This is the deck I'm going for first. Because I think the Hunter has the best secrets, and I like the secrets mechanic anyways... It basically throws every Hunter secret in, plus the two cards that Hunters have that like having secrets (Secretkeeper and Eaglehorn Bow). The rest of the cards are defensive. Taunt, Divine Shield, and some spot-removal cards.
NOTE: The deck was edited, so some of the description above doesn't really make sense anymore.
now, why don't you add Animal Compagnon to your list? it's like a lotery you can't lose And maybe one of the strongest cards in the hunter pool.
also, you obviously don't play control, but (beside your weapon) you have no tempo advantage cards like Tundra Rhino or Unleash the Hounds. You have nothing against weapons and no generic removal (Deadly Shot?).
Hunter secret can be nice, but don't forget that your secrets won't solve everything. :)
check wowhead on the animal companion. it costs 3 and it will only summon 1 of 3 predetermined cards. Each with mid-range stats and nothing much better than you could get for something else that costs 3.
those are the right cards, and perhaps i don't give them enough credit. but not 'by far' worthy with it's unpredictability. You want to know what cards you are playing to catch the hunter synergy. hold taunt cards to play with something you don't want immediately killed (like buzzard or hyena). hold + attack cards until you have lots of beasts down that can attack that turn (because they will gun for leokk and if you play them all same turn, your bonus goes poof by time you can attack. timberwolves and alphas are much better for less obvious reasons). huffer is a decent blitz card but looses it's appeal if they have a taunt.
they aren't bad cards, but it is a lotto that you can loose 2/3 of the time when playing to the situation. Sure, if you have nothing else on the board you can't loose and it's a good cost for minion power. with so little cards, if you can't play to the situation, then you end up behind a turn
You are right. This is an agressive card, not a defensive one. If you need something specific too much, it means this deck is in defensive mode and, seeing the card list of this deck once again, this is not what you want. You want to be the aggressor.
Misha is insane, Huffer is really strong too... Only Leokk is really situational as he only shines in group. With a Snake trap, he can be very acceptable as well. :)
they aren't bad cards, but they are neither defensive or aggressive. There is never a time where a random (even of 3) is better than one you can intentionally use in the best circumstances.
- Misha is good, but at the cost of just one more (4) you can have equal if not better (which puts misha in good but not great territory. and only at great advantage if cast right at 3).
- Huffer again- good unless they have a taunt and then he's just another card.
- Leokk is nice, but if he's played early when no other beasts (or very little) are on the board it's a waste. and if you get him later with many minions on the board, getting either misha or huffer at that point will be much less potent so a 2/3 chance of it not going the way you want it
if you are looking for attack buffs, consider alpha or timerberwolves. you can cost 2 of them at the cost of 1 companion (that still only has 1/3 chance of having desired effect). You are casting 2 beasts to proc other abilities (buzzard, etc). it gives you 2 minions they need to kill to get rid of any +attack buffs. you get double +attack buffs (for cheaper). and if / when they die, then that gives you 2 more procs of your other awesome cards like hyena.
that said- they aren't 'bad' cards and if you are really attached to them, go for it! Sometimes the joy you have playing a card that clicks with you is worth more than squeezing out every drop of use. I just want to point out that they aren't quiiite as awesome as they seem when you are looking for one thing but get another
that said- they aren't 'bad' cards and if you are really attached to them, go for it! Sometimes the joy you have playing a card that clicks with you is worth more than squeezing out every drop of use. I just want to point out that they aren't quiiite as awesome as they seem when you are looking for one thing but get another
I disagree, Ben Brode said they added bad cards so that good cards look better and if every card was good deck building would be impossible. Magic has used that system for years, every card can't be good.
you are right- not every card is good. there's some really poor choices in there. but specifically in question- animal companion really isn't a bad card. just not really good either because of the unpredictability. But then again that's the trade off of it being cheap. However with only 30 cards, you want each card to combo as predictably as possible.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is the deck I'm going for first. Because I think the Hunter has the best secrets, and I like the secrets mechanic anyways... It basically throws every Hunter secret in, plus the two cards that Hunters have that like having secrets (Secretkeeper and Eaglehorn Bow). The rest of the cards are defensive. Taunt, Divine Shield, and some spot-removal cards.
NOTE: The deck was edited, so some of the description above doesn't really make sense anymore.
