Interesting idea to add a minion OTK combo into a Zul'jin deck :)
Am I correct in seeing the strategy as secret/spellstone early, spells & Zul'jin late, and then Zul'jin grabs the remaining Dragonhawks by replaying 2x Master's Call so you can follow-up with the OTK on the next turn? My thinking is that Master's Call only grabs 1x Dragonhawk (right?), but if you play your 2nd after hitting it with Dire Frenzy then you'd be guaranteed to have all 3 after Zul'jin. That's a cool idea and only a little slower than the traditional Dragonhawk decks that focus solely on the combo and run Tol'vir Warden to grab the buffed beasts. But your build has more survivability so I'll have to try it out!
I don't know if you were looking for any potential alterations, but if so I think I'll be trying out the following:
I've tried to get Revenge of the Wild into a few decks and it usually ends up getting chopped after play testing :( I dunno how it's been working for you, but I kind of want to get another Deadly Shot in the deck and might axe Revenge.
You can only have 5 secrets active at a time so I might remove 1 to get the guaranteed 5 I want from Zul'jin. Misdirection has saved my butt a few times, but it'll get cancelled by Freezing Trap when Zul'jin plays them so I'll probably axe that one. I also really like Rat Trap in the midgame as it slows people down even when they're playing around it, but it's hard to pick another secret to replace...might try pulling out Venomstrke Trap but will probably end up keeping it in.
I think I'll also replace Explosive Shot and maybe 1x Dire Frenzy or Vicious Scalehide to include 2x Animal Companion both for early-game stability and Zul'jin summons. I guess the downside is if Zul'jin first triggers a combination of Unleash the Hounds/your 2 Spellstones/your 2 Flanking Strikes there may be no room on the board for the Companions. My thinking on removing a Frenzy is that, because you don't "need" to play Frenzy until Turn 8 or 9, there's a decent chance you'll get the singleton by then. I'm guessing you use your extra Frenzy on Scalehide for some healing, or a Zombeast, but I might try a riskier build that mulligans for Frenzy.
I definitely see the point of Tracking in this deck but may sub it out for Flare just to be safe (both when it's played from hand and replayed by Zul'jin).
i can tell you all the best games.
The number of one of's strongly suggest to me the deck is a meme.
+1 votes is better than meme! If I wanted to make a meme deck i'd use my mechathun deck.
i can tell you all the best games.
Interesting idea to add a minion OTK combo into a Zul'jin deck :)
Am I correct in seeing the strategy as secret/spellstone early, spells & Zul'jin late, and then Zul'jin grabs the remaining Dragonhawks by replaying 2x Master's Call so you can follow-up with the OTK on the next turn? My thinking is that Master's Call only grabs 1x Dragonhawk (right?), but if you play your 2nd after hitting it with Dire Frenzy then you'd be guaranteed to have all 3 after Zul'jin. That's a cool idea and only a little slower than the traditional Dragonhawk decks that focus solely on the combo and run Tol'vir Warden to grab the buffed beasts. But your build has more survivability so I'll have to try it out!
I don't know if you were looking for any potential alterations, but if so I think I'll be trying out the following:
Thanks for sharing your deck!
Praise Rang.
Bloodscalp Strategist × 2
and +1 Eaglehorn Bow
I kept explosive and removed freezing trap.
i can tell you all the best games.
Can you explain how does the OTK work? I'm too dumb to understand.