OK soI had a blast playing mech hunter in the brawl, and as I got most of the cards I need in my wild bundle (despite the bundle being a bit of a let down for me, I feel this is a way to feel better about it, by putting these cards to use rather than dusting them)
The only card I need is Enhance-o Mechano for this deck which looks up to par.
Enhance-o was used both in Mech decks and in token decks back in its day. Neutral minion, works as a finisher if you can build around serving up a decent board for it. The divine shields give some AOE-resistance so you can still close out the game.
So as a card it holds its weight in that deck. All depends how much you plan to play wild.
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Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
It's not a card that the deck will stand or fall on - play for a while without it and add it down the road if you find you're having as much fun as you hoped. Maybe try Piloted Shredder instead? That was an auto-include back in the day, and a lot cheaper to craft as a common if you don't have it already.
It's not a card that the deck will stand or fall on - play for a while without it and add it down the road if you find you're having as much fun as you hoped. Maybe try Piloted Shredder instead? That was an auto-include back in the day, and a lot cheaper to craft as a common if you don't have it already.
thanks mate. I have shredder as well as that's what I was running in the deck before. (what do you think of the BD version of the shredder? I'm sure it must be bad as no one uses it)
I went and crafted the card anyway as it adds a bit of randomness to it and seems like it might make for some memorable moments and stuff like that.
I want to start playing wild for sure to get a feel for it before the rotation as I have a big choice on whether to dust old cards or not.
I'd really like to not dust then and play wild, but I won't know till I try it really.... so yeah it's probably worthwhile.
I tried the deck without it in the brawl and it was fun.
Don't dust your cards you'll regret it. I remembered when I dusted my Nax and GvG cards and I've had to recraft quite a few of those cards. Wild gets easier to play each expansion so you'll eventually catch up.
this is what I'm running since Boomsday and it works great. Hope you find the same success with it.
Edit: didn't see people already suggested Shredder, so yeah... unnecessary post sry.
it's cool, thanks for reply.
I ended up crafting that card anyway as I dusted most of what I got from the wild bundle to make stuff I was actually into. crafted odd rogue and a mech hunter for wild... I'm thinking about a making a wild aggro pirate kingsbane deck next.
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OK soI had a blast playing mech hunter in the brawl, and as I got most of the cards I need in my wild bundle (despite the bundle being a bit of a let down for me, I feel this is a way to feel better about it, by putting these cards to use rather than dusting them)
The only card I need is Enhance-o Mechano for this deck which looks up to par.
you think it's worth crafting or should I just swap it for something else?
thanks guys... this will be my first go at wild so I really could use this info on the card as 400 dust is a lot to me right now.
Enhance-o was used both in Mech decks and in token decks back in its day. Neutral minion, works as a finisher if you can build around serving up a decent board for it. The divine shields give some AOE-resistance so you can still close out the game.
So as a card it holds its weight in that deck. All depends how much you plan to play wild.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
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I want to start playing wild for sure to get a feel for it before the rotation as I have a big choice on whether to dust old cards or not.
I'd really like to not dust then and play wild, but I won't know till I try it really.... so yeah it's probably worthwhile.
I tried the deck without it in the brawl and it was fun.
It's not a card that the deck will stand or fall on - play for a while without it and add it down the road if you find you're having as much fun as you hoped. Maybe try Piloted Shredder instead? That was an auto-include back in the day, and a lot cheaper to craft as a common if you don't have it already.
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thanks mate. I have shredder as well as that's what I was running in the deck before. (what do you think of the BD version of the shredder? I'm sure it must be bad as no one uses it)
I went and crafted the card anyway as it adds a bit of randomness to it and seems like it might make for some memorable moments and stuff like that.
Same as I think of the whole Boomsday expansion - that if I close my eyes and ignore it, perhaps it will just have been a bad dream.
I'm me - who are you?
I personally like Clockwork Gnome better then Faithfull lumi and I really like Shredder in mech builds.
Don't dust your cards you'll regret it. I remembered when I dusted my Nax and GvG cards and I've had to recraft quite a few of those cards. Wild gets easier to play each expansion so you'll eventually catch up.
Edit: didn't see people already suggested Shredder, so yeah... unnecessary post sry.
it's cool, thanks for reply.
I ended up crafting that card anyway as I dusted most of what I got from the wild bundle to make stuff I was actually into. crafted odd rogue and a mech hunter for wild... I'm thinking about a making a wild aggro pirate kingsbane deck next.