Went 12-0 with this deck in the Brawliseum, and been doing well on ladder too. Its delightfully fun to play and seems devastatingly powerful.
Wolves, Lions, Bears and Dinosaurs charging at you over and over again will eventually get the job done! For anybody who wants to try it out: I present the True Zoo Hunter!
Why not run Abominable Bowman aswell for Boom-Zooka Combo?
Firstly I don't have Bowman, and secondly even if I had it, I don't think I would run it. There is a critical mass of minions vs spells in this deck, and I wouldn't replace any of the beasts in the package. You can try it out with Bowman and let me know how it works out. What card would you cut for it?
But I am dumbstruck that you went 12-0 with this.. It does seem to have good cards and awesome interactions, but it has 12 cards above 6+ mana! After that also 2x Grizzly bears and 2x spellstones at 5 mana. So basically you MUST luck out on getting a perfect secret package + spellstone ready at turn 5 or otherwise I cannot comprehend this beating any sort of aggro.
Out of those 12 games how many aggro were there? And if there were some, they must have had some seriously bad draws themselves.
But I am dumbstruck that you went 12-0 with this.. It does seem to have good cards and awesome interactions, but it has 12 cards above 6+ mana! After that also 2x Grizzly bears and 2x spellstones at 5 mana. So basically you MUST luck out on getting a perfect secret package + spellstone ready at turn 5 or otherwise I cannot comprehend this beating any sort of aggro.
Out of those 12 games how many aggro were there? And if there were some, they must have had some seriously bad draws themselves.
Spellstone is definitely the key card in keeping up with aggro, but even without it, between disruptive secrets, Bow, Animal Companion and Flanking strike, it is possible to stall the game until Kathrena or Big taunts can stabilise. Also, Revenge of the Wild can also help out a lot early in aggro match-ups, even if you use it to bring back a single Animal Companion.
I faced about five aggro decks on my run - 2 pre-Rastakhan heal zoo, 2 odd rogue and an odd Paladin. I had spellstone in a couple of those games. Honestly, when I made this deck I didn't expect it to be able to get to the power turns this consistently, but it seems pretty good at doing that. I've been having great results on ranked as well so far. Some of it is probably down to the fact that people are still experimenting, so all decks aren't hyperaggro all the time. But even in the aggro match-ups this seems to hold its own.
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Went 12-0 with this deck in the Brawliseum, and been doing well on ladder too. Its delightfully fun to play and seems devastatingly powerful.
Wolves, Lions, Bears and Dinosaurs charging at you over and over again will eventually get the job done! For anybody who wants to try it out: I present the True Zoo Hunter!
Obvious synergies:
Flark's Boom-Zooka + Revenge of the Wild is devastatingly powerful. And I have been pulling it off surprisingly frequently.
Zul'jin repeats the above combo given that Flark's Boom-Zooka triggers before at least one copy of Revenge of the Wild.
Revenge of the Wild on any board of beasts. Everybody expected this card to be good, and it really is.
Master's Call is almost always a draw three for this deck. Pretty useful in the lategame to fish out your remaining threats.
Why not run Abominable Bowman aswell for Boom-Zooka Combo?
Firstly I don't have Bowman, and secondly even if I had it, I don't think I would run it. There is a critical mass of minions vs spells in this deck, and I wouldn't replace any of the beasts in the package. You can try it out with Bowman and let me know how it works out. What card would you cut for it?
Grats on those stats for sure!
But I am dumbstruck that you went 12-0 with this.. It does seem to have good cards and awesome interactions, but it has 12 cards above 6+ mana! After that also 2x Grizzly bears and 2x spellstones at 5 mana. So basically you MUST luck out on getting a perfect secret package + spellstone ready at turn 5 or otherwise I cannot comprehend this beating any sort of aggro.
Out of those 12 games how many aggro were there? And if there were some, they must have had some seriously bad draws themselves.
Spellstone is definitely the key card in keeping up with aggro, but even without it, between disruptive secrets, Bow, Animal Companion and Flanking strike, it is possible to stall the game until Kathrena or Big taunts can stabilise. Also, Revenge of the Wild can also help out a lot early in aggro match-ups, even if you use it to bring back a single Animal Companion.
I faced about five aggro decks on my run - 2 pre-Rastakhan heal zoo, 2 odd rogue and an odd Paladin. I had spellstone in a couple of those games. Honestly, when I made this deck I didn't expect it to be able to get to the power turns this consistently, but it seems pretty good at doing that. I've been having great results on ranked as well so far. Some of it is probably down to the fact that people are still experimenting, so all decks aren't hyperaggro all the time. But even in the aggro match-ups this seems to hold its own.