The idea for this deck just came from remember how Cube Warlock's natural curve of Mountain Giant into Carnivorous Cube could just end the game on the spot. The goal here is very simple, land a cube on a giant and then cast Play Dead. The biggest boost this plan got recently was the change to Mountain Giant, now an elemental, which means we can pull them out with Sandbinder. It's important we keep our hand healthy so much of the early plays do replace themselves like Jeweled Macaw, Secret Plan, and Stonehill Defender. The most important of these types is Stitched Tracker as it helps grab the other half of the combo, Carnivorous Cube. A giant's worst nightmare is possible just Annoy-o-Tron so the deck runs max copies of Mossy Horror to smash through those mechs and plagues.
I would focus on only one type of Giant, probably Sea Giant. Getting a big hand with Hunter isn't easy. Then you can do more to ensure a large number of minions. Hunter's strength is getting a lot of minions out, so play to that IMO. Play stuff like Hounds, Chain Gang, Snake Trap, maybe even Penguin, etc. Just a thought.
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The idea for this deck just came from remember how Cube Warlock's natural curve of Mountain Giant into Carnivorous Cube could just end the game on the spot. The goal here is very simple, land a cube on a giant and then cast Play Dead. The biggest boost this plan got recently was the change to Mountain Giant, now an elemental, which means we can pull them out with Sandbinder. It's important we keep our hand healthy so much of the early plays do replace themselves like Jeweled Macaw, Secret Plan, and Stonehill Defender. The most important of these types is Stitched Tracker as it helps grab the other half of the combo, Carnivorous Cube. A giant's worst nightmare is possible just Annoy-o-Tron so the deck runs max copies of Mossy Horror to smash through those mechs and plagues.
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I would focus on only one type of Giant, probably Sea Giant. Getting a big hand with Hunter isn't easy. Then you can do more to ensure a large number of minions. Hunter's strength is getting a lot of minions out, so play to that IMO. Play stuff like Hounds, Chain Gang, Snake Trap, maybe even Penguin, etc. Just a thought.