Wow, 34% of my opponents have been Hunters since release this morning, and I'm 6-1 so far playing a discard Warlock. Doesn't seem like the Hunter quest is the powerhouse everyone thought. Comments?
It will take some time before people figure out the perfect quest hunter deck, and then it will take some time to learn to play the deck, this thread is pointless.
Wow, 34% of my opponents have been Hunters since release this morning, and I'm 6-1 so far playing a discard Warlock. Doesn't seem like the Hunter quest is the powerhouse everyone thought. Comments?
what a big sample.. how do u know if hunter sucks or are good against other decks then yours?
That was the point: what are other folks' experiences so far. Guess you missed it.
I dont know, my paladin is doing dirty things right now and my deck is pretty bad. I'd wait for the dust to settle and people to get some of the higher rarity cards.
I guess we will need at least 2 weeks till the meta starts to settle, and we begin seeing what is good and what is not.
I cant tell yet bc EU, however last expansion i made the mistake to craft some stuff too early, Wickerflame Burnbristle or Don Han'Cho come to my mind for instance. I'm estimating i'll have around 12k dust once i open all my packs, enough to craft a good bunch of interesting new stuff, but i wont make the same mistake again. This time i'll wait.
I am 10-2 with hunter thus far. Refined the deck a tiny bit. Steamrolled most people, including pirate warrior. A new ooze and two guys that eat pirates. I ate his southsea captain and on turn 3 he conceded 🤣 Only one game did I actually manage to finish the quest, the rest I beat my opponent as I finished/right before I finished. But it's nice to know that I have that great big dinosaur and her minions if My early game is defeated!
Hunter will be tier 1, as will murloc shaman, and mage once it's refined.
My experiences are that it doesn't seem that great, either.
I'm having AMAZING luck with a midrange dinomancy hunter without quest. Doing great. With quest? No, not so much.
Turns out, having a ton of one-drop minions just gets smeared by every other class who builds a board that actually matters. But I figured that would be the problem with all of these "I have 20 one-drops in my deck, guaranteed quest turnin on turn 5" people right from the start.
Working on building a midrange version of it that actually has staying power and defenses. Nothing set in stone about the design though, it hasn't been long enough to test anything out reasonably. I still think the quest has potential, just not in the obvious way everyone thought.
Tbh i think priest and shaman have the best quests and their decks seem consistent and fun. Warlock quest looks really bad imo, discardlock is stronger without it. Rogue quest - you just need to keep clearing their board (especially 1/1s), most of their turns is just bouncing swashburglars or something else back to hand then if their board is empty they spend 5 mana to play crystal core for like nothing and you just kill them. Mage seems too slow and people playing hunter quest seem to just win without the quest reward just because they are playing against new decks people are testing uhhh.
Hunter quest seems pretty weak, but it will overrun pirate warrior, which is cool. Gets destroyed by taunt quest warrior. I got so frustrated that I used Hemet, Jungle Hunter to nuke my deck before conceding. Perhaps it show up on Trolden.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Wow, 34% of my opponents have been Hunters since release this morning, and I'm 6-1 so far playing a discard Warlock. Doesn't seem like the Hunter quest is the powerhouse everyone thought. Comments?
I only played one Huntard so far and rolled over him with Pirate Warrior. LOL
Nope 6 shamans 2 warlocks 1 rogue and 1 warrior
I dont know, my paladin is doing dirty things right now and my deck is pretty bad. I'd wait for the dust to settle and people to get some of the higher rarity cards.
I guess we will need at least 2 weeks till the meta starts to settle, and we begin seeing what is good and what is not.
I cant tell yet bc EU, however last expansion i made the mistake to craft some stuff too early, Wickerflame Burnbristle or Don Han'Cho come to my mind for instance. I'm estimating i'll have around 12k dust once i open all my packs, enough to craft a good bunch of interesting new stuff, but i wont make the same mistake again. This time i'll wait.
We need some time for people to figure out some ani aggro decks.
I hope they just got lucky and unpacked it but didn't craft it... Poor Rexxar.
I am 10-2 with hunter thus far. Refined the deck a tiny bit. Steamrolled most people, including pirate warrior. A new ooze and two guys that eat pirates. I ate his southsea captain and on turn 3 he conceded 🤣 Only one game did I actually manage to finish the quest, the rest I beat my opponent as I finished/right before I finished. But it's nice to know that I have that great big dinosaur and her minions if My early game is defeated!
Hunter will be tier 1, as will murloc shaman, and mage once it's refined.
I think it's too early to judge completely.
People were so thristy to play good hunter decks, i gotta let them enjoy theyr time.
It's been awhile since huner was good, just let people enjoy hunter once again...
Yo
I believe you mean, Rogues, Rogues everywhere.
I too have faced numerous hunters. Ultimately Quest Rogue has proven better though if you take a look at the higher rankings.
My experiences are that it doesn't seem that great, either.
I'm having AMAZING luck with a midrange dinomancy hunter without quest. Doing great. With quest? No, not so much.
Turns out, having a ton of one-drop minions just gets smeared by every other class who builds a board that actually matters. But I figured that would be the problem with all of these "I have 20 one-drops in my deck, guaranteed quest turnin on turn 5" people right from the start.
Working on building a midrange version of it that actually has staying power and defenses. Nothing set in stone about the design though, it hasn't been long enough to test anything out reasonably. I still think the quest has potential, just not in the obvious way everyone thought.
Tbh i think priest and shaman have the best quests and their decks seem consistent and fun. Warlock quest looks really bad imo, discardlock is stronger without it. Rogue quest - you just need to keep clearing their board (especially 1/1s), most of their turns is just bouncing swashburglars or something else back to hand then if their board is empty they spend 5 mana to play crystal core for like nothing and you just kill them. Mage seems too slow and people playing hunter quest seem to just win without the quest reward just because they are playing against new decks people are testing uhhh.
Hunter quest seems pretty weak, but it will overrun pirate warrior, which is cool. Gets destroyed by taunt quest warrior. I got so frustrated that I used Hemet, Jungle Hunter to nuke my deck before conceding. Perhaps it show up on Trolden.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I have been thinking of how i can take maximum advantage of the hunter quest. I think i am on the right track now. Check this out: