This is a Lock and Load hunter that I made in the last month. This month I wanted to stay low on ladder with fun decks for 1 or 2 weeks, so I brought out the deck. Surprisingly, the deck gave me a 8-2 and brought me to Rank 13. So I guess the deck has some hope.
So I want to ask for some help refining it. How do you think the deck can improve its competitiveness without losing its style?
You made the cardinal sin of lock and load decks my friend. It's evident just by all the one of spells. People try to shove as many spells in as possible for lock and load synergy and end up cutting out one ofs of good spells to put in one of a not so good spell. The reality is that you only ever put in the spells (nay, cards) that you will always want in your deck in, because lock and load can pull the other stuff. Also ball of spiders is actually hurting your deck, just because you don't want that high cost of a spell that is trash by itself anyways.
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I returned to this game much like how a recovering alcoholic can relapse.
You made the cardinal sin of lock and load decks my friend. It's evident just by all the one of spells. People try to shove as many spells in as possible for lock and load synergy and end up cutting out one ofs of good spells to put in one of a not so good spell. The reality is that you only ever put in the spells (nay, cards) that you will always want in your deck in, because lock and load can pull the other stuff. Also ball of spiders is actually hurting your deck, just because you don't want that high cost of a spell that is trash by itself anyways.
Maybe Ball of Spiders is not that good, not worth the place of Highmane. But for other spells, I couldn't find better substitutions. Kill Command doesn't work well in this deck with so little beast synergy. I almost never empty my hand, so Quick Shot doesn't give me additional value. Since I find that the 2-mana curve is too high, I only put 1 copy of it. And a 2nd UtH won't work better than Powershot I guess, since there's neither Juggler nor Beast Synergy. And I feel that Tracking is a must for such a deck to increase consistency.
The thing is, I really like the current mana curve. I found the 2-3-10-5-3-3-3-1 curve pretty comfortable, so I try not to break it. But then I really find there's little space of adjustment. I kinda want 1 or 2 Pyromancers or something to help against Paladins, but I am afraid the tech would harm the overall strength too much.
This is a Lock and Load hunter that I made in the last month. This month I wanted to stay low on ladder with fun decks for 1 or 2 weeks, so I brought out the deck. Surprisingly, the deck gave me a 8-2 and brought me to Rank 13. So I guess the deck has some hope.
So I want to ask for some help refining it. How do you think the deck can improve its competitiveness without losing its style?
just some feedback dont think the deck works in the current meta
You made the cardinal sin of lock and load decks my friend. It's evident just by all the one of spells. People try to shove as many spells in as possible for lock and load synergy and end up cutting out one ofs of good spells to put in one of a not so good spell. The reality is that you only ever put in the spells (nay, cards) that you will always want in your deck in, because lock and load can pull the other stuff. Also ball of spiders is actually hurting your deck, just because you don't want that high cost of a spell that is trash by itself anyways.
I returned to this game much like how a recovering alcoholic can relapse.
have you considered running wild pyromancers?