In this basically Stegotron subs in for the Grizzly. You get an extra trigger in the Fireworks Tech, and you can stack your Mechs for some added Deathrattle effects.
Thoughts, improvements? Obvious cards I missed or should remove?
Yeah goblin prank is not really needed. Also, I've just realized you're not running devilsaur egg, which is key to both the normal version and this.
Other than that, stitched tracker and necromechanic could be cut as well, you could run weapon removal/silence/mossy horror instead, or try to include the kathrena package
It's working well. It's probably good enough to get to rank 10 anyway. And yeah, the Missile Launcher is a great add. Just won with it. Cleared the board and dropped an Egg. The nice thing about Galvanizer is he can setup the 1 turn Stegotron -> Cube combo if needed. That's the worst part of this is that Stegotron being 6 isn't nearly as usable as Grizzly at 5. Also, bringing the Mechanical Whelp down to 5 is huge too.
Also, don't underestimate Replicating Menace. Yeah, he's not great, but he's been useful. What I like about him is he gives a way to go wide quickly if needed. That's a good thing about this deck is it can really adapt and either go wide or tall much better than most Mech decks, which are mostly only good at going tall.
I like to include one copy of Wargear in decks like this, since the additional stats can help you make trades or sneak in a lethal that the opponent didn't see coming. It is particularly good with Zilliax, but still decent if you have any other mech on board.
After testing this a bit I've taken out both Fireworks Techs and added in a Spellbreaker and an Acidic Swamp Ooze. This has helped with consistency. I was getting too many hands full of Deathrattle triggers and not enough things to trigger. Oh I also took out the Egg and put in Mecharoo. That may seem odd, but it's actually better. My problem is always too slow a start with Deathrattle r not having all the needed parts. Too many times having an Egg sit there with noting to do or having triggers and nothing to trigger. I like the Mecharoo because it tends to leave you with something to Magnetize onto on turn 2 if you need it, like with Venomizer or on turn 3 with a Spider Bomb, etc.
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This is sort of a twist on the Egg Hunter theme, using Mechs for the deathrattles.
In this basically Stegotron subs in for the Grizzly. You get an extra trigger in the Fireworks Tech, and you can stack your Mechs for some added Deathrattle effects.
Thoughts, improvements? Obvious cards I missed or should remove?
Replicating Menace's body and deathrattle are pretty bad and magnetic doesn't make up for it. I would add Flanking Strike instead
Yeah, I'm not sold on Goblin Prank either. It's really good with Egg, but I may dump that also.
Yeah goblin prank is not really needed. Also, I've just realized you're not running devilsaur egg, which is key to both the normal version and this.
Other than that, stitched tracker and necromechanic could be cut as well, you could run weapon removal/silence/mossy horror instead, or try to include the kathrena package
Here is version 2, a little more standard:
if you run two venomizers, you should include at least one missile launcher for an amazing board clearing minion.
This is how I'm running it now because I don't have all the cards.
It's working well. It's probably good enough to get to rank 10 anyway. And yeah, the Missile Launcher is a great add. Just won with it. Cleared the board and dropped an Egg. The nice thing about Galvanizer is he can setup the 1 turn Stegotron -> Cube combo if needed. That's the worst part of this is that Stegotron being 6 isn't nearly as usable as Grizzly at 5. Also, bringing the Mechanical Whelp down to 5 is huge too.
Also, don't underestimate Replicating Menace. Yeah, he's not great, but he's been useful. What I like about him is he gives a way to go wide quickly if needed. That's a good thing about this deck is it can really adapt and either go wide or tall much better than most Mech decks, which are mostly only good at going tall.
It's a fun deck, and a nice little twist.
I like to include one copy of Wargear in decks like this, since the additional stats can help you make trades or sneak in a lethal that the opponent didn't see coming. It is particularly good with Zilliax, but still decent if you have any other mech on board.
After testing this a bit I've taken out both Fireworks Techs and added in a Spellbreaker and an Acidic Swamp Ooze. This has helped with consistency. I was getting too many hands full of Deathrattle triggers and not enough things to trigger. Oh I also took out the Egg and put in Mecharoo. That may seem odd, but it's actually better. My problem is always too slow a start with Deathrattle r not having all the needed parts. Too many times having an Egg sit there with noting to do or having triggers and nothing to trigger. I like the Mecharoo because it tends to leave you with something to Magnetize onto on turn 2 if you need it, like with Venomizer or on turn 3 with a Spider Bomb, etc.