I haven't tested this deck yet because i need about 2k dust to finish it. Can someone please help rate/test my deck? Do I have enough 1-drops to reliably complete the quest by turn 6?
Play: Get Queen Carnassa on the board around turn 6-8(?), God-hand (hand and all 5 draws are 1-drops, or 3x 1-drops + 2x Fire Fly) on turn 5. Not much here to control with; will likely end up trading all your 1-drops for control. So, Face or Control until quest is complete. Hero Power and/or Carnassa's Brood miracle after.
Both Queen Carnassa and Clockwork Automaton compete for your 5 drop slot. Play the Queen first if you can. You're guaranteed to find the Queen in your hand once you do the steps. But even with 2 Automatons, you're not guaranteed to draw into one every game. Yet if you draw double, they should stack or spread nicely. Best to start these on turn 7 if you still need to stall for an extra turn or two, either to finish your quest or to build up more of Carnassa's new brood in your hand before pulling the raptor miracle.
If your hero power is fully charged to 12 damage then you should probably be shooting face every turn and using everything else to keep those automatons online. Otherwise you still gotta get your hero power and/or those raptors over your enemy's walls.
I tried a similar deck to this in standard and it just got stomped. Initially I did what you did and focused on getting the quest done early but Hunter's lack of draw makes that tricky plus the payoff for completing the quest really does too little. I tried dropping a lot of 1 drops (running 2 copies of just 4 cost minions) and adding decent spells/ weapons and that definitely helped but it was still tough to get a win and the quest very rarely mattered as much as the hero power.
If you really want to run this deck I would consider dropping a lot of the bad 1 drops (weasel tunneler, raptor hatchling, brave archer, clockwork gnome, and undertaker). Some are just worse than existing one drops (for example Jewelled Macaw is just better than Webspinner) but mostly you need some other tools. Cards like Eaglehorn Bow, Unleash the Hounds, Kill Command, and Animal Companion are hunter staples for a reason. Also second Tol'vir warden is a must.
Also Mukla's Champion is super optimistic. Very unlikely you enter turn 7 with a board full of stuff unless your opponent fails to draw any AoEs (which they may well mulligan for vs hunter)
Thanks for all the input. I think I'm going to abandon Baku in favor of the more popular Keleseth. I do own Baku but not Keleseth, which was one of the major reasons for theorycrafting with him in.
@maukiepaukiehs true about the playtest, but as i mentioned, I wanted to take the deck here and get some opinions before I get and drop the dust for the Marsh Queen.
@Battenberg Thanks for the advice. And yes, this whole deck is probably a long-shot. I'll give a little rationale for some of my past picks, though I'll still get rid of the deathrattle bundle and edit the deck with beasts and battlecry. - Weasel Tunneler was vs Big Priest and recruiting decks, even though Big Priest is passing from the meta - I've always been a fan of Clockwork Gnome's tricks, but in this deck, there's also a ~15% chance of the Time Rewinder spare part to boot. - Now that Witchwood has Ravencaller, it seems like a strictly-better-than version of Tol'vir Warden, so I thought I'd drop warden's count by one. - "Optimistic" is the perfect word to describe Mukla's Champion, and in the words of a friend, he does seem like a "more win" card, meaning he'd only be useful if you're already winning anyway.
Still looking for someone to mention how many 1-costs it would take to get this deck flowing by turn 6-7!! I'll make room for the necessary support and control afterward, but I'd like a good starting number to work off of if anyone knows. I'm guessing that for a 65%-80% quest completion by turn 6-7, I'll need around 14-18 1-drops, but that's a pure guess.
Found this answer for number of 1-drops: http://www.kilkku.com/oldguardian/2017/03/journey-to-ungoro-an-early-look-at-swarm-hunter/ It's pre-Witchwood, but with 16 "desirable" cards in the deck (either 1-drops or 1-drop makers) and some rounding, he estimates a 46% chance of finishing the quest by turn 7. I haven't checked his math, but with my version above (5/15/18), I have 15 desirable cards, five count for double, Brann Bronzebeard trying to help out, plus whatever you can snag off of Feral Gibberer.
So again, without being able to playtest myself, I'm assuming there's probably not enough room for in the deck for the control and support needed to give Quest Hunter + Baku a competitive win rate. I'll save my dust for something else :(
I haven't tested this deck yet because i need about 2k dust to finish it. Can someone please help rate/test my deck? Do I have enough 1-drops to reliably complete the quest by turn 6?
Play:
Get Queen Carnassa on the board around turn 6-8(?), God-hand (hand and all 5 draws are 1-drops, or 3x 1-drops + 2x Fire Fly) on turn 5. Not much here to control with; will likely end up trading all your 1-drops for control. So, Face or Control until quest is complete. Hero Power and/or Carnassa's Brood miracle after.
