2/9-10 mage cards out and you say mage is dead? Lol.. Also mage goes well with yogg-saron which seems actually a good card (try the yogg-saron simulator) so they got something strong alreasy..
Didn't people get the memo? Stall decks (or 'control' as their supporters call them) are dead in Standard. How do you expect to play CW or Freeze Mage when they just plop down C'Thun on 10 and he obliterates you? The meta will shift drastically, it is likely none of the top decks will be viable at all. Mage may very well be strong, but yes, the current decks are a fading memory.
Didn't people get the memo? Stall decks (or 'control' as their supporters call them) are dead in Standard. How do you expect to play CW or Freeze Mage when they just plop down C'Thun on 10 and he obliterates you? The meta will shift drastically, it is likely none of the top decks will be viable at all. Mage may very well be strong, but yes, the current decks are a fading memory.
C'thun control warrior is one of the first decks that will be tried out. But so will midrange/aggro shaman, which could easily crush slower decks before turn 10. It is very hard to predict what will work!
As of the control meta, I think N'Zoth in Wild will be the most powerful play, for pretty much every class. Freeze mage might be one of few classes surviving those menacing boards clogged with Sylvanas, Shredders, Boom Bots and Belchers...
Warlock have the worst cards because they have the best hero power, warlock is and probably will be the most flexible class, and they still have one of the best legendary minion/win condition.
On topic:
About mage freeze mage is super determined about the meta, if there is druid/warrior freeze wont see any play, tempo mage lose so many cards so you cant imagine what kind of deck could run and a lot of people supporse that they wont be playable, duplicate mage, who evolves with the emta(moltens,fatigue elise, value) have seen less play because they are not so trong at all, maeby theya re decent to ladder and definetly are funny, but thats all, they the minority.
Dont worry dude, lets have faith that the next expansion wont be only aggro shaman in standard... btw, better that they dont reveal cards that they reveal like the one that have revealed from priest ( nevertheless forbidden shaping looks good).
Yeah, I have to be more patience, but Blizz could equilibrate the reveals cards, warrior, warlock and paladin already have 5 card each. But is better wait, because warlock, priest and rogue, meh.
See... didn't I tell you Mage was going to get some good cards? Faceless Summoner is just one of many to come.
Warlock have the worst cards because they have the best hero power, warlock is and probably will be the most flexible class, and they still have one of the best legendary minion/win condition.
On topic:
About mage freeze mage is super determined about the meta, if there is druid/warrior freeze wont see any play, tempo mage lose so many cards so you cant imagine what kind of deck could run and a lot of people supporse that they wont be playable, duplicate mage, who evolves with the emta(moltens,fatigue elise, value) have seen less play because they are not so trong at all, maeby theya re decent to ladder and definetly are funny, but thats all, they the minority.
Dont worry dude, lets have faith that the next expansion wont be only aggro shaman in standard... btw, better that they dont reveal cards that they reveal like the one that have revealed from priest ( nevertheless forbidden shaping looks good).
Yeah, I have to be more patience, but Blizz could equilibrate the reveals cards, warrior, warlock and paladin already have 5 card each. But is better wait, because warlock, priest and rogue, meh.
See... didn't I tell you Mage was going to get some good cards? Faceless Summoner is just one of many to come.
Man, this card is huge insane, tempo mage go to midrange
As we've seen with all of the cards in the expansion, Blizz is making an obvious effort not to print cards with the power level that Naxx and GvG had, because as we all know, a lot of those cards were just game breaking, and most importantly reduced the number of deck types and variations out there. Plenty more mage cards will be revealed anyway, dont worry.
I dont see why everyone is complaining about the Warlock cards though. Sure some of them depend a bit too much on RNG, actually the card that I have the biggest problem with in the expansion is the 'replace everything in your deck' card in Warlock, but I have an issue with that because of the concept of the card, not its power level. First of all, Warlock is one of the classes which suffered the least from the Standard rotation (besides zoo).
Plus, the new cards look very powerful, especially Cho'Gall
Are you for real? Cho'Gall is a giant dissapointment! All the other classes get a slice of pie while warlock gets to clean the bathroom with a toothbrush!
The argument that Standard will be much more balanced and the most competetive format is even worse. This game is not about balance, it's about deciding what is strong and what is weak. There will always be strong and weak cards, strong and weak decks and there always be synergy between cards that make them strong from weak in a deck. People act like Standard will be a super balanced format, where all cards value is calculated via a super computer algorythm, where all cards differ in maximum like 0,1% winrate.
Standard will only cut some cards from all cards and if you say they will only balance Standard it means only GvG and Naxx cards will not be "balanced". [...]
Finally someone who understands basic TCG design! Thank you. I'm so sick of reading all this talk about "balanced" formats when the simple truth is that there will always be strong and weak cards and if you nerf the strongest 10% then the second-strongest 10% becomes the new meta. You can balance classes or decks, but not individual cards. Even more important, what's "balanced" can't be decided on paper, in a vacuum. You need to check what the actual win rates, in play, at high level, are of the Top 10 decks. You've reached the balance goal when the top-tier decks have a win rate that's less than 60% (or whatever your target is). Ideally, you have a sort of rock -> paper -> scissors where A wins against B, B wins against C, and C wins against A, but not so overwhelmingly that the games get boring.
As for wild vs. standard, the calculation is simple: Split the player base in half, and make sure all the newbies with incomplete collections are in standard. Which of these is more competitive? The one with the veterans or the one with the newbies!?
Well it's even worse for warlocks. Already discovered the 2 useless epic cards + a garbage legendary. Maybe waiting for handlock to revive without giving it any help...
Well it's even worse for warlocks. Already discovered the 2 useless epic cards + a garbage legendary. Maybe waiting for handlock to revive without giving it any help...
What we see of Warlock cards till now, things bad :/ Warlock needs a new 2 mana spell, Dark Bomb is a huge lost, it kills Malygos deck.
Well it's even worse for warlocks. Already discovered the 2 useless epic cards + a garbage legendary. Maybe waiting for handlock to revive without giving it any help...
2/9-10 mage cards out and you say mage is dead? Lol.. Also mage goes well with yogg-saron which seems actually a good card (try the yogg-saron simulator) so they got something strong alreasy..
Didn't people get the memo? Stall decks (or 'control' as their supporters call them) are dead in Standard. How do you expect to play CW or Freeze Mage when they just plop down C'Thun on 10 and he obliterates you? The meta will shift drastically, it is likely none of the top decks will be viable at all. Mage may very well be strong, but yes, the current decks are a fading memory.
Free to try and find a game, dealing cards for sorrow, cards for pain.
C'thun control warrior is one of the first decks that will be tried out. But so will midrange/aggro shaman, which could easily crush slower decks before turn 10. It is very hard to predict what will work!
As of the control meta, I think N'Zoth in Wild will be the most powerful play, for pretty much every class. Freeze mage might be one of few classes surviving those menacing boards clogged with Sylvanas, Shredders, Boom Bots and Belchers...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
My magic will tear you apart!
Well it's even worse for warlocks. Already discovered the 2 useless epic cards + a garbage legendary. Maybe waiting for handlock to revive without giving it any help...
My magic will tear you apart!
Losing Antique Healbot is a big deal, but turn 1-4, the ones where handlock would like to just tap and chill is getting weaker for every class, Piloted Shredder, Shade of Naxxramas, Haunted Creeper, Nerubian Egg, Unstable Portal, Mad Scientist, Shielded Minibot, Muster for Battle etc. gone=much less early preasure. Handlock might very well come back strong if giants are not nerfed.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
What concerns me is that from 6 currently revealed cards 5 are below average or close to crap.