Been watching a couple of streams of deathstar and Zetalot and noticed that their Legend ranked opponents would use Tracking in their opening turn using Mech Hunter.
What's the point of this? Why use Tracking on turn 1 and throw away 2 cards?
To find the cards you want to play in the following turns. Burnt cards only really come into play negatively when you draw your whole deck. The burnt cards can have a slight positive effect, improving the probability of accurately predicting your future draws.
well if you don't have a turn 1 play and your hand needs more options for the mid or lategame and trow away what you don't really need. trowing 2 cards away seems bad but it is really good looking for 1 card, its kind of discover a card from your deck and trow the other 2 away.
Mech hunter is a deck that doesn't care about throwing away two cards.
Use tracking on turn 1 if you don't have any other play (a 1 drop or coin a 2 drop). With tracking you're looking for cards to fill the gaps in your curve.
Tracking on turn one is one of those things that seem completely insane to a new player - it did to me too - exactly because you're 'throwing away two cards', right? But think of it this way: if you're playing mech hunter, you want to kill your opponent fairly quickly, which means that you will never actually draw all the cards in your deck. The two cards you're 'throwing away' might as well have been the bottom two cards in your deck, which means you wouldn't have drawn them anyway. You don't need all 30 cards in your deck, you just need to kill your opponent as fast as possible, and tracking on turn one can help you accomplish that goal by finding the most powerfull cards in the deck quickly.
I can see how a card like Tracking can be quite unintuitive and "seem" bad from a beginners perspective but think about it like this: If you are going to fatigue with an aggressive deck like Mech Hunter you've probably lost the game so by being able to pick a preferred card and toss the other two you are giving yourself an advantage whilst also being able to thin your deck of two cards that might not be as optimal in a particular match-up meaning you are raising your odds of getting better future draws as well.
Hunter decks are rarely designed to go till your out of cards. It lets you pick better curve plays and have a better idea of what your draws will be like in the future so you can plan.
If you are mostly certain of the deck you are playing against and have a good idea which cards you can afford to burn then, yes. Feel free to Tracking on turn 1.
Helpfull Topic for me =) One Question i have. What if we get some of our "special" cards like Ziliax leeroy or flark from our early tracking . Do we throw them away for something we could better need at the moment? I think it depends much on the Situation and what we are against right?
Helpfull Topic for me =) One Question i have. What if we get some of our "special" cards like Ziliax leeroy or flark from our early tracking . Do we throw them away for something we could better need at the moment? I think it depends much on the Situation and what we are against right?
Correct. If you're against a slower deck you might want to keep a card that will be strong later on such as Flark or Leeroy. If you're up against a fast deck then you usually just want to go for cheap cards that help your curve.
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Noob here.
Been watching a couple of streams of deathstar and Zetalot and noticed that their Legend ranked opponents would use Tracking in their opening turn using Mech Hunter.
What's the point of this? Why use Tracking on turn 1 and throw away 2 cards?
Only if you have no good turn 1 or 2 play and you really need one. In an aggressive bomb hunter deck I suppose it makes sense
To find the cards you want to play in the following turns. Burnt cards only really come into play negatively when you draw your whole deck. The burnt cards can have a slight positive effect, improving the probability of accurately predicting your future draws.
well if you don't have a turn 1 play and your hand needs more options for the mid or lategame and trow away what you don't really need.
trowing 2 cards away seems bad but it is really good looking for 1 card, its kind of discover a card from your deck and trow the other 2 away.
Mech hunter is a deck that doesn't care about throwing away two cards.
Use tracking on turn 1 if you don't have any other play (a 1 drop or coin a 2 drop). With tracking you're looking for cards to fill the gaps in your curve.
Mmh. Maybe they need to adjust an unfavourable starting hand?
As an Aggro, you do not really care of wasting a couple of cards, as long as you find the one you need.
Surely spending your first furn Tracking, as an Aggro deck, sounds like a huge Tempo loss.
So yeah, i assume it's a desperate move.
Not that i am a Hunter expert tho...
Tracking on turn one is one of those things that seem completely insane to a new player - it did to me too - exactly because you're 'throwing away two cards', right? But think of it this way: if you're playing mech hunter, you want to kill your opponent fairly quickly, which means that you will never actually draw all the cards in your deck. The two cards you're 'throwing away' might as well have been the bottom two cards in your deck, which means you wouldn't have drawn them anyway. You don't need all 30 cards in your deck, you just need to kill your opponent as fast as possible, and tracking on turn one can help you accomplish that goal by finding the most powerfull cards in the deck quickly.
I can see how a card like Tracking can be quite unintuitive and "seem" bad from a beginners perspective but think about it like this: If you are going to fatigue with an aggressive deck like Mech Hunter you've probably lost the game so by being able to pick a preferred card and toss the other two you are giving yourself an advantage whilst also being able to thin your deck of two cards that might not be as optimal in a particular match-up meaning you are raising your odds of getting better future draws as well.
Hunter decks are rarely designed to go till your out of cards. It lets you pick better curve plays and have a better idea of what your draws will be like in the future so you can plan.
If you are mostly certain of the deck you are playing against and have a good idea which cards you can afford to burn then, yes. Feel free to Tracking on turn 1.
Helpfull Topic for me =) One Question i have. What if we get some of our "special" cards like Ziliax leeroy or flark from our early tracking . Do we throw them away for something we could better need at the moment? I think it depends much on the Situation and what we are against right?
Correct. If you're against a slower deck you might want to keep a card that will be strong later on such as Flark or Leeroy. If you're up against a fast deck then you usually just want to go for cheap cards that help your curve.