in many scenarios. Also, you might try throwing in KT, it may be too late game, but he can bring your mill minions like dancing swords and deathlord back to life. Though, you would have to be careful with the deathlord, too many drawn out minion from your opponent deck can get ya killed.
Dancing Swords and the Deathlord are negatively effected by both Deathwing, Baron Rivendale, Duplicate and Unstable Ghoul. So I'd take them out for sure.
Oh this is supposed to mill... This is too weak on milling. This just gives your opponent cards to play. You won't survive until Deathwing. And if you do, he'll have a full hand.
I really want Pirates to be a playable theme.
This deck needs 2x Fireball. Given the rest of the theme, where are the 2x Arcane Intellect? Your deck is lacking in the 5-6 mana drop department so you're likely to get crushed in the middle game. Either take out the Nerubian Eggs and Sunfury Protectors for something stronger, or substitute in 2x Abomination or Defender of Argus if you have them. Otherwise you won't have much to set them off. As a whole, mill decks just don't work in Hearthstone (yet) and you'll probably get beat alot trying... in my opinion, I wouldn't spend too much time on this idea but it's totally your game and your playstyle my friend.
let me change your mind...
KT does sound like fun, I might try adding him in. I feel like with how I currently go my late and my early are ok, my mid is pretty weak and when I'm making them draw a lot if just accelerates that phase of the game for them.
If I drop eggs and put water elemental should I also drop sunfury protectors? Since my primary reason for them is to force people to activate my eggs.
Well since I'm going the whole stall/death rattle theme in it's current form I ran things like Acolyte and Ghoul. I typically get my draws from Coldlights a lot and acolyte does ok. I might drop it for arcane intellect. I could definitely try it out, it was just a way for me to essentially force them to deal with a minion, synergize with the 1 damage of ghoul and to get a draw or two in the process to speed up the chances of getting Deathwing. My main problem with it is it's so weak for 3 mana a lot of the time and I have quite a few other 3 drops to play on turn three but I was lazy and needed some more card draw so I threw it in.
I'd definitely drop the Dancing Swords and Deathlords. Add Mirror Images and Wild Pyromancers. Add, Fireballs and drop the Duplicates. I'm not sure I like Coldlight Oracle is this deck either, but you definitely needs some sort of card draw. My worry for this deck is that you don't have very many Turn 1 or Turn 2 plays. The Mirror Images would help a little, but I'd think about what you could play on Turn 1 and 2 that would help you survive, or help you win if you never draw Deathwing.
I might drop dancing swords but Deathlords and duplicates I like. Duplicate is also really fun for me. Mirror image I might run just to get past the first few turns. Near turn 8 or turn 9 with Deathwing in hand the Deathlord duplicate combo can get a lot of cards out on field for better DW value which I like.
Yea as it stands I would drop sunfury altogether. If you need more taunt you can always sub in defender of argus, your 4 spot isn't super populated right now. The thing with the egg protector combo is it's two inconsistent. If you really wanted to run eggs,unless you have really good card draw I would run about 6 things in the deck that could make them usable or cause them to be triggered.
I ran a Rogue Mill deck not too long ago, with Naxx cards. It was pretty fun, but I had Rogue spells like Vanish and Shadowstep for my Oracles, as well as Lorewalker Cho to flood my opponent's hand.
1) You're aiming for mill? Deathlord, Dancing Swords, and Coldlight Oracle are your best friends. Naxx gave mill new cards to mess around with, as they both make the opponent's deck smaller.
2) You want to stall until you reach Deathwing. He's a nice win-con, but you should be careful if the opponent has a hex, polymorph, or some other way to deal with it.
3) And then we add deathrattle to the blender. Now it's turning out to be a disturbing protein shake instead of a delicious smoothie. If I had to give advice, I'd say to not include deathrattle at all.
Cards that are in your deck and won't help: Sunfury Protector, Harvest Golem, Baron Riverdale, Noob Egg, Unstable Ghoul and Leper Gnome. Pretty much anything deathrattle related. The deck isn't sure what it wants to do. I would also list Duplicate here, as it seem a little Win-Moar (which is bad if you're not winning), but referencing some of the previous comments, I see you like it, so that'll be a personal preference. Maybe -1 Duplicate?
Cards that will help your deck: FROST NOVA. RUN THREE. Another Blizzard, Fireballs and an extra Polymorph. My Rogue Mill deck runs Youthful Brewmaster to re-spawn my Coldlight Oracles. Arcane Intellect helps too. As you mentioned, your lack of Cho and Mukla isn't helping, and I've been dying to see someone use duplicate on Cho, just to have more and more and more Chos as the duplicate keeps getting passed around. That'd be fun.
Playing Deathwing as a wincon is a risky play, especially when you're giving an opponent cards. You lose all your minions, your entire hand, and one whole turn for a Deathwing. The card doesn't have stealth, so it can just simply be transformed, unsummoned, burned, or some how killed, and then you're at a major disadvantage. I'd say you should have your main goal and wincon being mill, with Deathwing as a potential play, when you know an opponent has used a lot of their premium removal.
I hope this gives a basis of the deck. I'd suggest looking up Freeze Mage for some cards that assist with stalling out. Their wincon is Alexestra and they're focused on burn after Alex, but they use similar stall cards. Have fun with the deck!