Newb on the American Server here. I have been playing for about two weeks and just started playing rank. For my first foray into ranked games I figured I would start with a cheap Midrange Hunter. I'm at rank 17 right now with about 80% win rate. The stat is definitely overstated since I'm playing in a lower tier with a deck that's simple to play, and I have struggled mightily against control Priest and Mage. I actually am yet to get a win against a Priest haha.
This is my deck below. It's defnitely 2/3 cost heavy, so I do fairly well against other aggro decks (except expensive ones), and often steamroll combo decks. So I'm happy that the deck does what it's supposed to do. As I stated above, I'm trying to minimize the weakness of the deck against control decks. If you guys can give me some general feedback, tips on spell/minion balance, and minion combination, I would love to hear and learn from you.
My feedback is please for the love of god no more cookiecutter midrange hunter decks. Bots can play these decks and they are oh so very boring to play against, even when you're winning. Please PLEASE play something more interesting. In all seriousness though pretty much every mid-range hunter deck looks exactly like this.
Thank you for the very constructive and useful feedback. I understand that you may not want to see more midrange hunter decks, but you realize this is the first rank deck I've ever made. Definitely will keep your advice in mind for the next deck.
That way you have 2 minions for razormaw that are sturdy. Decks that do 1 damage easily will make it tough for you to land razormaw on the macaw anyhow and the random beast can be ok but in the long run you have rexxar to give you ultimate beast value.
On 5 I find Tundra rhino to be a superior card because of how aggressive hunter is, so that might be a consideration for you instead of roc. Your build is fairly aggressive as you said so you might find the charge having more use than the taunt body.
Otherwise you're running a fairly good build and midrange hunter is a great choice for a new player to get use to the game.
I wouldn't take the advice of adding much in the way of secrets. Eaglehorn bow is a good weapon on it's own and running random secrets won't change much for you, that would be an entirely different build of hunter.
Since you are not running secrets, I would replace a weapon with a Spellbreaker to get around a strong taunt. Another option would be to try Candleshot instead to lower your mana curve and maybe get lethal a turn quicker.
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Hi guys,
Newb on the American Server here. I have been playing for about two weeks and just started playing rank. For my first foray into ranked games I figured I would start with a cheap Midrange Hunter. I'm at rank 17 right now with about 80% win rate. The stat is definitely overstated since I'm playing in a lower tier with a deck that's simple to play, and I have struggled mightily against control Priest and Mage. I actually am yet to get a win against a Priest haha.
This is my deck below. It's defnitely 2/3 cost heavy, so I do fairly well against other aggro decks (except expensive ones), and often steamroll combo decks. So I'm happy that the deck does what it's supposed to do. As I stated above, I'm trying to minimize the weakness of the deck against control decks. If you guys can give me some general feedback, tips on spell/minion balance, and minion combination, I would love to hear and learn from you.
Thanks!
My feedback is please for the love of god no more cookiecutter midrange hunter decks. Bots can play these decks and they are oh so very boring to play against, even when you're winning. Please PLEASE play something more interesting. In all seriousness though pretty much every mid-range hunter deck looks exactly like this.
Thank you for the very constructive and useful feedback. I understand that you may not want to see more midrange hunter decks, but you realize this is the first rank deck I've ever made. Definitely will keep your advice in mind for the next deck.
I would say add some Secrets to buff your weapons: -1 nesting roc, -1 tracking and +2 Explosive Trap
I would cut the macaws and add in Dire Mole
That way you have 2 minions for razormaw that are sturdy. Decks that do 1 damage easily will make it tough for you to land razormaw on the macaw anyhow and the random beast can be ok but in the long run you have rexxar to give you ultimate beast value.
On 5 I find Tundra rhino to be a superior card because of how aggressive hunter is, so that might be a consideration for you instead of roc. Your build is fairly aggressive as you said so you might find the charge having more use than the taunt body.
Otherwise you're running a fairly good build and midrange hunter is a great choice for a new player to get use to the game.
I wouldn't take the advice of adding much in the way of secrets. Eaglehorn bow is a good weapon on it's own and running random secrets won't change much for you, that would be an entirely different build of hunter.
Since you are not running secrets, I would replace a weapon with a Spellbreaker to get around a strong taunt. Another option would be to try Candleshot instead to lower your mana curve and maybe get lethal a turn quicker.