Both Queen Carnassa and Clockwork Automaton compete for your 5 drop slot. Play the Queen first if you can. You're guaranteed to find the Queen in your hand once you do the steps. But even with 2 Automatons, you're not guaranteed to draw into one every game. Yet if you draw double, they should stack or spread nicely. Best to start these on turn 7 if you still need to stall for an extra turn or two, either to finish your quest or to build up more of Carnassa's new brood in your hand before pulling the raptor miracle.
If your hero power is fully charged to 12 damage then you should probably be shooting face every turn and using everything else to keep those automatons online. Otherwise you still gotta get your hero power and/or those raptors over your enemy's walls.
Opinions on Mukla's Champion , Alexstrasza, Garrison Commander, others?
Opinions on other packages?
- Undertaker + deathrattle
- Tundra Rhino + Stampede + beasts
- Brann Bronzebeard + battlecry
- Murlocs
Can the quest afford to cut 1-drop slots for bigger threats/combos/control?
You have take out steamwheedle sniper, he's even cost
Oops, missed that somehow. Thanks.
Do you have much experience with the Marsh Queen specifically? If so, how many 1-cost minions do you think any quest deck needs to run?
I tried a similar deck to this in standard and it just got stomped. Initially I did what you did and focused on getting the quest done early but Hunter's lack of draw makes that tricky plus the payoff for completing the quest really does too little. I tried dropping a lot of 1 drops (running 2 copies of just 4 cost minions) and adding decent spells/ weapons and that definitely helped but it was still tough to get a win and the quest very rarely mattered as much as the hero power.
If you really want to run this deck I would consider dropping a lot of the bad 1 drops (weasel tunneler, raptor hatchling, brave archer, clockwork gnome, and undertaker). Some are just worse than existing one drops (for example Jewelled Macaw is just better than Webspinner) but mostly you need some other tools. Cards like Eaglehorn Bow, Unleash the Hounds, Kill Command, and Animal Companion are hunter staples for a reason. Also second Tol'vir warden is a must.
Also Mukla's Champion is super optimistic. Very unlikely you enter turn 7 with a board full of stuff unless your opponent fails to draw any AoEs (which they may well mulligan for vs hunter)
wow, superbly optimistic deck that needs to high roll draws every game to have a fighting chance. this won't turn out well.
most problems as already mentioned by @Battenberg
Thanks for all the input. I think I'm going to abandon Baku in favor of the more popular Keleseth. I do own Baku but not Keleseth, which was one of the major reasons for theorycrafting with him in.
@maukiepaukiehs true about the playtest, but as i mentioned, I wanted to take the deck here and get some opinions before I get and drop the dust for the Marsh Queen.
@Battenberg Thanks for the advice. And yes, this whole deck is probably a long-shot. I'll give a little rationale for some of my past picks, though I'll still get rid of the deathrattle bundle and edit the deck with beasts and battlecry.
- Weasel Tunneler was vs Big Priest and recruiting decks, even though Big Priest is passing from the meta
- I've always been a fan of Clockwork Gnome's tricks, but in this deck, there's also a ~15% chance of the Time Rewinder spare part to boot.
- Now that Witchwood has Ravencaller, it seems like a strictly-better-than version of Tol'vir Warden, so I thought I'd drop warden's count by one.
- "Optimistic" is the perfect word to describe Mukla's Champion, and in the words of a friend, he does seem like a "more win" card, meaning he'd only be useful if you're already winning anyway.
Still looking for someone to mention how many 1-costs it would take to get this deck flowing by turn 6-7!! I'll make room for the necessary support and control afterward, but I'd like a good starting number to work off of if anyone knows. I'm guessing that for a 65%-80% quest completion by turn 6-7, I'll need around 14-18 1-drops, but that's a pure guess.
Found this answer for number of 1-drops: http://www.kilkku.com/oldguardian/2017/03/journey-to-ungoro-an-early-look-at-swarm-hunter/
It's pre-Witchwood, but with 16 "desirable" cards in the deck (either 1-drops or 1-drop makers) and some rounding, he estimates a 46% chance of finishing the quest by turn 7. I haven't checked his math, but with my version above (5/15/18), I have 15 desirable cards, five count for double, Brann Bronzebeard trying to help out, plus whatever you can snag off of Feral Gibberer.
So again, without being able to playtest myself, I'm assuming there's probably not enough room for in the deck for the control and support needed to give Quest Hunter + Baku a competitive win rate. I'll save my dust for something else :(
The thing with Quest Hunter is that isn't Aggro, so upgrading your hero power achieve that much imo. I rather run cards like Toxmonger, Tundra Rhino and Timber Wolf/ Cult Master + Unleash the Hounds for somewhat more consistency.
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