Arguably you could take Animal Companion out and replace it with something like Spring Rocket, Scorp-o-matic or Spark Engine or Upgradeable Framebot or something, but I figure Animal Companion is pretty good value. Cybertech Chip is also an option, but it's just hard to fit in. Arguably you could take out Rexxar, as in my experience this is a very fast deck that tries to win before Rexxar really comes into play. I haven't used Rexxar much in the deck really. If anything I think the deck needs more 1 or 2 drops to just be even more aggro. I'm also trying to make this a deck with no cards that are going to rotate soon, which Rexxar is, but still, as 1 card it's hard not to put him in.
I know a lot of people don't like Replicating Menace, but its not bad. I like that it often leaves at least 1 bot on the board and can also help go wide quickly with something like Play Dead.
A key of this deck is that many of the mechs summon a minion on Deathrattle, so the strategy behind the deck is to try and keep some kind of mech on the board so that your Magnetic plays the next turn effectively have Charge. Once you get it going its like most of your minions have charge, and so it lets you keep pressure on really fast, A key is not to built too tall, you need to keep wide in many cases, but often you can keep the board to 3 minions to play around MCT, which is a nice aspect of mechs.
Know what kind of removal your opponent has and customize your minions to get around that removal. So like against Priest you try to make minions with 4 attack. Again Hunter (due to common use of Mossy Horror) try to keep all minions over 2 attack. Know how much health or attack is optimal against various classes and build you mechs to those specs, and don't overbuild a single mech.
The nice thing is even if you just have a 1/1 mech on the board, you can drop that 5/5 and hit immediately with it, or drop Venomizer and hit immediately, etc. Spider Bombs with Firework and Play Dead is also key of course, and as per usual, run at lest one Missile Launcher to reset with Venomizer.
The worst thing about the deck is lack of draw. You could drop a couple of cards and put in a Stitched Tracker. I have run it that way and haven't decide what I like best.
Deck is a month old, maybe if it was a new cool thing that could change the meta, then I could see a reason to post here. But honestly with three weeks left to go, no one is going to care about recycled, non-competitive, aggro wanna-be mech decks.
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This is kind of an amusing deck, but it's been doing surprisingly well.
Arguably you could take Animal Companion out and replace it with something like Spring Rocket, Scorp-o-matic or Spark Engine or Upgradeable Framebot or something, but I figure Animal Companion is pretty good value. Cybertech Chip is also an option, but it's just hard to fit in. Arguably you could take out Rexxar, as in my experience this is a very fast deck that tries to win before Rexxar really comes into play. I haven't used Rexxar much in the deck really. If anything I think the deck needs more 1 or 2 drops to just be even more aggro. I'm also trying to make this a deck with no cards that are going to rotate soon, which Rexxar is, but still, as 1 card it's hard not to put him in.
I know a lot of people don't like Replicating Menace, but its not bad. I like that it often leaves at least 1 bot on the board and can also help go wide quickly with something like Play Dead.
A key of this deck is that many of the mechs summon a minion on Deathrattle, so the strategy behind the deck is to try and keep some kind of mech on the board so that your Magnetic plays the next turn effectively have Charge. Once you get it going its like most of your minions have charge, and so it lets you keep pressure on really fast, A key is not to built too tall, you need to keep wide in many cases, but often you can keep the board to 3 minions to play around MCT, which is a nice aspect of mechs.
Know what kind of removal your opponent has and customize your minions to get around that removal. So like against Priest you try to make minions with 4 attack. Again Hunter (due to common use of Mossy Horror) try to keep all minions over 2 attack. Know how much health or attack is optimal against various classes and build you mechs to those specs, and don't overbuild a single mech.
The nice thing is even if you just have a 1/1 mech on the board, you can drop that 5/5 and hit immediately with it, or drop Venomizer and hit immediately, etc. Spider Bombs with Firework and Play Dead is also key of course, and as per usual, run at lest one Missile Launcher to reset with Venomizer.
The worst thing about the deck is lack of draw. You could drop a couple of cards and put in a Stitched Tracker. I have run it that way and haven't decide what I like best.
Deck is a month old, maybe if it was a new cool thing that could change the meta, then I could see a reason to post here. But honestly with three weeks left to go, no one is going to care about recycled, non-competitive, aggro wanna-be mech decks.