You should bring the beast that draws you cards for every beast u bring AKA snake trap= 3 cards.
that card is when u play a beast not summon one
The database says otherwise. Unless it's been changed in the latest build and hasn't been updated here yet. I'm going to reevaluate some of this deck.
I've updated the deck to include more beasts, with a bit of synergy between them.
They changed Starving Buzzard last patch. it used to be play but now it's summoned, which means hyenas and snake trap all trigger it.
Let me change your mind
Ok, mass secrets. I got it.
now, why don't you add Animal Compagnon to your list? it's like a lotery you can't lose And maybe one of the strongest cards in the hunter pool.
also, you obviously don't play control, but (beside your weapon) you have no tempo advantage cards like Tundra Rhino or Unleash the Hounds. You have nothing against weapons and no generic removal (Deadly Shot?).
Hunter secret can be nice, but don't forget that your secrets won't solve everything. :)
I have an opinion on almost everything. :)
check wowhead on the animal companion. it costs 3 and it will only summon 1 of 3 predetermined cards. Each with mid-range stats and nothing much better than you could get for something else that costs 3.
Here are the three we are using during our playtests:
Misha, [card]Huffer[/card] and [card]Leokk[/card].
Unless I am not using the right cards, they are all above the budget for a 3 cost card. By far.
edit: Huffer is 4/2 with Charge and Leokk is 2/4 and gives +1atk to your other minions.
I have an opinion on almost everything. :)
those are the right cards, and perhaps i don't give them enough credit. but not 'by far' worthy with it's unpredictability. You want to know what cards you are playing to catch the hunter synergy. hold taunt cards to play with something you don't want immediately killed (like buzzard or hyena). hold + attack cards until you have lots of beasts down that can attack that turn (because they will gun for leokk and if you play them all same turn, your bonus goes poof by time you can attack. timberwolves and alphas are much better for less obvious reasons). huffer is a decent blitz card but looses it's appeal if they have a taunt.
they aren't bad cards, but it is a lotto that you can loose 2/3 of the time when playing to the situation. Sure, if you have nothing else on the board you can't loose and it's a good cost for minion power. with so little cards, if you can't play to the situation, then you end up behind a turn
You are right. This is an agressive card, not a defensive one. If you need something specific too much, it means this deck is in defensive mode and, seeing the card list of this deck once again, this is not what you want. You want to be the aggressor.
Misha is insane, Huffer is really strong too... Only Leokk is really situational as he only shines in group. With a Snake trap, he can be very acceptable as well. :)
I have an opinion on almost everything. :)
they aren't bad cards, but they are neither defensive or aggressive. There is never a time where a random (even of 3) is better than one you can intentionally use in the best circumstances.
- Misha is good, but at the cost of just one more (4) you can have equal if not better (which puts misha in good but not great territory. and only at great advantage if cast right at 3).
- Huffer again- good unless they have a taunt and then he's just another card.
- Leokk is nice, but if he's played early when no other beasts (or very little) are on the board it's a waste. and if you get him later with many minions on the board, getting either misha or huffer at that point will be much less potent so a 2/3 chance of it not going the way you want it
if you are looking for attack buffs, consider alpha or timerberwolves. you can cost 2 of them at the cost of 1 companion (that still only has 1/3 chance of having desired effect). You are casting 2 beasts to proc other abilities (buzzard, etc). it gives you 2 minions they need to kill to get rid of any +attack buffs. you get double +attack buffs (for cheaper). and if / when they die, then that gives you 2 more procs of your other awesome cards like hyena.
good filler cards at best
that said- they aren't 'bad' cards and if you are really attached to them, go for it! Sometimes the joy you have playing a card that clicks with you is worth more than squeezing out every drop of use. I just want to point out that they aren't quiiite as awesome as they seem when you are looking for one thing but get another
The trick is to expect nothing but a beast from it. Because that's what you get at 100%. :)
I have an opinion on almost everything. :)
aye- and if you just need to hammer a nail, any tool you reach for will work. it's a fine card and i wish you luck with it
I disagree, Ben Brode said they added bad cards so that good cards look better and if every card was good deck building would be impossible. Magic has used that system for years, every card can't be good.
you are right- not every card is good. there's some really poor choices in there. but specifically in question- animal companion really isn't a bad card. just not really good either because of the unpredictability. But then again that's the trade off of it being cheap. However with only 30 cards, you want each card to combo as predictably as possible.