Back with more Genn Hunter! The nerf to Lesser Emerald Spellstone means we finally get a secret synergy card on the even side of things. This time instead of a bomb theme we are taking a more "beastly" approach looking for cards that have synergy with the new Rastakhan spell, Revenge of the Wild. Along with the spellstone itself the three big ones to mention are Hunting Mastiff, Cat Trick and Savannah Highmane. Mastiff clears most boards past turn-6 netting at least 10-damage from the 2/1s alone. Cat in a Hat works great with revenge because of it's ability to lay low until you are ready to cash in. Highmane loves to go face and let it's opponent deal with the trouble but anytime we can get one back for 2-mana it's an easy decision. The big reward for being Genn Hunter are the Wild duo of Steamwheedle Sniper & Garrison Commander which work great together early and can provide some reach or value later on. Without the explosive bomb finish like the last deck we lean more into some of the late game cards to provide pseudo-card advantage like the second copy of Kodorider (War Kodo is a beast!), two copies of Giant Sand Worm and of course Deathstalker Rexxar.
Back with more Genn Hunter! The nerf to Lesser Emerald Spellstone means we finally get a secret synergy card on the even side of things. This time instead of a bomb theme we are taking a more "beastly" approach looking for cards that have synergy with the new Rastakhan spell, Revenge of the Wild. Along with the spellstone itself the three big ones to mention are Hunting Mastiff, Cat Trick and Savannah Highmane. Mastiff clears most boards past turn-6 netting at least 10-damage from the 2/1s alone. Cat in a Hat works great with revenge because of it's ability to lay low until you are ready to cash in. Highmane loves to go face and let it's opponent deal with the trouble but anytime we can get one back for 2-mana it's an easy decision. The big reward for being Genn Hunter are the Wild duo of Steamwheedle Sniper & Garrison Commander which work great together early and can provide some reach or value later on. Without the explosive bomb finish like the last deck we lean more into some of the late game cards to provide pseudo-card advantage like the second copy of Kodorider (War Kodo is a beast!), two copies of Giant Sand Worm and of course Deathstalker Rexxar.
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I don't have most epics, but this deck looks really fun! If I ever get the chance, I'll definitly try it.
My fanmade expansion! (Click on pack to open packs with my cards)